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View Full Version : Duke Nukem Forever Q&A


Evil Avatar
05-27-2005, 08:40 PM
Looking for some info on 3D Realms shooter, Duke Nukem Forever? You can check out this forum thread (http://forums.3drealms.com/ubbthreads/showflat.php?Cat=0&Board=dnf&Number=856069&Searchpage=1&Main=855322&Words=+George+Broussard&topic=&Search=true#Post856069) where 3DR's George Broussard answers a few fan-submitted questions.

Q: What do you put on your pizza?

A: We ordered Dominoe's when we were in line for Episode 3 the other day. Got a large cheese, peperoni, and supreme.

Draft
05-27-2005, 08:43 PM
FYI:

The point of this thread is to make fun of 3D realms for taking 2 decades to produce Duke Nukem Forever. Yes, we've done this many times before, but apparently it does not get old.

Royal Fool
05-27-2005, 08:44 PM
duke nkuem forevre more liek duke nukemm nevar amirite????

yellowoystercult
05-27-2005, 09:02 PM
i remember reading a while ago that 3d realms brought tim roberts in on the project. can anyone confirm/deny?

GunnyMo
05-27-2005, 09:05 PM
I'm so glad Broussard has time to stand in line for Ep 3 instead of putting out the damn game he's promised for close to a decade. What a dingus.

ldi222
05-27-2005, 09:26 PM
I wonder when the announcement for Duke 3D on 360 will come?

DiBiddilyBop
05-27-2005, 09:35 PM
probably in another ten years

Derwin
05-27-2005, 09:35 PM
No, they already scrapped the 360 version and have decided to rebuild the game from the ground again, for Playstation 4 and XBox 1080.

dr_qwandry
05-27-2005, 09:58 PM
it says that you can interact with everything
I hope it's usuable in tactics not just plastetic.

I hope the team sees the complete irony about the title of the game.
also, it's pretty sad when the only news on this game is from the forums of 3dRealms.

Redline
05-27-2005, 10:33 PM
I'm so glad Broussard has time to stand in line for Ep 3 instead of putting out the damn game he's promised for close to a decade. What a dingus.

Yes. I've heard that people making entertainment software didn't work in a critical field and that they still have a right to a weekend! 2.5 hours at a movie wasted when he could have been slaving over a game!! WHAT A MORON!!

You're the dingus. Go kill yourself.

Orphiuchus
05-28-2005, 02:06 AM
Every time I see news about this game I feel like I'm being mocked. Its not coming out, and we all fucking know it.

Talanvor
05-28-2005, 02:34 AM
Guys, this is just trolling from 3DRealms. I highly doubt they're even working on it anymore. Probably have boards up with Duke's face on them and they throw a dart everytime a gaming site falls for this shit.

In all honesty, even if the game shipped tomorrow and every review said it was the BEST. GAME. EVER. I still ain't buying it. Screw them.

falak
05-28-2005, 02:35 AM
I heard they got hold of a really sweet distribution deal with santa claus. And as a bonus, his elves are helping with the code. Apparently, they're good with assembly (ba-dum!). Ahahaha!

I'm a genius.

Adewade
05-28-2005, 02:55 AM
They have enough money to casually work on a game, and never finish it, just as a creative outlet.

That's their right.

Evil Avatar
05-28-2005, 03:04 AM
They have enough money to casually work on a game, and never finish it, just as a creative outlet.

That's their right.

And as people posting on forums, it is the other readers right to be miffed about the whole thing and complain about it.

That's their right. (Within the limits of the forum, of course.)

I don't recommend anyone waste time complaining, I would just enjoy the little tidbits of info about the game George released and then go on to the next post and keep reading.

Fonz
05-28-2005, 03:15 AM
All I know is "In fall of 1999 John Romero will me me his bitch" -Daikatana.

Rirath
05-28-2005, 05:12 AM
You can play with everything.

Even the strippers? There will be pole dancers again, right? :)
Who hangs out in a 3drealms forum anyway? That's devotion, man.

