PDA

View Full Version : [REVIEW] Justice League Heroes (PS2)


Kefkataran
12-28-2006, 09:55 PM
<div style="float:left">
Title: Justice League Heroes (http://justiceleagueheroes.warnerbros.com/)
Platform: Playstation 2
MSRP: $39.99
Publisher: Warner Bros., Eidos Interactive
Developer: Snowblind Studios

Review by: Philip 'KefkaTaran' Kollar

Apparently no one ever taught Snowblind Studios not to shoot their load in the first five minutes. Justice League Heroes is a X-Men Legends style beat-em-up that lets players take control of a smattering of DC’s biggest superheroes. You can only have any two of the heroes fighting alongside each other at the same time, and in the first level of Justice League Heroes those two characters are Batman and Superman. What’s perhaps even more interesting than this cutting to the chase is that the very next level forces you into the shoes of C-list heroes Martian Manhunter and Zatanna, probably the two most obscure characters in the game. These two are both interesting characters, but do you really want to be them in a video game? After having just played as Superman and Batman?

This first crack of bad design ends up expanding into a gorge of an ill-conceived game. The problem is not the actual gameplay here, repetitive as it may be. Both the X-Men Legends games and Marvel Ultimate Alliance have shown that repeated pressing X to punch nameless bad guys can be fun enough if you’re doing it as cool characters in cool situations. The DC universe and their Justice League have enough fascinating people to provide this same experience, but Snowblind settled for quickly aping Raven Software’s much more successful efforts without actually studying them long enough to figure out why they were fun.

So you start the game as Batman and Superman, and you’re fighting Braniac (rather than one of the numerous better-off-unknown villains that appear throughout the game). Even better, Batman and Superman actually feel suitably different. Superman has high hit points and destroys enemies much faster, not to mention he can fly. Batman, meanwhile, is better off staying a ways behind and whipping out various tech tricks to take out the baddies. Sure, there are the fanboys who will complain about the fact that Superman can die at all, but with video game necessities given, this is a nice start. Then the first level up comes.

Leveling in Justice League Heroes is a fairly straightforward affair. You kill enemies, enemies drop green orbs, you collect green orbs until your meter is full, and poof, you’re more powerful. Along with the normal stat increases, you’re given two to three skill points per level. These can be applied to increasing five different “superpowers” or the mundane RPG stuff: combat, health, recovery, etc. Each superpower and stat can be raised up to five times, and for each time it’s raised, you unlock a slot to put “boosts” into the power. If this sounds very familiar to City of Heroes players, it should. There are only a few kinds of boosts – luck, damage, efficiency, range, speed, and duration – but how they help your powers is fairly self-explanatory. You can also combine boosts to make more powerful bumps to your stats.

What becomes obvious far too fast, though, is that these boosts are fairly useless. In fact, most of the game’s superpowers are fairly useless. A handful – Superman’s heat vision and Batman’s batarang spring to mind – are perfect fallbacks for the few situations in the game that require long-range tactics. Beyond that, though, it’s unlikely you’ll ever need to move past repeatedly punching and kicking whatever is in your way, so upgrading a character’s health, recovery, and combat skills are much more important, albeit a lot less interesting. The boosts never help in a noticeable enough way to require much thought when equipping them.

Justice League Heroes does allow a second human player to take control of whatever hero you’re teamed up with during any of the game’s episodes, but it’s not an especially fun co-op game. Furthermore, even with the game’s terrible AI pathing problems, passing solo on Medium difficulty is a breeze. The only time you’re likely to have trouble is when the game forces you to use two characters who are just slightly under-developed. During one memorable occasion I was stuck with Green Lantern and Martian Manhunter, two of my least used guys, in a level where enemies were continuously churned out at me for twenty minutes leading into a boss fight. Wow, was that ever… not fun. Finishing the game once unlocks two difficulties above Hard, but these are simply mind-bogglingly difficult, a-few-hits-and-you’re-dead settings, even with the “Continued Play” feature. Not many people are likely to find any real desire to replay much less in a mode that makes the game even more of a chore.

The game suffers from some serious problems when it comes to motivating the players. The storyline and voice acting, to begin with, are very weak. A yawn-inducing plot may have been manageable if, like X-Men Legends, the game provided sidequests that pulled together some great storylines from DC comics past or even just from the Justice League cartoon, but alas, there’s nothing of the sort. The unlockables here are mostly made up of alternate costumes, which you pay for with “shields” that are, for some reason, the game’s currency. There are four or five new heroes to unlock, but there are some really strange choices here. Seeing Aquaman and Green Arrow was nice, but I didn’t even realize Huntress had ever been a major member of the Justice League. And for some reason there are TWO separate unlockable Green Lanterns (in addition to the one already available from the start), but the Golden age Green Lantern and Golden age Flash (who are actually quite a bit different from their other namesakes in game) are merely alternate costumes.

