TrackZero
05-09-2005, 02:24 AM
Gamespy has an interview (http://pc.gamespy.com/pc/quake-iv/611006p1.html?fromint=1) up with Kevin Long (Raven Software and of Rifts fame), Eric Biessman (Raven Software) and Tim Willits (iD Software) discussing the art/design direction for Quake 4.
Kevin Long: We're carrying over a lot of logos from Quake 2 to Quake 4, and a lot of that is incorporated into the user interface and into a lot of the symbols and decals and flags you'll see on the buildings and walls and vehicles, and even on the Strogg characters. We changed some of the designs on some of the Marines -- new logos and so forth. We're carrying over a lot of the old symbols that were done for not only Quake 2 but for Quake 3 and Team Arena.
Interesting interview. Also fills in the "calm before the storm" of E3.
Kevin Long: We're carrying over a lot of logos from Quake 2 to Quake 4, and a lot of that is incorporated into the user interface and into a lot of the symbols and decals and flags you'll see on the buildings and walls and vehicles, and even on the Strogg characters. We changed some of the designs on some of the Marines -- new logos and so forth. We're carrying over a lot of the old symbols that were done for not only Quake 2 but for Quake 3 and Team Arena.
Interesting interview. Also fills in the "calm before the storm" of E3.