JCalCGM
08-18-2006, 12:58 AM
There seem to be a ton of sci-fi or WWII first person shooters out in stores but not too many set in the modern world. Developer 4DRulers and publisher Dreamcatcher, who last teamed up to release Gore, are teaming once again for Patriot, which has the US National Guard take on a terrorist plot on US soil. FiringSquad got a chance to chat briefly with Dreamcatcher producer Mike Adams (http://www.firingsquad.com/news/newsarticle.asp?searchid=11773) to get some of the first info about Patriot. Here is a snip:
FiringSquad: What other unique gameplay elements will the game have that will make it stand out from other first person shooters?
Mike Adams: Well, I think the storyline is quite unique, setting the player up for a battle that feels familiar with a scenario that could potentially occur in our own country. You are thrown into a chaotic, frantic war zone – something people are increasingly growing accustomed to seeing in the news – and now bang, here you are, fighting for the freedom of our nation. There are some large scale battles of more than 20 characters on the screen at once, the AI detects cover and uses it intelligently and is dynamic. No game-play experience is ever identical.
FiringSquad: What other unique gameplay elements will the game have that will make it stand out from other first person shooters?
Mike Adams: Well, I think the storyline is quite unique, setting the player up for a battle that feels familiar with a scenario that could potentially occur in our own country. You are thrown into a chaotic, frantic war zone – something people are increasingly growing accustomed to seeing in the news – and now bang, here you are, fighting for the freedom of our nation. There are some large scale battles of more than 20 characters on the screen at once, the AI detects cover and uses it intelligently and is dynamic. No game-play experience is ever identical.