RainOfTerror
05-24-2005, 04:52 AM
Venture into the city of Metronome, a sprawling mass of haphazardly built houses and huge steam engines where the outlandish inhabitants are carrying out their chores day and night. A city where the life of every citizen is dictated by the Corporation, a single bureaucratic entity that owns all the land, the entire infrastructure and all the industries.
At E3 WorthPlaying (http://www.worthplaying.com) managed to meet up with the Metronome development team for an early look at their innovative new title. Here is a snip :
Using sounds is only half of the gameplay element, while the other part of the game will come in the form of the actual recording of these sounds. While we were only shown the ability to create sounds from objects in the environment, we were also told that there would be ways of creating sounds by yourself. The example they talked about involved the main character throwing a garbage can down a flight of stairs and recording the noise to create a destructive sound. The recorded sounds could be manipulated by speeding them up or slowing them down. We were told that being able to do this would take a major role; if you recorded a small dog yelping, you could later tune the recording to a lower pitch to create an illusion of a much larger dog, which can be used to scare off enemies in different areas.Check the full Metronome preview (http://www.worthplaying.com/article.php?sid=25597) over at WorthPlaying.
At E3 WorthPlaying (http://www.worthplaying.com) managed to meet up with the Metronome development team for an early look at their innovative new title. Here is a snip :
Using sounds is only half of the gameplay element, while the other part of the game will come in the form of the actual recording of these sounds. While we were only shown the ability to create sounds from objects in the environment, we were also told that there would be ways of creating sounds by yourself. The example they talked about involved the main character throwing a garbage can down a flight of stairs and recording the noise to create a destructive sound. The recorded sounds could be manipulated by speeding them up or slowing them down. We were told that being able to do this would take a major role; if you recorded a small dog yelping, you could later tune the recording to a lower pitch to create an illusion of a much larger dog, which can be used to scare off enemies in different areas.Check the full Metronome preview (http://www.worthplaying.com/article.php?sid=25597) over at WorthPlaying.