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10-20-2011, 12:30 PM
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Compromise. How much is a person willing to compromise their Ratchet and Clank gameplay expectations for a linear "co-op" title? This is the fundamental question anyone familiar with the series must ask themselves before delving into the jejune experience of Ratchet and Clank: All 4 One.

Ratchet and Clank: All 4 One had to make several sacrifices for the sake of a multiplayer-focused experience. The first victim is my use of the words "co-op" or "cooperative campaign" in this review: From the outset, All 4 One is all about competition. Players are passively taught to just rampage through the game, blasting every crate of bolts and snatching up every collectible animal they see before the other players get their grubby hands on them.
Gallery: Ratchet & Clank: All 4 One (E3 2011) (http://www.joystiq.com/photos/ratchet-and-clank-all-4-one-e3-2011/)

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