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View Full Version : Onimusha: Dawn Of Dreams Interview


mister_slim
05-07-2005, 10:49 PM
Computer And Video Games (http://www.computerandvideogames.com) has an interview (http://www.computerandvideogames.com/r/?http://ww w.computerandvideogames.com/news/news_story.php(qu e)id=118164) with Yoshinoro Ono, covering Onimusha: Dawn of Dreams for the PS2 and also his thoughts on the next-gen. And they have Dawn of Dreams screenshots (http://www.computerandvideogames.com/r/?page=http ://www.computerandvideogames.com/data/screenshot/s creenshot_archive_aid.php(que)id=118164).
What about next-gen consoles? How do you think an Onimusha game would look and feel on the next-gen consoles?

I feel that you won't feel bound by missions or the confining restrictions of current-gen game design. I see games where every action causes a reaction, where one person fighting will influence the gameworld for several other people. If you imagine what is happening at present with the cost of items in MMORPG games and how that fluctuates due to player action, apply that to every aspect of a next-gen game and you're getting close. Like the real world! Of course, creating that kind of game will take a lot of time and a lot of money, and just thinking about it is giving me a headache!
One of the changes is a 3D camera, with what sounds like a targeting system similar to the one in Advent Rising.

dr_qwandry
05-08-2005, 04:07 PM
I thought the third game was the end of the series.
I guess that I was wrong.
I played the first two and enjoyed the hell outta them, let's hope this one is as good as those ones

Mr_Snuffle
05-08-2005, 05:24 PM
Worst prediction ever.

Next gen will be like current gen, but with more polygons, slightly different controls and better multiplayer. That sounds like the prediction of a 14 year old boy talking about the 'excellent' idea he has for this game where you can do anything.