View Full Version : Phil Harrison Talks User-Created PS3 Content
ThreeSpeech (http://threespeech.com/) has a brief bit of an Official Playstation Magazine interview (http://threespeech.com/blog/2006/11/14/final-installment-of-phil-harrison-interview-from-official-mag/) with Phil Harrison, wherein he talks about downloadable content and even of user-created content.
Would you create this content using the pad, or a mouse and keyboard?
“The vast majority of the experience could be done with the pad, but for the small investment of plugging in a USB mouse there might be a second level, or a deeper level of finesse, that you could get in terms of pixel manipulation and paint programs or fine tuning things. Different users will have different wants; some will go all the way down to buying the special software that allows them to create their super levels. 95% of users are happy to be the consumer, but 5% are incredibly fanatical about creating a huge amount of content and the whole community benefits from it, and that is a really interesting trend. Look at Second Life. Everything about the experience is user-created content. That is a very, very powerful metaphor for where we’re going. We’ve got two things in development. One in this building and one with an external developer that, when we do share them with you, I think you’re going to go ‘Ah now I know what he was talking about.’”
Heretic Machine
11-15-2006, 04:27 AM
Sounds pretty awesome, if this actually takes off and works like they want us to think it will, we could be looking at a new revolution in console gaming. Hopefully he isn't full of shit...
Lord Dongkey
11-15-2006, 04:39 AM
"Super Levels"?
Super... Levels...
Could he be any more disconnected? It's like having some 80 year old try and be hip.
It hurts.
Gorvi
11-15-2006, 04:48 AM
Reading the rest of the interview, it looks like they're really trying to start a community of user created mods to games. That's always been the one thing I've been jealous of PC gamers over, good to see they're bringing it to consoles.
TrackZero
11-15-2006, 06:04 AM
Reading the rest of the interview, it looks like they're really trying to start a community of user created mods to games. That's always been the one thing I've been jealous of PC gamers over, good to see they're bringing it to consoles.
Yay for HAX?
Roc Ingersol
11-15-2006, 06:11 AM
Yeah, user-created content is on their schedule - right after they wrap up that 'aging video like fine wine' thing.
Kamalot
11-15-2006, 09:18 AM
for the small investment of plugging in a USB mouse there might be a second level, or a deeper level of finesse, that you could get in terms of pixel manipulation and paint programs or fine tuning things.The key here is that there "MAY" be deeper levels. Nothing has been confirmed, nothing has been planned.
I don't know if anyone remembers back in the day when every company made their own computers with their own OS'. There was Comodore, Tandy, Texas Instruments, etc. You were really at the mercy of what software was available.
Who is really going to write a paint program for the PS3 when there are so many already available for Macs, PCs, Linux, etc? Everyone buying a PS3 already has some form of computer already. They probably already have a paint program and a mouse too.
Evil Avnovice
11-15-2006, 09:35 AM
...The area that I’m most excited about at the moment is empowering user-created content. Embedding the user creation tools into the game application and opening it up to a cloud of users. That’s the trend I’m most excited about.
Microsoft had similar plans. Like the latter, I'll believe it when I see it.
Gorvi
11-15-2006, 09:41 AM
The key here is that there "MAY" be deeper levels. Nothing has been confirmed, nothing has been planned.
I don't know if anyone remembers back in the day when every company made their own computers with their own OS'. There was Comodore, Tandy, Texas Instruments, etc. You were really at the mercy of what software was available.
Who is really going to write a paint program for the PS3 when there are so many already available for Macs, PCs, Linux, etc? Everyone buying a PS3 already has some form of computer already. They probably already have a paint program and a mouse too.
He was referring to editers that were built into the games themselves. I'm assuming similiar to what was announced for UT2K7 a while back.
Hemalin
11-15-2006, 10:02 PM
Yay for HAX?
TrackZero has a point. Do we really want to see stuff like this (http://www.unrealplayground.com/maps.php?game=ut2k4&type=ctf) and this (http://www.hl2mods.co.uk/mp.php) on our consoles?
*shudders*
It's scary just thinking about it.
RestlessAvenger
11-15-2006, 10:13 PM
User created content isn't all it's cracked up to be. Take Far Cry: Instincts for instance. I stopped playing the Multiplayer because you always ended up playing on some shitty map that the creator didn't really put any actual thought into.
Hemalin
11-15-2006, 10:16 PM
User created content isn't all it's cracked up to be. Take Far Cry: Instincts for instance. I stopped playing the Multiplayer because you always ended up playing on some shitty map that the creator didn't really put any actual thought into.
There's a lot of shit but there's plenty of great stuff out there too. As all Microsoft fans should know, having the option is better than no option at all. ;)
TrackZero
11-15-2006, 10:34 PM
TrackZero has a point.
Whoa, whoa, whoa. Hold on there chief. Don't go talking crazy. ;)
TrackZero
11-15-2006, 10:40 PM
I don't know if anyone remembers back in the day when every company made their own computers with their own OS'. There was Comodore, Tandy, Texas Instruments, etc. You were really at the mercy of what software was available.
Minor correction, Tandy just ran DOS. I ran MS-DOS 3.2 (though IBMs PC DOS worked as well) on my Tandy 1000 SX (or TX, I can't remember which it was). Though you're correct that the software had to support it, as it wasn't an x86 processor, it was a x88 (8088). So all my games had to have a "tandy" sticker on the box. Though later Tandy's moved to x86.
God I miss those days....mmmm, nostalgia.
Edit: After checking wikipedia, I learned I must have had an SX (with it's mad uber 2 5.25" drives, no mouse port or harddrive and 128kb of conventional memory), as it used the 8088, whereas the TX was a 8086. Hunh, learn something new every day....
Edit Edit: Oh snap, scratch that, I had the motherfucking ORIGINAL Tandy 1000, not those later revisions. Damn.
Edit Edit Edit: *sniff* I miss it:
http://upload.wikimedia.org/wikipedia/en/6/6c/Tandy_1000.png
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