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JCalCGM
10-27-2006, 01:42 PM
FiringSquad has a new preview of Rogue Warrior (http://www.firingsquad.com/games/rogue_warrior_preview/) based on seeing a early demo of the upcoming tactical shooter game in action from developer Zombie and publisher Bethesda Softworks. Here is a snip:
Perhaps the most interesting aspect of Rogue Warrior at this stage is the game’s plan for multiplayer. Most multiplayer games have anywhere from 10-30 multiplayer maps out of the box but Zombie and BethSoft are taking a different approach on how maps are handled in this game. Simply put instead of a number of fixed levels, the multiplayer maps are handled via a tile system. Each of the game’s two teams picks one of six or seven tiles that will be in the final game. Each rectangular tile is a different kind of location (North Korean temple, warehouse, etc) that is essentially a mini-level in of itself. Then the server picks the middle tile. When the game begins each team only knows which tile they picked for themselves; they have no idea what the other team or the server has placed there for the match. The result is that the map they finally play on has a degree of randomness to it; Zombie team members told us that there could be as many as 200 different combinations of multiplayer maps (allowing for both daytime and nighttime versions of the tiles)

Raziel
10-27-2006, 02:13 PM
Graphics look a bit dated, but I'm sure that'll be fixed. Bethesda makes good games, should be fun.

Jnmshore
10-27-2006, 02:56 PM
That map creator sounds like it's really easy to mess up in a big way. If they can pull it off... I'm sold.

torrefaction
10-27-2006, 03:02 PM
I saw this earlier, I meant to submit it. The multiplayer idea seems badass, if done right. It becomes skill over map knowledge when on offense. Cool stuff.

Kamalot
10-27-2006, 03:05 PM
The modular map system sounds great. I was explaining it to a few people at work today who were amazed at the simplicity of the solution and that nobody had ever done it before.

What a cool and innovative way to shuffle maps for multiplayer games!

cp#
10-27-2006, 03:24 PM
Vegas......

WhiteCrow
10-28-2006, 02:20 AM
Hey, as long as it's not delaying Bethesda from working on Fallout 3 (and it most likely isn't, as it seems like they are just publishing), I hope it turns out to be a solid title. If they can nail the map editor, this could turn out to be pretty popular.

dirtbag
10-28-2006, 06:55 AM
Looks pretty sweet - hopefully we'll get some good multiplayer out of it with the random map generator.