My questions would have been more focused along the lines of "How do you keep the lights on?", "Do you care about your tattered public image?", "Remember when you guys released Duke Nukem 3d? ... That was awesome.", and... "Daikatana."

StoneGut
05-28-2005, 05:21 AM
With the recent announcement of Prey I have high hopes and am full of excitement for Duke Nuke. Hopefully they'll release something soon... real soon.

Ozymandis
05-28-2005, 05:55 AM
Yes. I've heard that people making entertainment software didn't work in a critical field and that they still have a right to a weekend! 2.5 hours at a movie wasted when he could have been slaving over a game!! WHAT A MORON!!

You're the dingus. Go kill yourself.

"Slaving"? I think you're giving them too much credit.

GunnyMo
05-28-2005, 05:56 AM
Yes. I've heard that people making entertainment software didn't work in a critical field and that they still have a right to a weekend! 2.5 hours at a movie wasted when he could have been slaving over a game!! WHAT A MORON!!

You're the dingus. Go kill yourself.

Oh right right! I know what you mean.

Let me respond in kind: go fuck yourself and your whore of a mother. :D

Rommel
05-28-2005, 06:28 AM
Yes! All of you, surrender to the dark side! Give in to your passions... your passions for Redline's whore of a mother!

Redline
05-28-2005, 07:12 AM
Oh right right! I know what you mean.

Let me respond in kind: go fuck yourself and your whore of a mother. :D

I love you man *sniff* let's never fight again.

Redline
05-28-2005, 07:13 AM
Yes! All of you, surrender to the dark side! Give in to your passions... your passions for Redline's whore of a mother!

Fear leads to anger, anger leads to my mother, my mother leads to antibiotics and a three week lay around in bed.

XxSATANxX
05-28-2005, 07:18 AM
Well couple of things have changed from a Gamers prespective.

1. Prey looks to be a real project that will get finished.
2. Duke will be done in 2006. I think that is a full 10 years.
3. They are showing Duke to few folks although in a fairly rough state.
4. They are stupid enough to add a STEAM like thing to this title.

I loved Duke 3D but after DOOM 3 the found memories turned to harsh reality of a so-so shooter with limited game play. Duke as a franchise is almost a myth at this point.
Since I'm one of the oldest folks here the last time I played duke it was on my 486/66
gateway with a 8mb matrox video card.

Rirath
05-28-2005, 07:48 AM
Your Duke rig had a video card? Are we talking Duke 3d, or the original titles? Heck, I was blown away when my Duke (original) rig first got a SOUND card. ;)

I know I had my first 3d card around Quake 1... but if I had it around Duke 3d, it would have been a Diamond Monster 3D. It had 4MB and was one of the early gens. :)

*Note: Old hardware is great... it's the only time you get to "brag" about how bad your system was. :D In my day, we used rocks! And sticks! AND WE WERE HAPPY!

Beelzebud
05-28-2005, 07:55 AM
I'm suprised this thread went this long without this:

Janurary 1997: Work on DNF started.*

April 1997: Quake 2 engine purchase announced. (they got it in mid-late 1997 before Quake 2 was released). Scott Miller states that he is confident that DNF will be released by mid 1998 and prey in late 1998 making 1998 a bit year for 3DR. He also mentions that his confidence is not misplaced.

August and September 1997: First screenshots in PC gamer (hummer, farmer i think).

May 1998: First DNF E3 video shown. You can see that a lot of work has been done.

Late 1998: 3DR announces switch to Unreal tech. It is expected to take no longer than 6 weeks and 3DRealms says "DNF is a 1999 game."

Mid 1999: 3DR admits that the engine switch took a lot more time than originally estimated.

Late 1999: 3DR announces upgrade to UT level tech. It is expected to take two weeks. 3DR releases a Christmas card saying that DNF will be released in 2000.

