View Full Version : High-defenition Quake 4 movie grabs
Varsity
05-19-2005, 11:12 AM
For those of you not blessed with broadband (or simply impatient), there are now sixteen 1280x720 stills from Microsoft's HD Quake 4 E3 trailer available.
See all 16 captures here! (http://www.btinternet.com/~varsity_uk/evilavatar/q4e3005/)
Get the trailer itself, and others, here! (http://www.xbox.com/en-US/e32005/videos.htm)
[/url] (http://www.btinternet.com/~varsity_uk/evilavatar/q4e3005/Q4E32005_02.jpg)
[url="http://www.btinternet.com/~varsity_uk/evilavatar/q4e3005/Q4E32005_14.jpg"]http://www.btinternet.com/~varsity_uk/evilavatar/q4e3005/Q4E32005_14_thumb.jpg (http://www.btinternet.com/~varsity_uk/evilavatar/q4e3005/Q4E32005_12.jpg)
I don't know if I should be pleased that the D3 engine isn't restricted to corridors any more or concerned that Q4 isn't playing to it's technological strengths.
mkelehan
05-19-2005, 01:42 PM
This post destroys the font page for those of us browsing at 800x600. Line breaks in between images?
voodoo401
05-19-2005, 01:44 PM
To me half-life 2 looks better for the outdoor shots.
Now I understand why Doom3 stayed in doors...in the dark.
This is just terribly weak artwork. Really blocky terrain, I'm not sure why they showed this to anyone, my bet is they'll be releasing updated screenshots pretty soon.
PIPBoy3000
05-19-2005, 02:18 PM
The exteriors do indeed look very low-poly, which looks odd with the high-poly creature models. I suspect it's an engine limitations. The high-poly creatures eat up all the GPU cycles so that there's not much left for large outdoor environments. Plus it doesn't seem to have some of the standard tricks for outdoor modeling (e.g. heavy use of level-of-detail, etc.)
Orphiuchus
05-19-2005, 02:40 PM
How many freaking demon-robot-zombie monster based fps games do we need? gah, ravensoft needs to make sof3 or another dark forces game.
sebastard
05-19-2005, 02:45 PM
This is just terribly weak artwork. Really blocky terrain, I'm not sure why they showed this to anyone, my bet is they'll be releasing updated screenshots pretty soon.
They're not screenshots, they are unofficial screen grabs from the trailer.
You're looking at screen caps of a compressed blocky WMV file, not a cleaned-up marketing-approved screenshot.
There's a big difference.
sebastard
05-19-2005, 02:47 PM
How many freaking demon-robot-zombie monster based fps games do we need? gah, ravensoft needs to make sof3 or another dark forces game.
Right because the market needs more freaking pseudo-realistic-shooter-military-type-based FPS games, or more license-based-scifi-lasers-and-blasters-based FPS games.
They should do something original, like a world war 2 shooter!
:confused:
Raven makes quality games. They have a track record that proves it. I'm actually surprised that so many people are trashing their work on here. But I guess I shouldn't. This wouldn't be a gaming forum without people bashing on a game that doesn't exist yet and that no one's played. :)
TheEpicOfTyler
05-19-2005, 02:56 PM
The new console screenshots have ruined graphics for me. This is ugly.
Mason
05-19-2005, 02:59 PM
They're not screenshots, they are unofficial screen grabs from the trailer.
You're looking at screen caps of a compressed blocky WMV file, not a cleaned-up marketing-approved screenshot.
There's a big difference.
Err no, you can see the geometry very plainly in the trailer and it doesn't look good. The models and animations are fairly bad, the levels are worse. It was better with the lights off.
id apologists, start your engines.
do people not realize that most crt monitors are high def? Id like to take this time and define the High Def standards...
480i : 480 lines of interlaced video (240 lines per field). refers to 720 x 480 (or 704 x 480) resolution. Standard in most DVDS, Most monitors today have 800x600 or higher standard
720p: means that the resolution of the picture is 1,280 vertical pixels by 720 horizontal pixels and p stands for progressive scanning. Progressive scanning is just 24fps folks, dont get too excited.
1080i: means that the resolution of the picture is 1920 vertical pixels by 1080 horizontal pixels and i stands for interlaced scanning. The field rates for these are from 50 to 60 hz, and those interlaced scanning means its really running at 57.145fps not true 60fps.
Anyways why did i bother with this post? stop dropping your jaws at anything lower than 1080i HD because everything lower than it is standard in most crt monitors.
Evil Avatar
05-19-2005, 03:53 PM
How many freaking demon-robot-zombie monster based fps games do we need? gah, ravensoft needs to make sof3 or another dark forces game.
Raven can't make Soldier of Fortune 3. Activision doesn't want to pay for the Soldier of Fortune license or pay John Mullins to license his likeness.
