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Ophelea
11-13-2006, 10:04 AM
In a rather odd, sort of Europa Universalis day, GamersInfo.net has posted a preview in rhyme of Europa Universalis III (http://www.gamersinfo.net/index.php?art/id:1377), a review of Europa Universalis II (http://www.gamersinfo.net/index.php?art/id:1378) and an interview with the Europa Universalis III Development Team:Gamersinfo.net: The first two EU games had very few different types of military units. How many are planned for this game, and how complicated will that make the battle system?

Paradox Interactive Developers: I wouldn’t exactly describe the new military units as such; the units themselves represent tactics. Each unit has offensive and defensive values in fire, shock and moral (sic). The offensive values represent their ability to do damage to the enemy, and the defensive value is their ability to resist damage from the enemy. When you change unit type your armies will take a few months to reorganize, but it can be very useful. Therefore, if you are fighting an enemy with many cavalry it might be better to switch to an infantry unit with a high defensive shock value to resist the enemy’s cavalry. However you are always restricted to only one choice, which makes it less of a tactical decision and more of a strategic decision. The remainder of the interview can be found here. (http://www.gamersinfo.net/index.php?art/id:1376)

Ophelea
11-13-2006, 12:56 PM
Advertising costs nothing to the end-user of these codes. I can't believe this is his argument.

Uhh, response in wrong thread :P

Kamalot
11-13-2006, 12:59 PM
Uhh, response in wrong thread :P
Heh. I wonder how that happened. :D

Herald42
11-14-2006, 03:47 PM
You know what I would love to see in EUIII?

Full out of the box compatibility with Victoria: Revolutions, HOI 2, and Crusader Kings.

Crusader Kings and EUII were somewhat compatible, and Revolutions and HOI2: Doomsday worked together, but there was no bridge, which meant that you effectively had to re-start between the years 1453 and 1492. I'd love to be able to play all the way through. With no gaps (Using this method, there are gaps from 1453-1492, 1792-1836, 1920-1936, as the games pick up with significant events -- Battle of Hastings, Columbus, the reign of Victoria, Remilitarization of Rhineland/Spanish Civil War).

And, please, please allow the Intelligence/Spy portion of the game added in Doomsday to be somewhat automated much as the economic deals could be in HOI2: Doomsday.