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View Full Version : The Unnameable Oblivion Expansion


Evil Avatar
09-13-2006, 09:03 AM
Following up on a misleading GameStop listing, GamersReports.com is reporting (http://www.gamersreports.com/news/3817/) directly from Betheseda's Pete Hines that the inevitable Elder Scrolls IV: Oblivion expansion pack will not be called Knights of the White Stallion, which is an in-game quest.

There’s no expansion in development called Knights of the White Stallion. That’s the name of a quest in Oblivion.

Right now we have no announced plans for any new content, add-ons, or expansions. If that changes, we’ll let folks know.
A misleading GameStop listing? Who woulda thunk it.

balamoor
09-13-2006, 09:17 AM
All I want..nay all I pray for is an Oblivion MMORPG.

NinjaSverre
09-13-2006, 09:22 AM
Please, no more MMORPGs. Of course it's coming, just a question about when. I'm hoping for a longer storyline and shitloads of new equipment.

Grifter
09-13-2006, 09:47 AM
I hate MMOs, and don't think we need any more...ever!

What I would like to see is eight player (give or take) co-op play for Elder Scrolls 5.
Just you and a few friends running around a huge persistant world with instanced dungeons and a difficulty level set by the amount of players that zone in.

Nonentity
09-13-2006, 10:23 AM
I hate MMOs, and don't think we need any more...ever!

What I would like to see is eight player (give or take) co-op play for Elder Scrolls 5.
Just you and a few friends running around a huge persistant world with instanced dungeons and a difficulty level set by the amount of players that zone in.

You'd have to run it like a First Person Shooter server in that case, to get the persistance - and THEN instance dungeons and whatnot.

I can see that being quite fun, though.

Citizen Philip
09-13-2006, 10:31 AM
Sorry, I didn't like Oblivion. I won't get into details, but there were a number of concepts that carried over from Morror-wind that are, probably essential Elder Scrolls concepts, that I don't enjoy in an RPG.

Anyhoo. If they could make a western flavoured RPG with eastern flavoured RPG teamplay: that would be cool. From my experience FPS/iso FPS doesn't lend itself to being a tightknit teamplay environment.

Roc Ingersol
09-13-2006, 10:59 AM
He's skating by with semantics.
Of course there's no White Stallions expansion.

Its real name is: Knights of the Wyld Stallyns


/excellent!

Roc Ingersol
09-13-2006, 11:01 AM
Sorry, I didn't like Oblivion. I won't get into details, but there were a number of concepts that carried over from Morror-wind that are, probably essential Elder Scrolls concepts, that I don't enjoy in an RPG.

I've got some time to kill.

Please, go into details.

Royal Fool
09-13-2006, 11:23 AM
I'm sure there's an expansion coming, or at the very least a boxed pack with all the Oblivion content released to date.

51|RandoM
09-13-2006, 11:25 AM
anybody else got that old song in their head now?

letters I've writtennnnnnnn, never meaning to seeeeeeeend.

walkstheplanes
09-13-2006, 01:20 PM
The expansion pack will be called Fallout 3.

Citizen Philip
09-14-2006, 10:00 AM
I've got some time to kill.

Please, go into details.

Meh. have no idea if you're going to read this however..

I don't like companies that hire out actors for their voice.. just for a few lines.. just so they can say they are in the game. For example, Jon Irenicus from BG2 was an excellent use of a good actor: what limited dialogue he possesed was important and engaging.

Sean Bean and Patrick Steward added nothing to Oblivion.

--

I know Dungeon crawls ala D&D are the same, you go in through the door, clear out the monsters and get your exp/gold/better gear. However, a world map filled with trapdoors isn't very thoughtful. It does the job, but it's ugly.

I don't like scaleable monsters or dungeons. Zoned areas are more fun,

I wasn't fond of the character leveling system: I don't want to perform 70 minutes of silly dialogue to get my speech up, or let a monstet wail on my shield for 20 minutes to get my blocking up. The repair skill was fine: I buy an item and 5 hammers later, I get results that aren't tedious. Give me points, and I will distribute them.

The quests and storys are fine, but the main storyline was not very compelling if I could just ignore it.

NPCs. I didn't like them talking. "So.. I saw a mudcrab" "Oh.. those vile things".. ugh.

The game looked pretty, and I did enjoy it more than Morrowwind. It's kind of like a pretty ugly girl. She might have nice parts, that you can appreicate alone, but when you put them together it's not nice.