JCalCGM
07-31-2006, 05:23 PM
It's one of the most anticipated PC games coming out this fall and it may be the key to saving its publisher Atari from financial shutdown. So there is a lot of attention being given to Neverwinter Nights 2, the sequel to BioWare's best selling RPG that's being handled this time by Obsidian Entertainment. FiringSquad got a chance to chat with Obsidian co-founder Feargus Urquhart (http://www.firingsquad.com/games/nwn2_interview/) to find out more about the game and other topics. Here is a snip:
FiringSquad: What are you most proud of in Neverwinter Nights 2 now that the game is in its home stretch of development?
Feargus Urquhart: That's tough - I think the campaign that ships with the game is going to be a lot of fun to play, but if there is anything I'm proud of it is the effort that a lot of the people on the team have put into the game over the past nine months. They've all really wanted it to be everything the fans would want, which is probably centralized in the new toolset that has been chiefly put together by Erik Novales with work from Adam Brennecke and Steve Weatherly. The toolset pretty much does everything. I really am proud of how it can let people not only place pieces of things, but also change them around by coloring and sizing them differently. Basically, it really is a game making application now.
FiringSquad: What are you most proud of in Neverwinter Nights 2 now that the game is in its home stretch of development?
Feargus Urquhart: That's tough - I think the campaign that ships with the game is going to be a lot of fun to play, but if there is anything I'm proud of it is the effort that a lot of the people on the team have put into the game over the past nine months. They've all really wanted it to be everything the fans would want, which is probably centralized in the new toolset that has been chiefly put together by Erik Novales with work from Adam Brennecke and Steve Weatherly. The toolset pretty much does everything. I really am proud of how it can let people not only place pieces of things, but also change them around by coloring and sizing them differently. Basically, it really is a game making application now.