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View Full Version : Armed Assault Demo


LilEvilFish
12-21-2006, 10:14 AM
Just found this thanks to Gamershell (http://www.gamershell.com)

This is a demo version of ArmA and it covers only small part of the full game: cut down part of the Sahrani, main island of the game, 3 multiplayer missions (Cooperative (1-8 players), Capture the Flag (1-16 players) and Capture the Island (1-60 players) and selected units, vehicles and weapons.
Clickey for Downloading Magic (http://www.gamershell.com/download_17023.shtml) 845 Meg O_O

I've been looking forward to this for a while, for those who played Operation Flashpoint, this is the spiritual successor. Lets see if it lives up to the hype.

Dag-Sabot
12-21-2006, 10:36 AM
How I love you, Chech Santa! Ive ordered the German version off Ebay. Im actually going to enjoy uninstalling BF2 to make room for this monster.

snubber
12-21-2006, 11:13 AM
Don't suck AA! OFP was one of my favorites, one of handful of games I spent SICK amounts of time on, just fooling around.

Gonna check this out right now......

GrinR
12-21-2006, 11:29 AM
As one of the very few titles keeping me interested in PC gaming, I would reeeally appreciate any "first looks" you folks might have with this. I'm not going to get to see it til at least the weekend...

Adam Blue
12-21-2006, 12:14 PM
Downloading right now. OMG this better be good.

Spiffae
12-21-2006, 12:22 PM
how did I not hear about this? From the previews I just read, it looks to be essentially the sequel to OpFlash - what may be one of my favorite games of all time - downloading now, and absolutely planning to purchase, unless something has gone terribly wrong.

snubber
12-21-2006, 12:58 PM
This is looking good!! Early shots of it looked kinda ass-tastic, but I'm liking this:

http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=64;t=55733;st=60

If it maintains that lovely open-ended, sandbox feel of OFP (which looks to be true), then I'm in. Had much fun playing single-player and co-op.

Actually, the quality varies a lot in those screens. Some have that ol' not-so-hot OFP look (low-res ground textures, funky shadows, etc). But some look really hot, especially the ones with the depth of field effect, and some have a smoother, slightly cartoony feel, which I think looks really nice. I wonder if those effects are only in replays or through some sort of cutscene editor? I can't imagine the DOF is in game.

I guess I'll find out soon enough, when I get home and check out the demo.

Dag-Sabot
12-21-2006, 01:04 PM
Has anyone actually played this yet?

CptTripps
12-21-2006, 02:07 PM
This is looking good!! Early shots of it looked kinda ass-tastic, but I'm liking this:

http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=64;t=55733;st=60

If it maintains that lovely open-ended, sandbox feel of OFP (which looks to be true), then I'm in. Had much fun playing single-player and co-op.

Actually, the quality varies a lot in those screens. Some have that ol' not-so-hot OFP look (low-res ground textures, funky shadows, etc). But some look really hot, especially the ones with the depth of field effect, and some have a smoother, slightly cartoony feel, which I think looks really nice. I wonder if those effects are only in replays or through some sort of cutscene editor? I can't imagine the DOF is in game.

I guess I'll find out soon enough, when I get home and check out the demo.

Hmmmm, some of those pics look damn good. Even if the graphics are not "cutting edge", as long as the retain the gameplay from opflash I'll be happy. Downloading tonight...

LilEvilFish
12-21-2006, 02:10 PM
Holy crap, yep it's Op Flashpoint!

2 minutes in and I'm gunned down while taking cover behind a wall!

It really is hard, not for lovers of BF2. Which makes it perfect to play online hehe :) Just getting used to the controls but the enemy AI is good, it's already flanked me a few times.

Edit - Godammit where's the damn cover?! We can't stay here, oh shit move move move oh crap this distance is a lot more than I thought it w-ARGH!!!

MAN DOWN.

More of my experience. I should plan my assault more.

Odwalla
12-21-2006, 02:45 PM
Has anyone actually played this yet?