Conclusion:

Justice League Heroes is a competent enough product to provide a few hours of satisfaction if you’re a big fan of the DC universe or you just want a quick, fun button-masher. But in the end, the game is so short (less than eight hours on my first play-through) and so full of head-scratching design decisions, that even the $40 price tag is going to leave most people who bought this at retail put off. A great rental if you want to blow a weekend with a friend on the game’s co-op. Otherwise, avoid.

<div style="float:right; margin-right:60px; margin-left:5px">

<br>

Verdict:

http://www.evilavatar.com/images/icons/e2.jpg

2 out of 5 Evil Eyes

</div>

The Good:

+DC heroes finally getting some video game love that's not complete crap!
+Somewhat amusing distraction for a few hours; add some fun if playing co-op

The Bad:

-No variety
-No cool side-missions
-No interesting plot to speak of

The Ugly:

-Those don't sound like the voice actors from Justice League Unlimited! Wait, they're not? Oh...

pseudopseudo
12-28-2006, 09:57 PM
Yeah... co-op was fun.


For about 3 minutes.

Kefkataran
12-28-2006, 10:02 PM
Gosh, everyone sure had fun watching the co-op, though! So enthralling! And exciting!

JazGalaxy
12-28-2006, 10:33 PM
Two quick mentions:

1) You mention Xmen Legends alot, but never mention Dark Alliance, which I think the game is more patterened after...

2)You make some character complaints in the review that I think are missing the idea that the game is patterened after the Justice Leage Unlimited cartoon but couldn't use the look since the series is over. That's why you're getting John Stewart version Green Lantern, Huntress, and Hawkgirl in your roster. That's also why they would assume playes would be familiar with the Martian Manhunter (who was a main character in the cartoon) and why you would be fighting brainiac (the Bruce Timm/Paul Dini-verse's most widely used villian.)

Kefkataran
12-28-2006, 10:37 PM
1.) I don't think it's more patterned after Dark Alliance at all, personally. I understand why you'd think that, and why Snowblind would do that, but it feels a lot more akin to X-Men Legends, not just because you're using superheroes. It's simply more beat-em-up than dungeon crawler.

2.) I didn't complain about the characters. I didn't complain about John Stewart Green Lantern or Martian Manhunter. What I said was that it seemed odd to me that we get three seperate playable Green Lanterns who are all extremely alike, but the Golden Age Flash and Golden Age GL (who are actually different from their counter-parts) are just costume changes, not new playable characters. Beyond that, I just thought it was screwy that they start you off playing as the A+ superheroes everyone knows and then throw you into some C characters. But it's still likely anyone playing would know who Martian Manhunter is, or I'd hope so.

Also, I dig Braniac a lot. I definitely didn't complain about him. But he's also not the main villain.

Edit: If anything, I wish the game could've been a bit more like JLU. Like you say, I could tell they wanted that, but it never feels like they got close enough, IMO.

Xerxes
12-28-2006, 10:58 PM
Meh you probably got Marvel Ultimate Alliance on the brain. That game rocked thus far. Gona co-op the rest after gears.

Kefkataran
12-28-2006, 11:09 PM
I actually haven't played Marvel Ultimate Alliance yet, but I have read up a lot on it and plan to purchase it soon.

RandomViolence
12-28-2006, 11:21 PM
Well, thanks for the review, Kef! I'll now avoid this like ebola.

Kefkataran
12-28-2006, 11:24 PM
Hey, it's not a 1. Like I said, if you rent it for a weekend just wanting a quick punching bag game, you'll probably enjoy it. Just, you know... don't buy it.

TheMayor
12-28-2006, 11:28 PM
Good review, this game probably is not worth a rental, even for snowblind fans


I will say this though, the final boss battle is REALLY good.

RandomViolence
12-28-2006, 11:31 PM
Hey, it's not a 1. Like I said, if you rent it for a weekend just wanting a quick punching bag game, you'll probably enjoy it. Just, you know... don't buy it.

No, I get quite frustrated by glaringly bad design decisions very quickly. Seriously, thanks for the detailed heads up. It's nice to know exactly where things went wrong so I can know whether I could enjoy things for what they are, or if I should sprint away like a wee 'lil leprechaun guarding his lucky charms.

Deadend
12-29-2006, 12:51 AM
I have yet to hear a good thing about Justice League, which is too bad as I consider Snowblind the studio responsible for the template for the moder hack-n-slash console game. but if they make their system more about the button mash as opposed to the power spam, then pooh on them.

I also think a DC based one would be harder than Marvel as DC characters vary much more in power level and in what their powers do (making the Flash work seems hard as hell). Maybe next time they should try making it more of an adventure story with Quick-Time events and then real time boss battles and occasional slugging through minions, but mostly lots and lots of semi-interactive dialog for character/plot devlopment, and getting clues as Batman...

