View Full Version : Real-Time Footage of UT2007 on PS3
F3nyx
05-18-2005, 08:08 PM
Gamespy has two videos (http://media.ps2.gamespy.com/media/748/748505/vids_1.html?fromint=1) of the next installment in the Unreal Tournament series running on the PlayStation 3, taken during yesterday's Sony Press Conference. While the videos are probably of a scripted sequence rather than in-game combat, the action is being rendered entirely in real-time, as Epic's Tim Sweeney demonstrates in the second video.
The videos are accessible in low (320x240) resolution for non-subscribers.
Liquidize105
05-18-2005, 09:14 PM
Pretty nice, even though the sequence is a little too Hollywood, aka the Terminator.
And someone do something about Sweeney for pete's sake! Give him the "J Allard" treatment!
Beelzebud
05-18-2005, 09:19 PM
I think Epic have positioned themselves to come out the real winner in this generation of consoles. They will have, arguably, the best engine for PC, Xbox360, and PS3.
dr_qwandry
05-18-2005, 09:33 PM
my...god...
mind you, that's only 2 people onscreen at once. Will it still look as good with more people onscreen
i'm not trying to bash what the PS3 can do, i'm just wondering if it will look that incredible with a bunch of players onscreen
either way
i'm sold
bobbler
05-18-2005, 09:34 PM
Fuck no, liquidize105 -- Keep the nerds who they are, the last thing we need is more Allards going around spewing nonsense everywhere they go.
Carmack and Sweeney are two of the greatest minds in the programming world and both are as nerdy as they come.
bobbler
05-18-2005, 09:38 PM
my...god...
mind you, that's only 2 people onscreen at once. Will it still look as good with more people onscreen
i'm not trying to bash what the PS3 can do, i'm just wondering if it will look that incredible with a bunch of players onscreen
either way
i'm sold
Yes, a lot of the early ingame videos from both xbox360 and ps3 aren't anywhere near running on full power hardware. I wouldn't be too concerned about how its going to run if the stuff is running this good this early on, the main thing they are showing is graphical fidelity (if that makes any sense to you?), not necessarily the complexity (lots of chars, etc) -- that will come when full power dev kits come out.
Morrolan
05-18-2005, 09:41 PM
Is Unreal 3, like, the most lisenced engine ever, or what? Everybody and their mom is grabbing Unreal 3. From Bioware to the Arx Fatalis guys to MMO devs. Quake 3 probably holds the all-time record, but I have no doubt that U3 will break it, and quickly.
Liquidize105
05-18-2005, 09:48 PM
Arx Fatalis got the source engine, actually.
Source does cityscape better. Yes I saw the U3 tech videos. Frankly it's made for RPGs with its facial animator.
bobbler
05-18-2005, 09:50 PM
Quake 3 has several hundred of games under its belt actually, it would take a few years for UE3 to break it -- it wouldn't surprise me if it did. Theres, surprisingly, still games being made that use Q3 engine (hence the reason they haven't made the engine free yet, Carmack said this year sometime though)
Epic is going to make a lot of money in the coming years. Engine licensing is a pretty lucrative business. $1-2million to license it for UE3 + royalties per game sold, maybe more (I haven't heard any solid numbers on license fees for it, they keep a tight lip about it unless you actually have the cash) -- UE2+ was 750k for the no royalty license, Q3 was $350k or so (soon to be free), Doom3 is probably around $1mil, Source is probably a bit less.
bobbler
05-18-2005, 09:57 PM
Source is an overrated engine if you ask me, D3 engine is far superior when it comes to effects (it actually has real lighting to it) -- UE3 makes both of them look like garbage, in every way. So I'd have to fully disagree with you there. HL2 is about the best you can do with the source engine, meanwhile Doom3 only scratched the surface of D3 engine.
aversion2k
05-18-2005, 10:01 PM
And someone do something about Sweeney for pete's sake! Give him the "J Allard" treatment!
NOOOOOOOOOOOO!!!
He must stay a skinny nerd :)
Source does cityscape better. Yes I saw the U3 tech videos. Frankly it's made for RPGs with its facial animator.
What makes you think you couldnt replicate that with U3?
From the sound of things, U3 is the best engine. Not just because of all its pretty shaders. But I hear the tools are really good. Good tools means better games.
Liquidize105
05-18-2005, 10:02 PM
I don't think so. HL2 is like the blueprint of what source is capable of, other games can take it from there.
D3, now that's one overrated engine. I wonder how many tricks splash damage would have to pull to get their new ET game to work on that kind of scale. Up the min req, maybe?
-ps I got no problem with Sweeney, but Carmack seems much more "together", know what I mean? Or is he? Maybe that's the reason why he only does video presentations.
Rafer
05-18-2005, 10:06 PM
Carmack and Sweeney are two of the greatest minds in the programming world and both are as nerdy as they come.
I don't think they're even in the same category, like Sweeney makes Carmack look like Johnny Depp.
Anyway, that video totally made me fall for that pre-rendered Killzone 2 clip.
bobbler
05-18-2005, 10:13 PM
Blueprint of the best possible case maybe.
