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02-06-2012, 03:50 PM
http://www.gamasutra.com/db_area/images/news2001/40103/suggestions.jpg[Game designers "need to place faith in the design process itself, not in their inevitably doomed first draft," says former Firaxis lead designer Soren Johnson. (Originally printed in Game Developer magazine.] "You have to design for success, plan for failure, and then know how to rebound from that failure. Our 1.0 version of AI War was successful but not wildly so. Little irritations added up and annoyed people enough that they stopped playing. When the ...
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