I ordered the German version from bol.de a few weeks back, patched it to use the English translation files, and haven't stopped playing it since. It's OpFp through and through, but with much better graphics (especially the visual effects), support for the TrackIR head tracking device, more built-in game modes, a more comprehensive campaign mode (including optional side missions), and the same easy mission editor.

For any old OpFlash junkie or anyone wanting a more realistic military sim this game is a must-buy.

Spiffae
12-21-2006, 02:45 PM
is there SP in the demo?

Disgustipated
12-21-2006, 02:58 PM
It's fucking awesome. Can't wait for the English version. Operation Flashpoint with better graphics, yus plz!

Dag-Sabot
12-21-2006, 03:03 PM
I ordered the German version from bol.de a few weeks back, patched it to use the English translation files, and haven't stopped playing it since. It's OpFp through and through, but with much better graphics (especially the visual effects), support for the TrackIR head tracking device, more built-in game modes, a more comprehensive campaign mode (including optional side missions), and the same easy mission editor.

For any old OpFlash junkie or anyone wanting a more realistic military sim this game is a must-buy.I did the exact same thing! Just waiting for my copy to come in. Can you pm me a link to the language patch? Any other advice for running the german version?

Lunar Blue
12-21-2006, 03:12 PM
Oh man i've been waiting for this for 5 motherfucking years. Please don't suck, please don't suck, please don't suck!

Odwalla
12-21-2006, 04:17 PM
Dag,

FYI, it took six days (calendar, not business) for my copy to arrive.

You can get the English enabling patch here: http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=64;t=54593

Install the 1.02 patch first and then use the language updaters. Any time there's a new ArmA patch you'll have to uninstall the language patch, install the game patch, and then reinstall the language patch.

Steve_Erhardt
12-21-2006, 07:34 PM
is there SP in the demo?
Doesn't look like there's single-player per-se by way of their SP story campaign, but you can play against bots in the coop mode, at least. That's all I've tried so far.

I dunno what to make of it yet. It's definitely Operation Flashpoint's descendant which is good and bad, IMO. I just don't like the mushy-slushy controls at all (same thing bugged me about Flashpoint). I'm going to have to work at getting over the feeling of my guy being drunk if I want to stick at this game once it's out, but I can't for the life of me figure out why they kept the slop-movement controls while improving just about everything else.

I think the root of the problem is, your first bit of mouse input just moves your target reticle, not your actual facing, so you start to push the mouse further, and then your facing move actually kicks in, only now it wildly overdone because you moved the mouse so far to get it to happen at all.

I understand what they're trying to simulate, but just like in Flashpoint, I think it's good intentions and bad results. For me, anyway. =(

Crus
12-21-2006, 08:17 PM
I haven't tried this yet (going to wait for the full release here in the UK) but in the year or so that I played OFP I got around the slop-movement stuff by using the iron-sights; then it felt more like a conventional fps. Which makes sense really, being more accurate using the sights rather than firing from the hip.

Spectre-7
12-21-2006, 08:18 PM
You can turn off the mouse sluggishness in the options... I don't remember the name of it, but it's a huge slider across the bottom of the screen. Slide it all the way to the left, and voila, you have pretty standard FPS controls.

That aside, I just uninstalled it. Playing with bots was a little fun, but multiplayer was a buggy nightmare (was there a game attached to those bugs?). I've uninstalled already.

dead
12-22-2006, 03:16 AM
How does if feel movement wise? I remember operation flashpoint's buggy movement system made the game feel as if it was a multiple sclerosis simulator. Ah... the many minutes i wasted getting stuck while getting though doors....

Steve_Erhardt
12-22-2006, 06:35 AM
You can turn off the mouse sluggishness in the options... I don't remember the name of it, but it's a huge slider across the bottom of the screen. Slide it all the way to the left, and voila, you have pretty standard FPS controls.
ah, thanks, I'll try that when I get home tonight. I want to like the game, but that mushy-drunk control may be too much of a hurdle for me to bother with in the long run (which is the main reason I returned Flashpoint back in the day and got my money back).

