PDA

View Full Version : Kameo: Elements of Power preview (XBOX 360)


Everlost_MI
05-19-2005, 05:31 AM
TeamXbox (http://www.teamxbox.com/) has posted a preview (http://previews.teamxbox.com/xbox-360/997/Kameo-Elements-of-Power/p1/) including a trailer and screenshots of Rare's Kameo: Elements of Power for the Xbox 360. According to the article, Rare scrapped the game that was 90% completed for the Xbox and rebuilt it from the ground up on a 360 box.

Here's a bit on the improvements that were made by making the switch.

Rare had two identical HD monitors running the same scenes in a level. The side by side comparison of the two different versions of Kameo made it quite clear why a game that was 90% complete was scrapped. Even only running at a claimed 30% of the 360’s computing power, Kameo easily trumped its lowly brother

The most glaring difference between what is possible this gen versus next-gen has to do with just how much “stuff” can be going on per frame. An excellent, basic example of this has to do with character count. The scrapped version of Kameo on the Xbox worked hard to feature twenty five non-player characters per screen, whereas the 360 version will feature hundreds; each with full dialogue and functionality. We even caught a glimpse of an additional level which featured 3500 trolls working hard to pester our sweet Kameo.

I hope Rare can really deliver on this. It's been quite sometime since they've had anything that could compare to their excellent work on Goldeneye.

Rakael
05-19-2005, 06:08 AM
Looks good. Its not, "oh my fucking god" good like some other things however. Perhaps its just a bad screenie selection on their part. Don't get me wrong though, I still think it looks more than good enough to play. I'm just spoiled by some of the other things we have seen.

Furious Wang
05-19-2005, 07:13 AM
Uh...why not finish and release the 90% version and THEN make a sequel? I mean that's just clueless and throwing away cash. Not that I was ever interested in playing this. Its gameplay and graphics were up there with the N64's best imo.

Heretic Machine
05-19-2005, 07:19 AM
Uh...why not finish and release the 90% version and THEN make a sequel?

Because they're full of shit.

Banacek
05-19-2005, 09:35 AM
I hope Rare can really deliver on this. It's been quite sometime since they've had anything that could compare to their excellent work on Goldeneye.

At this point isn't Rare done? Goldeneye was in what, 96?

sTubbs
05-19-2005, 10:27 AM
Uh...why not finish and release the 90% version and THEN make a sequel? I mean that's just clueless and throwing away cash. Not that I was ever interested in playing this. Its gameplay and graphics were up there with the N64's best imo.

Because then they would have had to create a new story, level designs, gameplay improvements, and so on. By scrapping the original version, all Rare had to do was go back and make a better looking carbon copy for the 360.

A-Team
05-19-2005, 12:08 PM
At this point isn't Rare done? Goldeneye was in what, 96?
August 25, 1997 for North America. That's about the last time I played a game from Rare, which is most unfortunate.

kizke
05-19-2005, 12:33 PM
August 25, 1997 for North America. That's about the last time I played a game from Rare, which is most unfortunate.

Unfortunately, that was NOT the last time for me. I played Donkey Kong 64, perhaps the most abysmal and overhyped game of that generation.

Rommel
05-19-2005, 04:07 PM
I have to say, I love that art sstyle. Not quite PoP:WW stupid "Mature" gritty, not quite LoZ:WW stupid "Kiddy" cartoon either. A very nice magical look that still maintains a serious element. Reminds me of Beyond Good & Evil, which is a very good thing.

A-Team
05-19-2005, 04:22 PM
Unfortunately, that was NOT the last time for me. I played Donkey Kong 64, perhaps the most abysmal and overhyped game of that generation.
I bought Quake 64 if it makes you feel any better.

Rommel
05-19-2005, 07:12 PM
One note, I hate the use of colon and subtitle in games. Especially when the main title is already unique! Wouldn't "Kameo" be enough?!

Heretic Machine
05-19-2005, 07:41 PM
One note, I hate the use of colon and subtitle in games. Especially when the main title is already unique! Wouldn't "Kameo" be enough?!

Well, if they make a second one they'd have to call it Kameo 2, instead of Kameo 2: Blah Blah Blah, or simply Kameo Blah Blah Blah. I like the subtitle.

mister_slim
05-19-2005, 08:19 PM
Are they going to bother animating all those enemies properly? Everything I've seen makes them like identical.