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View Full Version : Rogue Warrior (PS3/X360/PC) Interview


RainOfTerror
11-27-2006, 06:28 AM
Rogue Warrior, developed by Zombie Studios, is a story-driven tactical FPS putting you in the boots of a Navy SEAL who leads a team behind enemy lines in North Korea on a covert mission to assess the threat posed by the country's nuclear arsenal.

WorthPlaying (http://www.worthplaying.com) recently had a chance to talk to Bethesda PR guru Pete Hines who shed some light on the new title (http://www.worthplaying.com/article.php?sid=38888) ...

WP: Rogue Warrior boasts over hundreds of maps thanks to its unique tiling system. How does the tiling system work and how varied will the maps really be?

Pete Hines: Each map is made up of three tiles. The center tile is chosen by the game, and then each team gets to vote on its own tile. Tiles offer a variety of environments…some better suited for snipers, or for close combat, or with a bit of both. After each team votes on what tile they want to defend, all three tiles are revealed to everyone before the game starts. The tiles blend together seamlessly in the game regardless of the configuration, and what you get is a huge number of possible maps and not so much of the same six or eight every single time where you always know where everyone is going to run or what you have to attack.

absolut taco
11-27-2006, 08:52 AM
The voting system sounds cool.

SweetsGreen
11-27-2006, 10:56 AM
I've always thought randomly generated maps would add a great dynamic to multiplayer games, this is a nice step towards that.

Him_Again
11-27-2006, 02:40 PM
Sounds like a neat idea.
Soooo. this game is based on the books by Richard Marcinko?