JCalCGM
08-08-2006, 11:46 PM
There's suddenly a ton of new 4X space strategy games to choose from in 2006. Stardock released Galactic Civilizations II earlier this year and in two week comes Sword of the Stars. However, game developer Malfador Machinations is putting the finishing touches on Space Empires V, the latest game in their own long running space strategy series that's due for release from publisher Strategy First in the next few weeks. FiringSquad got a chance to chat with Malfador Machinations co-founder Aaron Hall (http://www.firingsquad.com/news/newsarticle.asp?searchid=11601) to find out more about their plans for the game. Here is a snip:
FiringSquad: When you decided to develop Space Empires V, what were the development team's main goals?
Aaron Hall: The main goal for Space Empires V was to take it from a plain looking 2D game to a more modern 3D graphics level. Our work on Starfury created an engine that we could use for the space combat in SE5. Beyond the graphics improvement, we wanted to add more modding capabilities. Modding has taken a great leap forward in SE5, in that you can now use formulas in data fields and the AI is completely scripted.
FiringSquad: When you decided to develop Space Empires V, what were the development team's main goals?
Aaron Hall: The main goal for Space Empires V was to take it from a plain looking 2D game to a more modern 3D graphics level. Our work on Starfury created an engine that we could use for the space combat in SE5. Beyond the graphics improvement, we wanted to add more modding capabilities. Modding has taken a great leap forward in SE5, in that you can now use formulas in data fields and the AI is completely scripted.