That aside, I just uninstalled it. Playing with bots was a little fun, but multiplayer was a buggy nightmare (was there a game attached to those bugs?). I've uninstalled already.
I haven't tried the actual multiplayer yet (I like to get a more solid feel against the AI when available so I don't totally embarrass myself online). Sad to hear your report on it. :( What kinds of problems were you seeing?

Dag-Sabot
12-22-2006, 07:33 AM
Ive just run this on max settings it runs fine. Beautiful scenery amazing draw distance. Im tasting the same opflash bile i tasted when i first played this game way way back. -I host a session and then lock the host. That way you play by yourself with your men only: ala single player.
-None of my "inter-friends" have this game so its single player online only for a while. Which is fine as long as the AI is as smart as the previous interations.

Steve_Erhardt
12-22-2006, 11:30 AM
Yeah, I loved the maps and the draw distance. Those were the good things about Flashpoint that always stuck with me, despite only playing it for a week.

This is even better, though I think maybe things are a little too neat/clean looking... but damn if it doesn't feel real looking down at that small little town from the top of the hill. Very cool.

Im tasting the same opflash bile i tasted when i first played this game way way back.
Is that... good? Or bad? LOL ;)

Spectre-7
12-22-2006, 12:39 PM
I haven't tried the actual multiplayer yet (I like to get a more solid feel against the AI when available so I don't totally embarrass myself online). Sad to hear your report on it. :( What kinds of problems were you seeing?

Well, I'm something of a curmudgeon, so take all this with a grain of salt.

-Excessive, sometimes infinite load times. I sat on a black screen with "Loading Assets" or something similar for about 10 minutes, listening to other players on the voice chat complain that they were stuck there too. While trying to join the next dozen servers, I found randomly beating keys and mouse buttons to help. That might have been a placebo.

--An excess of different loading screens. Joining server, loading, menu, loading, map, loading, loading, etc.

-Poor menu/interface design. Once you've joined a server, it's not explicitly clear what the menu options do. It took a bit of trial and error to figure out how to choose a different class, and once I had that figured out, the next server I joined seemed to have a completely different interface (?) -- an interface which at least made more sense.

-Finally got into a game. Spawn area covered with dead bodies. Players over mics complaining that when they spawn, they just mysteriously die. Can't find other players anywhere. Can't get into driver's seats of tank or black hawk for some reason (but can get into other seats). See soldiers running in place in the distance every now and again. Die from unknown causes frequently. Never actually saw another player that I can remember.

-Models frequently pop up at odd times. I'd been standing next to a building for a while when suddenly it had a staircase. Similar story with some textures.

Playing it on a local server against bots seemed sort of cool, but boring. Trying to log into an internet server was an exercise in frustration lasting more than an hour, without pay off. The developers have clearly put a lot of effort into this game, but it fails on fundamentals, and I find that difficult to get past. I appreciate the high minded goals the devs are trying to pull off, but I really wish they'd get the simple stuff working before shooting for the stars. I won't ever find out how cool a game is if logging into a server is like pulling teeth. I'm less likely to stick around for bitchin' gameplay if they can't put together sensible menus. Bullet ballistics are boring if I don't actually have any targets to shoot at. *shrug*

Someone with more patience that myself might really enjoy the game, and I wish the developers well. That being said, I'd never release a demo in this state -- hell, I'd rather not release a "public beta" in this state. As such, I won't be buying Armed Assault anytime soon. :(

Dag-Sabot
12-24-2006, 08:10 AM
I downloaded the demo as well. It me feel like i need 2 more gigs of ram (total of 4). Mind you, I have view distance set at max. I wasn't able to get into any of the multi-player games, either. Instead i tried to beat the single player coop mode -that was pretty good. this game It really made me dustoff my map reading, setting ambushes, and other assorted boy-scout skills. If anyone here wants to try playing multiplayer on line pm me.