Yeah, make it more aspects of heroes than just the punching villians.

Hell, that is what I want from Ultimate Spiderman 2, more Peter Parker stuff, even if it is just stealing ideas from Bully, my favorite part of most heroes is the drama, not the fighting, and the games always seem to be focused on "the boring parts".

Spigot
12-29-2006, 06:59 AM
What on earth possessed them to include Zatanna anyway? Interesting character, but not in an actiony game...

I like Snowblind's Dark Alliance. It's not like these guys are inherently bad devs. This just seems like a game that just phoned it in for the most part. And those cut-scenes are painful to watch. Compare the pre-rendered stuff in Ultimate Alliance to this game. No contest.

I'd like a DC-verse RPG done in the KOTOR style. 52: The Game...

dbh1973
12-29-2006, 07:31 AM
What on earth possessed them to include Zatanna anyway? Interesting character, but not in an actiony game...
Boobs.

The review is dead-on. I rented this from Gamefly, and I'm thankful I didn't purchase it. What's the point of offering a variety of characters if the game yanks away your ability to choose which characters to use? After playing X-Men Legends I and II, I was expecting the same kind of freedom of choice.

JazGalaxy
12-29-2006, 11:27 AM
I actually haven't played Marvel Ultimate Alliance yet, but I have read up a lot on it and plan to purchase it soon.

I was having 0 fun wiht that game for the first 10 minutes are so, and then you begin to see all hte little nuances in the game and begin to really love it. I was playing as The Human Torch who is, honestly, not one of my favorite characters and it made a fan out of me.

JazGalaxy
12-29-2006, 11:30 AM
I have yet to hear a good thing about Justice League, which is too bad as I consider Snowblind the studio responsible for the template for the moder hack-n-slash console game. but if they make their system more about the button mash as opposed to the power spam, then pooh on them.

I also think a DC based one would be harder than Marvel as DC characters vary much more in power level and in what their powers do (making the Flash work seems hard as hell). Maybe next time they should try making it more of an adventure story with Quick-Time events and then real time boss battles and occasional slugging through minions, but mostly lots and lots of semi-interactive dialog for character/plot devlopment, and getting clues as Batman...

Yeah, make it more aspects of heroes than just the punching villians.

Hell, that is what I want from Ultimate Spiderman 2, more Peter Parker stuff, even if it is just stealing ideas from Bully, my favorite part of most heroes is the drama, not the fighting, and the games always seem to be focused on "the boring parts".

I've always disliked the idea of superhero RPGs because it necessitates tha they make 2 immediately quesionable design decisions: The powers that are always available to the heroes in the comic books have to become "special powers" and they have to be "upgradeable" which doesn't make sense in the context of the characters.

Kagger
02-19-2007, 04:49 PM
Not to resurrect a dead thread, but my sister obtained a copy of this for the Xbox. She's giving it to me, says I can't sell it (was given to her)...but I can trade it in at like EB if I want to.

My question, is it worth keeping it to play with my friends, or should I trade it in and pick up a few games I've had my eye on?

Sandman
02-19-2007, 04:52 PM
Not to resurrect a dead thread, but my sister obtained a copy of this for the Xbox. She's giving it to me, says I can't sell it (was given to her)...but I can trade it in at like EB if I want to.

My question, is it worth keeping it to play with my friends, or should I trade it in and pick up a few games I've had my eye on?

Call your local eb and check on the trade value to see if it's worth it first. You'd probably only get 12 or 15 for it.

pseudopseudo
02-19-2007, 04:53 PM
Not to resurrect a dead thread, but my sister obtained a copy of this for the Xbox. She's giving it to me, says I can't sell it (was given to her)...but I can trade it in at like EB if I want to.

My question, is it worth keeping it to play with my friends, or should I trade it in and pick up a few games I've had my eye on?
Play it for a weekend. You'll more than likely beat the entire game. Then, trade it in, 'cause that's all you'll get out of the game. Really.

Kefkataran
02-19-2007, 05:50 PM
Not to resurrect a dead thread, but my sister obtained a copy of this for the Xbox. She's giving it to me, says I can't sell it (was given to her)...but I can trade it in at like EB if I want to.

My question, is it worth keeping it to play with my friends, or should I trade it in and pick up a few games I've had my eye on?

Like Pseudo says, play through it then trade in. It's a fun enough beat-em-up with co-op and worth one playthrough, but you won't get much else out of it.

maceyr
03-13-2007, 12:55 AM
Gosh, everyone sure had fun watching the co-op, though! So enthralling! And exciting!

Not quite as exciting as seeing the HEBH! - fitbabits

http://i15.photobucket.com/albums/a390/fitbabits/BanHammer.jpg