2000: I don't think anything happened. They released some sexy screenshots in late 1999/early 2000 (for the time). Broussard begins claiming that DNF development did not start until 1998. Inquiring minds wonder how they got so much done before May (E3) 1998.

May 2001: 3DR comes out of nowhere and puts DNF up at E3. They state that DNF will be released in 2001 and the end of the E3 2001 video says "WID in 2001". Many part of the video bear a clear resemblence to the 1999 screenshots.

October 2001: Broussard posts "sorry guys, it won't be a 2001 release" on the VE3D forums. "Don't worry, the last major hurdle is AI."

Unknown 2001: Broussard states that DNF will definitely be out before Unreal 2.

January 2002: Voodoo Extreme makes a list of top 10 titles to be released in 2002. #1 on that list is Duke Nukem Forever. Someone posts "when will we see something" in the 3DR forums. Broussard responds with "soon".

June 2002: The "soon" thread gets locked.

Unknown 2002: Broussard states that DNF will definitely be out before DooM 3.

2003: Broussard states that DNF has been "on track since early 2002" and that they haven't reached the light at the end of the tunnel, but "they finally found it." He wisps away the years between January 1997 and January 2002 and wishes people would consider DNF's development as if it started in 2002 (this is a strong hint that DNF was far from complete). Unreal 2 released.

Broussard adopts the "DooM 3 and HL2 will have been in development for 5 and 6 years when they're finally released -- DNF isn't taking that much longer" belief (notice: his numbers are very inaccurate).

Late 2003/early 2004: Take 2 complains about DNF development and expects it around "late 2005". "At this point we're just hoping the team [in garland] will finish the project."

2004: Broussard states that DNF development has been on track since "late 2002/early 2003", bumping up his earlier statement in an attempt to fight back release expectations. It is clear, from this behavior, that DNF will not be released this year or next. DooM 3 is released. Half Life 2's release is anticipated this year.


So the most reasonable points in which they could've completely restarted would've been after each of the E3 videos. They could've restarted after the E3 1998 video or after the E3 2001 video. Luckily, you can refute both of these possibilities by simply looking at what Broussard was saying back then -- the Unreal engine upgrade was certainly not expected to require them redoing much. Things were added and tech was changed, things were adopted. This was all stated in interviews with Broussard himself.

It is more difficult to question whether they've restarted at some point after E3 2001. Clearly, in late 2001/early 2002 when Broussard was saying that the last major hurdle was AI and "soon", he could not have just restarted the project. Furthermore, in 2003 he stated that development had been good since early 2002. If this was the case, then there was no point at which he could've restarted (unless you restart while telling fans "the last major hurdle is AI" and "soon").

* "We've actually been working on the game since January." -- Scott Miller, 1997.



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Video game systems that have been released in DNF's development time:

Neo Geo Pocket Color
Wonderswan
Dreamcast
Gameboy Advance
N-Gage
Playstation 2
X-Box
Gamecube



--------------------------------------------------------------------------------


Major releases in prominent game series since first DNF press release on April 25, 1997:

Grand Theft Auto 1, 2, London, III, Vice City, likely San Andreas

Fallout, Fallout 2, All eight (to my knowledge) Infinity Engine games and expansions, and three Baldur's Gate console spinoffs

Final Fantasies VII, VIII, IX, X, X-2 XI, Tactics, Tactics Advance, Crystal Chronicles, Origins, Anthology, Chronicles and the Ergheiz & two Mysterious Dungeon spinoffs

Legend of Zelda: Four Swords, Wind Waker, Ocarina of Time, Majora's Mask, Link's Awakening DX, Link to the Past GBA, Legend of Zelda GBA, Oracle of Seasons, Oracle of Ages

Unreal, Return to wherever the **** that was, Unreal Tournament, UT2k3, UT2k4 and at least 4 games off the top of my head that use its engine

