View Full Version : Virtua Fighter 5 strikes gold on PS3/360 version in Fall
Sandman
01-22-2007, 06:48 PM
According to Gamespot (http://www.gamespot.com/news/6164536.html) VF5 has struck gold for PS3 and won't be coming on 360 till this fall.
the game revamps the series with new 3D graphics and several new characters. Its roster now boasts 17 different fighters, most of which are returning favorites such as action star Pai Chan and wrestler Wolf Hawkfield. It will sport five gameplay modes and extensive character customization options.
Sucks that neither version will have online play, but I still can't wait to get it next month.
aw man, i was hoping to get VF5 for the 360 for my Bday this may.
Do you know if Lion will be back?
Kelegacy
01-22-2007, 07:02 PM
aw man, i was hoping to get VF5 for the 360 for my Bday this may.
Do you know if Lion will be back?
Lion! Oh goodness, I liked him. Was that VF2 when he first showed up?
Actualy i think Lion was in VF1 cause in his bio on VF4 it said he lost the tournament 4 years in a role.
Kelegacy
01-22-2007, 07:06 PM
Actualy i think Lion was in VF1 cause in his bio on VF4 it said he lost the tournament 4 years in a role.
No, Lion showed up the same time that drunken-fighting old man. Lion was mantis-style, right? Pretty sure that was VF2, for Saturn. A BIG graphical upgrade from VF1.
jeffbax
01-22-2007, 07:10 PM
Lion was not in VF1, he and Shun were new in VF2.
Captain Awesome
01-22-2007, 07:10 PM
How does a modern fighter in this day and age not have online capabilities? I think its time that these old concepts imrprove a bit more than just spiffy graphics and new fight moves.
Sandman
01-22-2007, 07:12 PM
How does a modern fighter in this day and age not have online capabilities? I think its time that these old concepts imrprove a bit more than just spiffy graphics and new fight moves.
I think the excuse was something the speed and timing would never be the same with current online conditions. There would be no room for lag in one of the fights.
Chalex
01-22-2007, 07:14 PM
How does a modern fighter in this day and age not have online capabilities? I think its time that these old concepts imrprove a bit more than just spiffy graphics and new fight moves.Because every fighting game that has had an online mode thus far has been laggy garbage?
Fighting games more than any other type of game require speed, even a little hiccup can break the game.
Chalex
01-22-2007, 07:16 PM
I think the excuse was something the speed and timing would never be the same with current online conditions. There would be no room for lag in one of the fights.
Fuck, I got a little lag and your fireball landed first......
oops, I ment to say post :p
Captain Awesome
01-22-2007, 07:21 PM
I think the excuse was something the speed and timing would never be the same with current online conditions. There would be no room for lag in one of the fights.
Yeah thats what it always sounded like to me for years, an excuse :)
I can't buy that since we have so many competitive, online, games now a days. I know its possible, but I think most developers don't want to hassle with it. As usual, it'll take just one example. And everyone will follow suit.
The Shinigami
01-22-2007, 07:31 PM
Yeah thats what it always sounded like to me for years, an excuse :)
I can't buy that since we have so many competitive, online, games now a days. I know its possible, but I think most developers don't want to hassle with it. As usual, it'll take just one example. And everyone will follow suit.
Did you play DOA4, I'll never understand what the fuck happened to that online...
Captain Awesome
01-22-2007, 07:33 PM
Did you play DOA4, I'll never understand what the fuck happened to that online...
No I havent. I was a fan of DOA3. But I never got around to playing DOA4
Gorvi
01-22-2007, 08:19 PM
I'm seriously thinking about importing this when it comes out in Japan on the 10th. If I was sure that the PS2 Virtua Fighter Anniversary disc that comes with it in Japan would work in my PS3, I'd snap it up in a heartbeat.
Tyrant
01-22-2007, 08:24 PM
If you really want VF Anniversary, just buy VF4 Evo for the PS2, since it contains the same game(a VF1-ified VF4 Evo) and can be accessed from the options menu.
