Ophelea
11-13-2006, 10:04 AM
In a rather odd, sort of Europa Universalis day, GamersInfo.net has posted a preview in rhyme of Europa Universalis III (http://www.gamersinfo.net/index.php?art/id:1377), a review of Europa Universalis II (http://www.gamersinfo.net/index.php?art/id:1378) and an interview with the Europa Universalis III Development Team:Gamersinfo.net: The first two EU games had very few different types of military units. How many are planned for this game, and how complicated will that make the battle system?
Paradox Interactive Developers: I wouldn’t exactly describe the new military units as such; the units themselves represent tactics. Each unit has offensive and defensive values in fire, shock and moral (sic). The offensive values represent their ability to do damage to the enemy, and the defensive value is their ability to resist damage from the enemy. When you change unit type your armies will take a few months to reorganize, but it can be very useful. Therefore, if you are fighting an enemy with many cavalry it might be better to switch to an infantry unit with a high defensive shock value to resist the enemy’s cavalry. However you are always restricted to only one choice, which makes it less of a tactical decision and more of a strategic decision. The remainder of the interview can be found here. (http://www.gamersinfo.net/index.php?art/id:1376)
Paradox Interactive Developers: I wouldn’t exactly describe the new military units as such; the units themselves represent tactics. Each unit has offensive and defensive values in fire, shock and moral (sic). The offensive values represent their ability to do damage to the enemy, and the defensive value is their ability to resist damage from the enemy. When you change unit type your armies will take a few months to reorganize, but it can be very useful. Therefore, if you are fighting an enemy with many cavalry it might be better to switch to an infantry unit with a high defensive shock value to resist the enemy’s cavalry. However you are always restricted to only one choice, which makes it less of a tactical decision and more of a strategic decision. The remainder of the interview can be found here. (http://www.gamersinfo.net/index.php?art/id:1376)