Quakes 2 and 3, and God knows how many games used those two engines

Thief 1, 2, 3

The Sims and all seven expansions

Tony Hawk's Pro Skater 1, 2, 2x, 3, 4, Underground

Madden NFL '98, FIFA '98, NBA '98 and NHL '98 for the Super Nintendo, and NHL '98 for both the SNES and Genesis

Might & Magic VI, VII, VIII and IX

With the exception of Meridian 59, every MMORPG apart from MUDs (I may be off here; at any rate UO was released five months after DNF was announced)

Mortal Kombat 4, Mortal Kombat: Deadly Alliance, and in October Mortal Kombat: Deception

King of Fighters 97, 98, 99, 2000, 2001, 2002, 2003, Maximum Impact

Tekken 3, Tekken 4, Tekken Tag Tournament and in October Tekken 5

Romance of the Three Kingdoms VI, VII, VIII, IX, Dynasty Warriors 1-4 (and 2 expansions), Samurai Warriors, Kessen 1 & 2, Dynasty Tactics 1 & 2, Mystic Heroes

Every Dance Dance Revolution game

Every Street Fighter III game

Every single Pokémon game released in the US

Every Deer Hunter game

Chessmaster 5500, 6000, 7000, 8000, 9000 with 10th edition out in two months, just on the PC

Twenty (to my knowledge) Mega Man titles, for GBC, GBA, GC and N64, not including direct ports


Thirty (to my knowledge) Star Wars titles, again not including direct ports

And something new! Working Designs is famous for taking absolutely forever to release a product. Since the announcement of Duke Nukem Forever, WD has released Albert Oddesy, Magic Knight Rayearth, Sega Ages (maybe), Raystorm, Elemental Gearbolt, Lunar: Silver Star Story, Sillhouette Mirage, Lunar 2: Eternal Blue, Alundra, Arc the Lad Collection, Raycrisis, ThunderForce V, Vanguard Bandits, Silpheed and Gungriffon Blaze, with Growlanser Generations out in two months. Working Designs CEO Victor Ireland has made approximately 3,710 Usenet posts since the announcement of Duke Nukem Forever.

Also:

The Voyager 1 spacecraft has travelled approximately 2.5 billion miles since the announcement of Duke Nukem Forever.

The rovers Spirit and Opportunity were proposed, authorized, announced, designed, launched and successfully landed upon Mars within the timeframe of Duke Nukem Forever's development.

The majority of the children who were entering high school the school year following Duke Nukem Forever's announcemnt are now eligible to drink.

mulligan
05-28-2005, 07:57 AM
I heard they got hold of a really sweet distribution deal with santa claus. And as a bonus, his elves are helping with the code. Apparently, they're good with assembly (ba-dum!). Ahahaha!

I'm a genius.

(canned laugther)

lurker4hire
05-28-2005, 09:25 AM
The rovers Spirit and Opportunity were proposed, authorized, announced, designed, launched and successfully landed upon Mars within the timeframe of Duke Nukem Forever's development.

perspective? We don't need any of your damned perspective in this forum...

SpectralWolf
05-28-2005, 09:26 AM
Incredible Beelzebud! Can there be any doubt about sloppy 3DRealms is?

Morrolan
05-28-2005, 09:52 AM
As far as I'm concerned, all you need to post is that bit about the rovers. That is what makes me laugh every time.

NACIONAL
05-28-2005, 10:45 AM
The rovers Spirit and Opportunity were proposed, authorized, announced, designed, launched and successfully landed upon Mars within the timeframe of Duke Nukem Forever's development.


thet is sadly hilarious....

come on.. its harder to complete DNF than puting robots on mars??

Qoz
05-28-2005, 10:46 AM
I'm still amazed at how many people actually believe that this is not coming out. They have the engine, lvls, weapons etc. so ofc. it's coming out sooner or later.

George really has you all fired up. Like he did something horrible to you.
The only mistake he ever made, was not keeping his mouth shut about future release-dates. They never gave specific dates.. remember Valve? They really screwed up a whole lot more IMHO. They lied to us all about the game-status a few days before the sept. release date.