Gorvi
01-22-2007, 08:27 PM
If you really want VF Anniversary, just buy VF4 Evo for the PS2, since it contains the same game(a VF1-ified VF4 Evo) and can be accessed from the options menu.
Interesting.... I never bought Evo even though I loved VF4. I just never thought there was that much added to it. I may have to check that out now to tide me over until 5 comes out. Thanks for the heads up!
Tentaro
01-22-2007, 08:34 PM
Awww yeah, VF4 was THE game my freshman year of college. That and linked lists/trees.
Rambilin
01-22-2007, 10:52 PM
As much as I love Virtua Fighter whatever happend to Fighting Vipers? I loved that and Fighters Megamix on the Saturn. Also, where the heck are the SNK Sega crossovers since they are both owned by Sammy now? Just imagine a 3d Mark of the Wolves 2 in the hands of Sega AM2, or a King of Fighters with a 2d Akira in the hands of the KoF 98 team. Wishful thinking since both of those groups are long gone :(
Trickyicky
01-22-2007, 11:22 PM
Aw man, no online play? I know it wouldn't be perfect, but online fighters are still fun. They'd better at least have leaderboards and ghosts. Really looking forward to the game either way.
Siraris
01-22-2007, 11:33 PM
I'm seriously thinking about importing this when it comes out in Japan on the 10th. If I was sure that the PS2 Virtua Fighter Anniversary disc that comes with it in Japan would work in my PS3, I'd snap it up in a heartbeat.
Doubtful that the PS2 disc would work in your PS3, but VF5 will :) But considering it's coming out in the US in 4 weeks, you should be able to wait.
Gorvi
01-23-2007, 03:29 AM
Doubtful that the PS2 disc would work in your PS3, but VF5 will :) But considering it's coming out in the US in 4 weeks, you should be able to wait.
Oh, I know, I just wanted the Anniversary disc, that was my main reason for considering importing it. Maybe we'll see it here as a pre-order bonus or something, that'd be nice.
Norse
01-23-2007, 03:49 AM
Will there be no online at all? No leaderboards?
The last VF I played was VF3. I didn't get into it, I guess it was too damn hard for me. Still I'll pick this up for the 360 (if I don't get a PS3 until the 360 version comes out). If it's anything like DOA4 I doubt I'll get many achievement points from this though :)
menage
01-23-2007, 05:41 AM
How does a modern fighter in this day and age not have online capabilities? I think its time that these old concepts imrprove a bit more than just spiffy graphics and new fight moves.
Agreed, may not be the perfec t experience actual physical play has, but worldwide leaderboards and competitions will be missed. I like DOA4 online. Both players experience problems so battles are just as furious.
I think the main reason VF5 is not online is that Japanese people don't give a crap about online.
FallenStar
01-23-2007, 06:02 AM
I hear about the problems people had playing DOA4 due to lag, but for the most part my experience was anything but bad. Not flawless mind you, but pretty good. I don't understand if DOA4 can do online, why not VF5. With that said, I haven't played a VF game since 2, so maybe the timing and such nuances are a lot less forgiving.
Yeah thats what it always sounded like to me for years, an excuse :)
I can't buy that since we have so many competitive, online, games now a days. I know its possible, but I think most developers don't want to hassle with it. As usual, it'll take just one example. And everyone will follow suit.
You need precision down to 1/60th of a second to play VF5 at the level it's designed to be played--*any* sort of latency will destroy that, period.
And for those of you trying to compare DOA4 to VF5 in any aspect...good God...that's like comparing a broken-down Camaro to a late-model Ferrari.
jadkins555
01-23-2007, 06:39 AM
So do you think VF will ever be online within the next 10 years or so, or will the latency always be a problem?
DaXIthR
01-23-2007, 06:57 AM
Maybe people will stop buying inferior products like MK: Armageddon, Soul Calibur III and DoA4 now.
