[VSK]BadCRC
10-12-2006, 08:28 PM
Nintendo and AiLive have developed an intuitive interface to give game developers to the opportunity to easily implement movement and activity sensitivity to the Wii-mote through use of a new application: LiveMove.
LiveMove is a simple program that allows developers to create a series of actions by name, then act them out themselves, it then records this data as a movement function. Those functions can then be loaded into a movement recognition file, tested to verify that they do in fact work, then easily implemented into their games.
In short, developers can now focus on making commands that work easily for the Wii-mote, rather than strain with the difficulties of manipulating the data by hand, so to speak.
In keeping with Nintendo's promise of inexpensive development, Nintendo is offering this program, currently, to developers with a mass-adoption license of $2,500 per unit.
You can read the whole article at Cubedł's (http://www.cubed3.com/) website by clicking on this link (http://www.cubed3.com/news/6127/1/Wii-mote_Learns_to_Move).
My personal concern though is whether or not this interface can lead to motion sensitive controls in real time, or if this is strictly for action=a scripted response only sort of gameplay feature.
LiveMove is a simple program that allows developers to create a series of actions by name, then act them out themselves, it then records this data as a movement function. Those functions can then be loaded into a movement recognition file, tested to verify that they do in fact work, then easily implemented into their games.
In short, developers can now focus on making commands that work easily for the Wii-mote, rather than strain with the difficulties of manipulating the data by hand, so to speak.
In keeping with Nintendo's promise of inexpensive development, Nintendo is offering this program, currently, to developers with a mass-adoption license of $2,500 per unit.
You can read the whole article at Cubedł's (http://www.cubed3.com/) website by clicking on this link (http://www.cubed3.com/news/6127/1/Wii-mote_Learns_to_Move).
My personal concern though is whether or not this interface can lead to motion sensitive controls in real time, or if this is strictly for action=a scripted response only sort of gameplay feature.