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View Full Version : Remembering Gumshoe


Kaspian
08-17-2006, 10:37 PM
As one of the most unusual, unique light guns to hit the NES' library in the 1980s (and possibly one of the most unique games of its sort ever), Gumshoe, has marked itself as a good example of how undefined and experimental a genre can be in its infancy. With that, the Armchair Empire has posted an article (http://www.armchairempire.com/classic_gaming/gumshoe.htm) looking back at the game, and what made it so interesting whether intentional or not.

“Demo movies” were always a kick in these early games: if you left the title screen running for a little while, the game would take the opportunity to play itself and show you “how it was done”; sometimes a game was reckless with its character, sometimes restrained – ah, but Stevenson. The very first demo shows Stevenson starting out okay, until we see a rogue projectile soaring directly toward him; will he jump over it at the last moment or will it be blasted out of the air? Neither; it strikes him and he perishes. The next demo shows the second level up in the clouds; Stevenson leaps off the starting ledge and casually drops into a bottomless pit (and there are a few more of these!). How cold and callous -- not even the game cares!

Tharsis
08-18-2006, 07:56 AM
Make this a Wii title Nintendo, Please!!!!!

Bydo_Empire
08-18-2006, 08:37 AM
Gumshoe was the first NES light gun game I got. And while I generally prefer the SMS light gun games, Gumshoe was a lot of fun (though I don't think I ever finished it - it got damn hard). If it was available on the Wii's virtual console I'd probably buy it for a few bucks.

mightbe
08-18-2006, 09:31 AM
This game was fucking rediculously hard and hand a very unique control scheme. I hope they at least bring in back in emulation on the Wii.

Nessus
08-18-2006, 10:01 AM
Do many games have attract modes nowadays? I can think of the GameCube Resident Evils and Metroid Prime games that had them.

protojack
08-18-2006, 12:28 PM
Freakin' loved Gumshoe.