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05-28-2005, 12:22 PM
pc.ign.com has posted an interview (http://pc.ign.com/articles/620/620259p1.html) with Human Head's Project Lead Chris Rhinehart and Art Director Rowan Atalla, talking about Prey's "basis, back story, and lead character".
IGN: The PC and Xbox have seen a lot of first-person shooters. What will make this one stand out? And why? What unique hooks are you conjuring up?
Chris: Prey will stand out because it's not just another FPS. We've spent a considerable amount of time coming up with new gameplay to enhance the experience. It isn't just a run-and-gun game. There are lots of great puzzles and challenges to overcome.
IGN: The PC and Xbox have seen a lot of first-person shooters. What will make this one stand out? And why? What unique hooks are you conjuring up?
Chris: Prey will stand out because it's not just another FPS. We've spent a considerable amount of time coming up with new gameplay to enhance the experience. It isn't just a run-and-gun game. There are lots of great puzzles and challenges to overcome.