falcon
08-07-2006, 04:45 AM
GamingNexus is running an interview (http://www.gamingnexus.com/Default.aspx?Section=Article&I=1146) with Ageia VP of Marketing Michael Steele
GamingNexus: The initial reviews of your cards were a little lackluster. Do you think it's because there aren't many games that really take advantage of the hardware yet?
Michael Steele: It is very early on and this is a brand new hardware category. Just as with new consoles, you see a few titles early on but many more in development, and with more time and experience developing to the hardware – plus in our case improved drivers and SDK features – you will see more games that start to take fuller advantage of the potential of the PhysX processor. That being said, the benefits of PhysX hardware in games like Tom Clancy’s Ghost Recon Advanced Warfighter (where the direction and force of debris effects allow players to sense where attacks are coming from) or City of Villains (where bonus points come from greater destruction) are clear.It's a little overly "PR'ish" but there is some good information.
GamingNexus: The initial reviews of your cards were a little lackluster. Do you think it's because there aren't many games that really take advantage of the hardware yet?
Michael Steele: It is very early on and this is a brand new hardware category. Just as with new consoles, you see a few titles early on but many more in development, and with more time and experience developing to the hardware – plus in our case improved drivers and SDK features – you will see more games that start to take fuller advantage of the potential of the PhysX processor. That being said, the benefits of PhysX hardware in games like Tom Clancy’s Ghost Recon Advanced Warfighter (where the direction and force of debris effects allow players to sense where attacks are coming from) or City of Villains (where bonus points come from greater destruction) are clear.It's a little overly "PR'ish" but there is some good information.