falcon
08-04-2006, 05:44 AM
GamingNexus is running an interview (http://www.gamingnexus.com/Default.aspx?Section=Article&I=1141) with TDU producer Ahmed Boukhelifa.
GamingNexus: The game has been delayed a few times over the last few years, could you provide some insight into the delays? Was there ever a temptation just to crank out a new iteration of the series with upgraded graphics and a few new features (i.e. the Madden approach)?
Ahmed Boukhelifa: When we started on Test Drive Unlimited, we knew we were attempting something that had never been done before. With that ambition comes technological hurdles and obstacles that we had to work out before we could be confident that we would introduce a racing game with the potential to redefine the entire racing genre. We didn’t want to just put another racing game out, we wanted to blow the roof off of what fans could expect.
GamingNexus: The game has been delayed a few times over the last few years, could you provide some insight into the delays? Was there ever a temptation just to crank out a new iteration of the series with upgraded graphics and a few new features (i.e. the Madden approach)?
Ahmed Boukhelifa: When we started on Test Drive Unlimited, we knew we were attempting something that had never been done before. With that ambition comes technological hurdles and obstacles that we had to work out before we could be confident that we would introduce a racing game with the potential to redefine the entire racing genre. We didn’t want to just put another racing game out, we wanted to blow the roof off of what fans could expect.