JCalCGM
01-22-2007, 10:41 PM
Who are you gonna call? For European developer Zootfly, they hope the answer is "Ghostbusters" as they decided to work on a prototype of a video-PC game based on the classic 1980's comedy-action movie series. While the game is currently on hold gameplay footage from the prototype made it out on Youtube and created quite a buzz about the game. FiringSquad got a chance to chat with Tibor Klajnscek, the technical director at Zootfly (http://www.firingsquad.com/news/newsarticle.asp?searchid=13998), to find out more about the Ghostbusters game along with their own original action game TimeO. Here is a snip:
FiringSquad: What other gameplay elements did you plan to put into the Ghostbusters game, especially how you would handle the ghosts themselves?
Tibor Klajnscek: At the early prototype stage we were mostly working on getting the basics right. First, we wanted to reach a common vision of how to do things both artistically and technically. Later on we would work out the details. What I can say for sure is that we would stay true to the Ghostbusters franchise when it comes to handling ghosts. The trap would most definitely be in there. As for other gameplay elements we were going to have some pretty huge monsters, lots of ECTO-based action and of course the omnipresent Ghostbusters humor.
FiringSquad: What other gameplay elements did you plan to put into the Ghostbusters game, especially how you would handle the ghosts themselves?
Tibor Klajnscek: At the early prototype stage we were mostly working on getting the basics right. First, we wanted to reach a common vision of how to do things both artistically and technically. Later on we would work out the details. What I can say for sure is that we would stay true to the Ghostbusters franchise when it comes to handling ghosts. The trap would most definitely be in there. As for other gameplay elements we were going to have some pretty huge monsters, lots of ECTO-based action and of course the omnipresent Ghostbusters humor.