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RainOfTerror
05-26-2005, 12:47 PM
Paraworld combes for the first time ever a setting never seen before with personalized unit management, it brings new life to the real-time strategy genre. Modern elements blend with primeval conditions in a long forgotten, incredibly beautiful prehistoric world. Creatures long extinct come once more to life, a constant danger to anyone living in the area.

Units also have rudimentary AI assigned to each of them; for example, some dinosaurs are actually mothers who must protect their nests, and will do so with ferocity when attacked. Other dinosaurs are simply wild creatures which roam the forests, covered by the fog of war. If the player doesn’t take care to watch lone units or hapless travelers, the dinosaurs will gang up on them. Paraworld will also feature a day/night cycle, which impacts the behaviour of the dinousaurs; for example, the T-Rex sleeps during certain parts of the day making it safe to travel through otherwise impenetrable areas of the map. Check the full Paraworld preview (http://www.worthplaying.com/article.php?sid=25621) over at WorthPlaying

NACIONAL
05-26-2005, 01:26 PM
I've never heard of that game before.. but I'm actually interested on that... (I'm a sucker for the RTS games)

judging from the screens and the preview, well it seems to be fantastic....

the dinosaur models are very good, and the environment too!

zorper
05-26-2005, 02:07 PM
I'm in for any game that let's me have my Vikings ride War-Mammoths!

GrinR
05-26-2005, 03:01 PM
Q: Will I be able to pull the camera back to get a strategic view?
A: No, dumbass, then you won't be able to see the texture of the feathers on the Polypobic Rider's headdress!

Q: Will seeing those feathers help me see if there are enemies just off screen?
A: No! Why would you need to see enemies? BEAUTIFUL FEATHERS!!!

Q: Well, I was hoping to launch a two-pronged attack, but I can't see enough of the battlefield.
A: Battlefield?