Duke Nukem Forever has ambition and I for one would love to see it succeed. If they do succeed it will be a good message to the industry - spend the time and money needed to make a good game and it will payoff.

And regarding the franchise.. people say it's dead and all. A franchise will help sell bad sequels (Tomb Raider anyone?), but Duke Nukem hopefully will not need that. If they make a bad game the Duke-name will not help them I'm sure. I think the whole blond-super-hero with an attitude concept is still extremely fun and people are still gonna buy that. I believe 3D Realms can keep the magic from Duke3D. If they do George will make the world his bitch and you will all be standing at the counter handing over your money.

It's all about playing excellent games. I don't wanna spend time on average games ever and 3D Realms set out to create a masterpiece. If they don't succeed so what? Buy another game.

They had the franchise and could have easily used it for the PC.. like they did with the Blood franchise. BloodII sucked so much it was unplayable. And the TombRaider sequels were crappy as well. You should all be mad at those game-companies instead for wasting your money.

ElectricMonk
05-28-2005, 11:11 AM
Guys, this is just trolling from 3DRealms. I highly doubt they're even working on it anymore. Probably have boards up with Duke's face on them and they throw a dart everytime a gaming site falls for this shit.

In all honesty, even if the game shipped tomorrow and every review said it was the BEST. GAME. EVER. I still ain't buying it. Screw them.

why not? i'm still buying. who cares if it takes them 30 years to make it

Rommel
05-28-2005, 11:41 AM
come on.. its harder to complete DNF than puting robots on mars??

To be fair... they never had to switch engines.

Dirty Harry
05-28-2005, 12:23 PM
Maybe georgie boy got hooked onto pizza and EQ and POT......... :/
/me looks both ways, not at eq though....

Orphiuchus
05-28-2005, 12:28 PM
remember Valve? They really screwed up a whole lot more IMHO. They lied to us all about the game-status a few days before the sept. release date.


Valve eventually released the game. There is the difference.

Beelzebud
05-28-2005, 01:17 PM
I still have a PC Gamer in my closet, from 1999, that has DNF on the cover. The article is like a 6 page spread complete with screenshots and lots of hype. That was on the Unreal engine.

The chip on my shoulder appeared a few years back, when George and the gang would slam every FPS that came out. They would beat their chests in message boards telling us all that they had Feature A in DNF years ago. They bloviated like that for 3 years.

There are struggling studios out there (Troika to name but one), that actually make games, that get less attention than these fakes. For that reason alone, they won't be getting a dime of my money no matter how many soda machines, strippers, and Evil Dead/They Live references they cram into each level.

mister_slim
05-28-2005, 04:25 PM
There are struggling studios out there (Troika to name but one), that actually make games, that get less attention than these fakes. For that reason alone, they won't be getting a dime of my money no matter how many soda machines, strippers, and Evil Dead/They Live references they cram into each level.
Troika's not out there anymore. Something to do with releasing a creative, interesting game that was very buggy and unpolished. I'm not saying that a 10 year dev cycle should be lauded, but I really doubt DMF will have the same problems Bloodlines did.

Derwin
05-28-2005, 06:56 PM
It will be really sad if it's finally released and it sucks. To be honest, I want to it be crazy and good, like Doom. It's fun to make fun of the game and Broussard's "just a bit more time" speeches, but when it finally comes out, I'll surely buy it with my pension check.

TrackZero
05-29-2005, 12:35 AM
Every time I see news about this game I feel like I'm being mocked. Its not coming out, and we all fucking know it.

It'll come out eventually, but it'll pull a total Daikatana. It'll be a POS running on an engine that a few years old (but tweaked to shit) using old gameplay mechanics noone cares about anymore.

B_Money
05-29-2005, 08:33 PM
Ewwwwww, Dominos pizza.

XenonCJ
05-31-2005, 11:54 AM
I wonder if GB has written more for Q&As than actual lines of code for DNF?