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View Full Version : Metronome (PC/X360/PS3) Preview


RainOfTerror
05-24-2005, 04:52 AM
Venture into the city of Metronome, a sprawling mass of haphazardly built houses and huge steam engines where the outlandish inhabitants are carrying out their chores day and night. A city where the life of every citizen is dictated by the Corporation, a single bureaucratic entity that owns all the land, the entire infrastructure and all the industries.

At E3 WorthPlaying (http://www.worthplaying.com) managed to meet up with the Metronome development team for an early look at their innovative new title. Here is a snip :

Using sounds is only half of the gameplay element, while the other part of the game will come in the form of the actual recording of these sounds. While we were only shown the ability to create sounds from objects in the environment, we were also told that there would be ways of creating sounds by yourself. The example they talked about involved the main character throwing a garbage can down a flight of stairs and recording the noise to create a destructive sound. The recorded sounds could be manipulated by speeding them up or slowing them down. We were told that being able to do this would take a major role; if you recorded a small dog yelping, you could later tune the recording to a lower pitch to create an illusion of a much larger dog, which can be used to scare off enemies in different areas.Check the full Metronome preview (http://www.worthplaying.com/article.php?sid=25597) over at WorthPlaying.

Morratut
05-24-2005, 05:24 AM
MMmm the art and look of it reminds me of the Time Splitters FPS games.

Borys
05-24-2005, 05:25 AM
The best looking next-gen game.

jeffool
05-24-2005, 05:35 AM
The recorded sounds could be manipulated by speeding them up or slowing them down. We were told that being able to do this would take a major role; if you recorded a small dog yelping, you could later tune the recording to a lower pitch to create an illusion of a much larger dog, which can be used to scare off enemies in different areas.

Yeah, okay. They got me. I want to play this now. So publishers, get to it! Y'know, I think this would be a great title for a console developer to publish as a launch title, too. Though they don't say how far along they are.

mattwier
05-24-2005, 05:44 AM
Very reminiscent of China Mieville's city of New Crobuzon, featured in his last three books.

Lodin
05-24-2005, 06:05 AM
Too bad they don't have a publisher. Looks really good.

dr_qwandry
05-24-2005, 06:06 AM
Sounds like a game that actually tries to do somerthing different. I'm now a VERY happy man!!

bapenguin
05-24-2005, 07:15 AM
can you say Dark City?

megaman
05-24-2005, 08:59 AM
Somehow i think it will end up being a very gud game wich wud hardly sell..(ala beyond gud n evil)..

KNOTE
05-24-2005, 09:29 AM
Wow, horray for sound! I really hope someone picks this up. Talk about emergent gameplay possibilities...

cppcrusader
05-24-2005, 10:23 AM
Awesome, sound is THE most important thing in a game. I'm glad to finally see some innovative sound use in games.

Oddmaker
05-25-2005, 02:09 AM
Activision are our heros :P