Morratut
01-23-2007, 07:10 AM
Online gameplay for fighters is garbage anyway, so no loss.
Fighting games are for play with friends next to you in your house. Current tech just isn't good enough for fighting games in my opinion.
menage
01-23-2007, 07:46 AM
.that's like comparing a broken-down Camaro to a late-model Ferrari.
That's true, but I wouldn't even dare drive a Ferrari. VF5 is just to serious to be fun.
Xerxes
01-23-2007, 08:19 AM
I hear about the problems people had playing DOA4 due to lag, but for the most part my experience was anything but bad. Not flawless mind you, but pretty good. I don't understand if DOA4 can do online, why not VF5. With that said, I haven't played a VF game since 2, so maybe the timing and such nuances are a lot less forgiving.
I've played DOA online, flawlessly most times. And it was some good shit. Only slowness was in the loading.
Xerxes
01-23-2007, 08:20 AM
I remember when they first showed this game I thought it looked like a turd but I have to say NOW, visuals look right up there with DOA 4. I'll be giving this a buy.
Kamalot
01-23-2007, 08:27 AM
Hold up?
Virtua Fighter is coming to the 360?
Its teh end of the worrrld! :D
Salamande
01-23-2007, 08:48 AM
I'd love something like VF.NET on 360, where you could just watch matches online and maybe comment while the fight's going on.
As far as online play...two words:
Akira's knee.
VF online play won't happen as long as you have moves like that. K+G, then release G within 1 frame. Ridiculous.
They should have 50-point achievements for pulling off the Knee and the SPoD.
51|RandoM
01-23-2007, 09:05 AM
Yeah thats what it always sounded like to me for years, an excuse :)
I can't buy that since we have so many competitive, online, games now a days. I know its possible, but I think most developers don't want to hassle with it. As usual, it'll take just one example. And everyone will follow suit.
Shooters and fighters are completely different beasts.
Fighters are much more sensitive with regards to timing. A little lag will destroy your basic attack>block>counterattack>reversal stuff that is commonplace in a modern fighter.
Ilikecapcom
01-23-2007, 09:47 AM
Fighting games nowadays should have an online component. Will it be laggy and not perfect? Yes. But it's no like its taking away from the VS mode or anything. If people (me included) want to play for real, real, we just meet up with some people and play it that way.
If anything, having online play (even if its laggy) will expose people to new tactics, styles and combos. It can't hurt, it will only help. Maybe I think this character sucks balls. I happen to go online and see somebody else play him in a totally different way that I never thought of. That would be the plus side of having online play. I don't understand the logic that online would take away from VS mode.
Phades
01-23-2007, 09:55 AM
Didn't VF4 had a thing where you had an AI that learned what you fought like and therefore fought in your 'style'?
Why couldn't they have implemented something where you could train up an AI and then trade them with other people online to see what happened when they fought each other? They could do SOMETHING! This just strikes me as lazy.
Dakar
01-23-2007, 11:01 AM
Isn't VF like the most precise fighting game EVER?
Completely understandable that there is no online.
Kelegacy
01-23-2007, 11:07 AM
Isn't VF like the most precise fighting game EVER?
Completely understandable that there is no online.
Yes, it is. Evolution was one of the most perfect fighters ever. Thus, not as many people love it. They'd rather have 5-storey jumping robotic samurais fighting one another, or more cartoon-style battles, or repeated sword blows to the head without killing you outright.
Virtua Fighter is one of the deepest series around...and because of this it has an immense learning curve, at least to really accel at it. Thus, it's somewhat understandable not as many people love it as much as Tekken or Soul Caliber.
Xerxes
01-23-2007, 11:13 AM
Isn't Tobal like the most precise fighting game EVER?
Completely understandable that there hasn't been a new one made.
Fixed. _________________
Kamalot
01-23-2007, 11:22 AM
Virtua Fighter is one of the deepest series around...and because of this it has an immense learning curve, at least to really accel at it. Thus, it's somewhat understandable not as many people love it as much as Tekken or Soul Caliber.