Have you seen the games that have come out of the source engine? They look like garbage compared to HL2, take a peak. Heres a few: Twilight War, Arx Fatalis, that bloodlust vampire game (can't remember its name).
Meanwhile, D3 engine games all look better than Doom3 (Quake 4, ET:QW). Imagine that.
bobbler
05-18-2005, 10:15 PM
I don't think they're even in the same category, like Sweeney makes Carmack look like Johnny Depp.
Anyway, that video totally made me fall for that pre-rendered Killzone 2 clip.
Hey, Carmack has the speach impediment going for him. :rolleyes:
Thenetcase
05-18-2005, 10:15 PM
So if you actually LIKE johnny depp...
But what if you hate him?
Liquidize105
05-18-2005, 10:30 PM
Blueprint of the best possible case maybe.
Have you seen the games that have come out of the source engine? They look like garbage compared to HL2, take a peak. Heres a few: Twilight War, Arx Fatalis, that bloodlust vampire game (can't remember its name).
Meanwhile, D3 engine games all look better than Doom3 (Quake 4, ET:QW). Imagine that.
The only source-licensed and released game is Bloodlines, and the performance is the makers' fault, but it doesn't look bad. Arx Fatalis 2 hasn't even been shown yet.
On the otherhand, D3 hasn't had a released game outside of Doom3 and Doom3 accessories. You can tell how well quake4 and ETQW will play from a few screenshots?
bobbler
05-18-2005, 11:16 PM
Sorry, scratch arx fatalis from my examples, I was looking at the wrong pictures for that. Bloodlines, however, looks far worse than HL2. The screenshots of Twilight War are pretty bad as well (compared to HL2).
How it plays has little to do with how the game looks, especially on the PC -- gameplay is for the designer (if thats what you mean by play), it has little to do with the engines (in cases like this where the engine is very adaptable), thats why they are so commonly licensed. A 6800GT or equivalent can run D3 in 1280x1024 or above pretty easily, FPS shouldn't be an issue with almost any source/d3 engine games.
I keep my stance on the fact that you probably won't see a better looking Source game than HL2 (and HL2 expansion), for a long time, if ever. Who knows, maybe AF2 is better looking than HL2, but I have my doubts.
Evil Avatar
05-18-2005, 11:22 PM
Sweeney is a great guy. I've only met him once and he was friendly and professional and he has taken a great amount of time to assist me with technical concerns (back when Unreal 1's multiplayer didn't work that well) and answer questions.
I should comment that I've always gotten amazingly fair treatment from the id Software guys as well. Lots of good people working at both Epid and id Software.
Liquidize105
05-18-2005, 11:27 PM
Oh, we're talking about the looks only now? I thought it was what the source is capable of, and what's capable has everything to do with gameplay.
Anyway, licensees can add their own tech to the engine, so the looks are not really an issue. If UE3 comes out with some dramatic storytelling tool, then we'll see.
I have no doubt it's an amazing engine, but we seriously need inventive tools to encourage the licensees to go an extra mile in a non "been there, done that" direction.
bobbler
05-18-2005, 11:50 PM
I guess we were butting heads for different reasons =o
But, gameplay is not very limited by the engine (as long as you pick one of the big 3), which is good I suppose -- thats why I didn't really include it when comparing. Source may have a few extra things besides just being a graphics engine (like physics), but you can get better physics from other third party APIs (havok) -- of course that costs extra, so its a tradeoff.
Liquidize105
05-19-2005, 12:05 AM
Source uses Havok, in fact I believe it was developed along side with Havok. But that's not what I meant.
The realistic facial animator is a BIG deal because it directly adds to the believability of the story, the characters, and dramatizes the mood. The new engines need tools that push the boundary of what's been done narratively.
Varsity
05-19-2005, 12:20 AM
Source is an overrated engine if you ask me, D3 engine is far superior when it comes to effects (it actually has real lighting to it) -- UE3 makes both of them look like garbage, in every way. So I'd have to fully disagree with you there. HL2 is about the best you can do with the source engine, meanwhile Doom3 only scratched the surface of D3 engine.
Laff, especially at first half of the last sentence.
bobbler
05-19-2005, 12:27 AM
Source uses Havok, in fact I believe it was developed along side with Havok. But that's not what I meant.
The realistic facial animator is a BIG deal because it directly adds to the believability of the story, the characters, and dramatizes the mood. The new engines need tools that push the boundary of what's been done narratively.
You got me there. It is Havok in it. tee hee.
aversion2k
05-19-2005, 01:13 AM
Bloodlines, however, looks far worse than HL2.
The fact that bloodlines looks worse then half life 2 doesnt mean the source engine isnt good.
The company that made bloodlines (troika) may have just had worse artists and programmers working on bloodlines, or may have been rushed.
If someone went out and made a crap looking game useing the doom 3 engine it wouldnt mean the doom 3 engine was crap. With engines like doom 3 source and U3 its pretty hard to tell which engine is better unless your've worked with all 3 of them
bapenguin
05-19-2005, 04:31 AM
Did anyone see the Quake Wars video? Holy friggin crap that looks hot.
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