A crying shame, everyone and their brother is making tactical combat shooters and WWII shooters and Activision has one of the coolest TCS licenses around, but they don't want to let Raven make a game you know will sell like hotcakes.
[HATE]MyLife
05-19-2005, 03:59 PM
720p: means that the resolution of the picture is 1,280 vertical pixels by 720 horizontal pixels and p stands for progressive scanning. Progressive scanning is just 24fps folks, dont get too excited.
1080i: means that the resolution of the picture is 1920 vertical pixels by 1080 horizontal pixels and i stands for interlaced scanning. The field rates for these are from 50 to 60 hz, and those interlaced scanning means its really running at 57.145fps not true 60fps.
Anyways why did i bother with this post? stop dropping your jaws at anything lower than 1080i HD because everything lower than it is standard in most crt monitors.
Umm. No. Go check your numbers and try again. The only thing you have right here is the resolution.
Maybe you should learn some terminology before you spout. Try here (http://en.wikipedia.org/wiki/Progressive_scan) for starters.
aversion2k
05-19-2005, 04:07 PM
Err no, you can see the geometry very plainly in the trailer and it doesn't look good. The models and animations are fairly bad, the levels are worse. It was better with the lights off.
id apologists, start your engines.
The animation isnt bad
The models arent bad,they arent ultra high poly like gears of war but they arent bad. I realise that some of the guys seem a little low poly around the edges. I assume thats because of the way the mesh casts shadows. A more complex mesh means more complex shadows and a lower frame rate :P
The levels dont look bad. And you can't comment on if the level design is bad unless your've played the game.
Basicly the game doesnt look bad, it just doesnt look the best.
I realise your not necessarally saying the game is going to suck, but I'm going to say this anyway.
Even if the game had low quality models and textures. It doesnt mean the game wont have a good look and feel to it. Or that it wont be fun and memorable. After all, The original doom is alot more fun then doom 3 :P
Beelzebud
05-19-2005, 04:33 PM
I'm sorry but those screenshots look like crap. Look at the cliff walls. Horrible textures, horrible bump maps, and extremely low poly.
That just looks like crap. There is no way around it. I've seeen Quake 3 screenshots that looked better than these...
...I suspect it's an engine limitations.
This is extraordinarily unlikely. I’ve no doubt that Doom3 engine could pull off similar polygon counts of Source or U3, after all, the high polygon counts for static geometry is entirely hardware dependent (shader optimization matters, but those are clearly basic shaders). The polygon count on the terrain is just inexcusably low, and the lack of smoothing or ambient/global lighting on the terrain makes it look VERY unrealistic. I mean, it can be argued that this is a more accurate representation of what the final game will look like than other current demos, but any major publisher/developer should know that this is not the time.
Offworlder
05-19-2005, 06:16 PM
Progressive scanning is just 24fps folks, dont get too excited.
This is incorrect. Think of it this way:
Hold your hands out in front of you with your fingers interlocking. Pretend your fingers are horizontal lines of resolution that make up the screen. Now, "Interlaced" would draw only one of your hands' fingers every frame. "Progressive" draws all of your fingers at once.
So, in a sense, progressive delivers twice as much image as it's interlaced counterpart.
I think you're a little confused with the 24fps, which is the speed film runs at. Some digital cameras capture images at 24fps progressively, so their footage will look better when converted to film, among other things...
Also, I think most of the HD resolutions mentioned are able to run at 60 frames per second.
I just dont like the art direction- the original low-poly Stroggs had 10x more character. The way the skin is folded and stretched onto them now just seems cartoony instead of horrifying.
That, and as someone else pointed out, the cliff walls... this just doesn't appeal to me and actually makes me want to go play Quake 2 to make the world right again.
Varsity
05-19-2005, 11:39 PM
The visuals are very lightweight compared to D3 or Prey. I think this could either be because it's recorded on the Xbox dev kit (unlikely - why not show it off from PC where it looks best) or because they are actually making the game with the new RenderWare tech we've seen in ET:QW and that stuff isn't ready to be seen yet.
kokyunage
05-20-2005, 11:34 AM
A crying shame, everyone and their brother is making tactical combat shooters and WWII shooters and Activision has one of the coolest TCS licenses around, but they don't want to let Raven make a game you know will sell like hotcakes.
Did the first SOF game sell well? I thought it wasn't a super seller?
A-Team
05-20-2005, 12:51 PM
They're not screenshots, they are unofficial screen grabs from the trailer.
You're looking at screen caps of a compressed blocky WMV file, not a cleaned-up marketing-approved screenshot.
There's a big difference.
Well put sebastard.
The fact of the matter is that quite a few of the screenshots (not just the ones Varsity posted) being sent around are unofficial grabs. Obviously they aren't going to be perfect high-res shots since most of them aren't being taken from HD-based film.
Still, "new" shots are better than none for the people that haven't seen the videos.
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