Not to argue with the point you are making at all, I think the word you are looking for is excel.
I have a deep appreciation for Virtua Fighter, but I'm not going to spend the time necessary to master it. Soul Calibur (Dreamcast) is my fighting game of choice. :D
With such a niche game like Virtua Fighter, online play makes more sense than ever. Since it takes so much effort to really appreciate the intricacies of the game, it isn't really accessible to newcomers. With DOA or Soul Calibur, you can toss a controller to a newbie friend and they can have fun. Toss a controller to a newbie friend and try and play some Virtua Fighter. They come away depressed every time. Online play would allow people who are really good at the game to find others like them. Of course, people who are really good demand to be able to play without lag. Catch-22.
Tyrant
01-23-2007, 11:42 AM
As much as I love Virtua Fighter whatever happend to Fighting Vipers? I loved that and Fighters Megamix on the Saturn. Also, where the heck are the SNK Sega crossovers since they are both owned by Sammy now? Just imagine a 3d Mark of the Wolves 2 in the hands of Sega AM2, or a King of Fighters with a 2d Akira in the hands of the KoF 98 team. Wishful thinking since both of those groups are long gone :(
Fighting Vipers had a sequel on the Dreamcast, although it never made it to North America. Fighting Vipers 1 also had a Sega Ages releases on the PS2.
As for a Sega and SNK crossover, SNK isn't owned by Sammy. They're owned by Playmore. The only cooperation between SNKPlaymore and Sammy has been the usage of the Atomiswave arcade system for some newer game releases.
Binkley
01-23-2007, 01:38 PM
VF, like Tekken has just frame inputs so online play is (I believe) physically impossible since you need 1/60th second precision...which is not going to happen even with fiber optic cable everywhere.
I guess it would be interesting to have an online mode like DOA4 (which I'm told doesn't have just frames) but from a developer's viewpoint why should they care? In Japan VF is the gold standard of fighting games and ridiculously popular.
Actually in Japan there's a VF.net (like Tekken) system that records matches and auto-inserts commentary. It's pretty awesome, you can watch matches between players with good records. What's even more hilarious is the beatdown matches, where a player just gets pw3nd. These matches have the names of the player getting beat down censored. =)
The interesting thing about having an online component is that the tiers change as exploiting/dealing with lag becomes an issue.
Kelegacy
01-23-2007, 02:14 PM
Not to argue with the point you are making at all, I think the word you are looking for is excel.
I have a deep appreciation for Virtua Fighter, but I'm not going to spend the time necessary to master it. Soul Calibur (Dreamcast) is my fighting game of choice. :D
With such a niche game like Virtua Fighter, online play makes more sense than ever. Since it takes so much effort to really appreciate the intricacies of the game, it isn't really accessible to newcomers. With DOA or Soul Calibur, you can toss a controller to a newbie friend and they can have fun. Toss a controller to a newbie friend and try and play some Virtua Fighter. They come away depressed every time. Online play would allow people who are really good at the game to find others like them. Of course, people who are really good demand to be able to play without lag. Catch-22.
yeah yeah, excel. I was at work, don't have Firefox or Google spell-checker, and hastily wrote the reply. I'm an English grad remember...so I know these things even if I misuse them on occasion. Haste makes waste. ;)
Achilles
01-23-2007, 05:23 PM
Getting VF this long before the 360 version is a good win for Sony. However if most people wait and play it on the 360 (because the PS3 has a tiny install base) it'll hurt Sony's chance of maintaining as a semi-exclusive the next time around.
Isn't VF like the most precise fighting game EVER?
Completely understandable that there is no online.If you're talking about precision in inputs, the original SF would be the most precise. If you're talking about precision in gameplay the top games in the hardcore scene are apparently SF: Third Strike, Guilty Gear XX: Accent Core, and Melty Blood: Act Cadenza
vBulletin® v3.8.4, Copyright ©2000-2012, Jelsoft Enterprises Ltd.