Gorvi
11-28-2006, 05:10 AM
IGN has an interview (http://psp.ign.com/articles/747/747782p1.html) up with Associate Producer Ryan Payton regarding the upcoming PSP MGS title.
IGN: How close to an actual Metal Gear Solid game is this in terms of gameplay? Or is it somewhere in between Acid and the original 3?
Ryan Payton: Metal Gear Solid: Portable Ops (MPO) has no relation to the Acid series. One of the first steps in developing MPO was to place the existing MGS3: Subsistence engine on PSP -- so what you're getting here is a brand new game built off of the Subsistence infrastructure. Everything that you'd come to expect in a MGS title -- sneaking, first-person view, CQC, using enemies as shields... it's all present. This was quite a chore to implement and playtest into the game, but I think MGS fans will appreciate having all of Snake's moves available in a new game on PSP.
A new full Metal Gear game in less than a week, this is really shaping up to be a great game.
IGN: How close to an actual Metal Gear Solid game is this in terms of gameplay? Or is it somewhere in between Acid and the original 3?
Ryan Payton: Metal Gear Solid: Portable Ops (MPO) has no relation to the Acid series. One of the first steps in developing MPO was to place the existing MGS3: Subsistence engine on PSP -- so what you're getting here is a brand new game built off of the Subsistence infrastructure. Everything that you'd come to expect in a MGS title -- sneaking, first-person view, CQC, using enemies as shields... it's all present. This was quite a chore to implement and playtest into the game, but I think MGS fans will appreciate having all of Snake's moves available in a new game on PSP.
A new full Metal Gear game in less than a week, this is really shaping up to be a great game.