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View Full Version : 3D Realms-Third Party Developers Interview


JCalCGM
10-25-2006, 12:02 AM
3D Realms is no stranger to helping third party developers create and publish games; their Apogee operation was one of the biggest PC shareware publishers of the 1990s. Now in 3D Realms' CEO Scott Miller's recent blog he states that the company is going back to a similar kind of set-up and will be helping as many as six third party developers with creating new games. FiringSquad got a chance to chat briefly with Miller (http://www.firingsquad.com/news/newsarticle.asp?searchid=12889) about their plans and how this new development might affect their internal development team working on Duke Nukem Forever. Here is a snip:
FiringSquad: As PC games move into digital distribution, will 3D Realms self-publish these new titles from third party developers via that method or work with traditional publishers as you have with 2K Games for the Max Payne titles and Prey?

Scott Miller: None of these games will likely be released in the next two years, so that's still a question we have time to consider, as the landscape changes. I personally believe that digital distribution is going to soon wash over our industry like a tsunami, and we are seeing early signs of this shift even today, with 2K's announcement with regard to Steam. I still believe that traditional pubs will remain the powerhouses they are today, if for no other reason that they are the banks of our industry, providing the most accessible funding needed to make games. They are maybe a handful of top-tier independent studios worldwide who do not need external funding to make a game, so publishers will have their place for years to come, I'm certain.

Varsity
10-25-2006, 01:29 AM
If Valve hadn't made Steam, 3DR would have. I wonder what they'll come up with.

alienchild
10-25-2006, 03:49 AM
It would work something like this:

* They would name if Download4Ever
* Games would get hyped up 2 years before development really started
* You could preorder games that didn't even have an assigned dev team
* All sequels would automatically have to change game engine depending on what number the sequel was (Doom 4 for example would see 4 engine changes)

Sl1pstream
10-25-2006, 04:34 AM
and how this new development might affect their internal development team working on Duke Nukem Forever.

Yeah, for all we know they might delay it. We wouldn't want that to happen.

Varsity
10-25-2006, 04:46 AM
Actually, the last question in the interview asks and answers the DNF question. I don't know why the OP didn't make mention of it instead of just posting the issue.

StGeorge
10-25-2006, 04:46 AM
Scott Miller: None of these games will likely be released in the next ten years

Fixed the quote.

Sl1pstream
10-25-2006, 04:52 AM
Actually, the last question in the interview asks and answers the DNF question. I don't know why the OP didn't make mention of it instead of just posting the issue.

I know and I did read it. It's just that it's basically a non-answer. They're still acting like it's anywhere close to release and that they have everyone on it, while everyone except 3DR and its fanboys know that that's as far from the truth as you can get. Maybe EA needs to pick them up? Duke Nukem 1942, Duke Nukem Vietnam, Duke Nukem 2142?

Beelzebud
10-25-2006, 08:03 AM
3DR pretending to be Valve, I see.

Too bad their download service just imploded, leaving paid customers waiting for copies of Prey to arrive in the mail.

Say what you want about Steam, but at least it works.

As for 3DR? Not so much, other than surfacing every other year to shout "ME TOO!!!"

Rafer
10-25-2006, 09:42 AM
I found this Next-Gen.biz podcast (http://podcast.next-gen.biz/?p=10) with Miller a lot more informative. He explains why Triton failed, not enough people downloaded Prey and they ran out of cash. The problem is that even though it's way less expensive to distribute digitally, retailers will refuse to carry a game unless the digital download is full retail price. So with discounts you had a retail version with disks and manual that was cheaper than the downloadable version.

Sl1pstream
10-25-2006, 09:52 AM
I found this Next-Gen.biz podcast (http://podcast.next-gen.biz/?p=10) with Miller a lot more informative. He explains why Triton failed, not enough people downloaded Prey and they ran out of cash.

"See, it's not our fault, you just didn't use our unproven and overall horrible service. You failed us, after all we've done for you people."

Brilliant.

Pretzel
10-25-2006, 01:39 PM
If Valve hadn't made Steam, 3DR would have. I wonder what they'll come up with.

Huh? What makes you conclude that? When has 3DR been known for their software engineering skills?

KingGorilla
10-25-2006, 01:45 PM
Huh? What makes you conclude that? When has 3DR been known for their software engineering skills?
He mis spoke. 3DR HAS started a Steam-like program, they announced it in 1994, started development in 1996 but the teams keep changing. Latest word is "It will be done when it is done."