falcon
08-15-2006, 05:47 AM
GamingNexus is running an interview (http://www.gamingnexus.com/Default.aspx?Section=Article&I=1156) with Alan Wild, the product manager for DarkStar One, about their recently released space adventure game.
GamingNexus: Most gamers are used to upgrading to different ships as they progress through the game (each more powerful than the last). In DarkStar One you only have one game which you upgrade over time, how do you keep the gamer interested in having the same ship over time? Will the cockpit change at all as you upgrade or is it the same throughout the game?
Alan Wild: Having more ships and less upgrade options wasn’t an option for us that we felt would fit well within DarkStar One. In an RPG you play one character, and you gain an affinity to that character. This is the feeling we wanted to convey in DarkStar One. Therefore, as the game progresses and the ship becomes more and more powerful, there are more and more items and options for creating the ship that you want to control.
GamingNexus: Most gamers are used to upgrading to different ships as they progress through the game (each more powerful than the last). In DarkStar One you only have one game which you upgrade over time, how do you keep the gamer interested in having the same ship over time? Will the cockpit change at all as you upgrade or is it the same throughout the game?
Alan Wild: Having more ships and less upgrade options wasn’t an option for us that we felt would fit well within DarkStar One. In an RPG you play one character, and you gain an affinity to that character. This is the feeling we wanted to convey in DarkStar One. Therefore, as the game progresses and the ship becomes more and more powerful, there are more and more items and options for creating the ship that you want to control.