View Full Version : Call of Juarez English Demo
RainOfTerror
07-27-2006, 07:44 PM
Call of Juarez is situated in 19th-century Wild West America and requires a combination of both intelligent stealth and pure shooting. Fast-paced revolver duels using historically accurate firearms, horseback riding, and memorable locations combine with top-notch graphics and an enthralling soundtrack to immerse both casual and hardcore players.
Ubisoft has released the English demo (535mb) for Techland's FPS, allowing you to try out 2 missions, one for each characters, Ray and Billy.
Mirrors :
WorthPlaying (http://www.worthplaying.com/article.php?sid=35812)
FileShack (http://www.fileshack.com/file.x/9160/Call+of+Juarez+Demo+-+English)
51|RandoM
07-28-2006, 08:04 AM
Needs optimization, have to run most things on low, drop down to shader model 2.0, etc., and that is on a fx-55 with 7800gtx sli.
Load times are horrendous.
51|RandoM
07-28-2006, 10:35 AM
Playing through both levels, the enemy AI just isn't that great.
3 indians at a campsite in a narrow valley. I shoot one of them with a rifle from a 100 yards away. All they do is crouch and look around. It is a narrow valley, unless they're deaf indians, they should have a pretty good idea of which direction I fired from, and should be taking cover behind the rocks/trees/wagons/horses etc. Nope, just crouching, looking around like they dropped a contact.
ok, what the hell, they're warned by the first kill, I shoot another one while the "danger" music is playing. Bang, he's dead... the third indian still wandering around looking for a lost contact.
Sad thing is, if you do that from oh, say less than 50 yards, they have x-ray vision and know exactly where you are even if you're in the bushes---which make you 'invisible'---and kill you in 2 shots.
51|RandoM
07-28-2006, 10:43 AM
I hope the final product is much better than the demo. Gun has kind of fueled my desire for a new western-themed game.
Borthcollective
07-28-2006, 11:22 AM
Like Outlaws 2006?
makarios
07-28-2006, 01:15 PM
Outlaws... mmm hmm!!!
Amalor
07-28-2006, 02:42 PM
Got to agree with 51|RandoM on this one, it runs like a one legged dog even on a nice machine. I dig the feel and setting though. If memory serves, I think Gun had the same poorly optimized feel, maybe its a western thing ;) Oh well, heres hoping its more like a beta than a final build demo.
-Cheers
-Amalor
Im loving this demo, i keep replay Reverand Ray's level over and over - my oh my so much fun.
Its a quite demanding game yes but i found it to run smooth when i droped down the resolution from 1280 that i normaly play in to 1024.
Also the splashscreen when you exit the game mentions the most holy of all words - Coop!
Not denying its a hog, it was perfectly playable with all settings High, with the shadow map resolution left at 1024x, on a 3.4 ghz machine, 2 gigs ram and a 6800GT w/256 megs. I don't care for the highly overrated antialiasing, and I'm perfectly fine playing at 1024x768 - 1280x1024, so I'm certain with these two settings cranked, this game will chug.
I'd would never expect this on your machine Random, to force you down to Shader 2.0 and setting things to Low? Perhaps there's something else wrong with your machine, as your SLI 7800 ALONE is dramatically more powerful than my card. Drivers perhaps?
All in all, the demo was fantastic, considering I had zero interest in this game prior. Voice acting is absolutely top notch. The 'akimbo' crosshair focus mode the preacher has is cool and very fun, coupled with little gun details like feathering the hammer for quick fire with only one revolver drawn, to the very lovely depth of field on zoom in. The second portion of the demo shows off a limited bit of stealth (feedback on your hidden state is non-existent), and a whip that can be used for pulling objects to you, or attach your whip to objects to hang from (such as branches) to then pull yourself up or swing from, etc(think rope arrow in Thief).
Far more robust gameplay than I expected and a very pleasant surprise overall.
Cheers
saulob
07-28-2006, 05:08 PM
Coop game ?
no way.. really ? I want that game :)
Ravenlock
07-29-2006, 07:20 AM
My machine is pretty unimpressive overall (2.4Ghz Athlon, 1GB RAM, GeForce6600 AGP 128MB), so I had some trouble getting this to run acceptably last night, but maybe I didn't try hard enough. I might give it another go today and see if I can get a smooth experience out of it by lowering enough settings.
I liked the dual crosshair "quickdraw" slo-mo thing a lot, but the rest of it felt like a fairly generic shooter to me. Honestly, Gun's quickdraw slowdown mode felt better and looked cooler, IMO.
What this really made me want to do is play a much larger, longer version of Gun. That was such a good game in terms of play mechanics - good gunplay, good horse riding, good gimmicks like playing cards and hunting... but so short and way too small map-wise.
Oddmaker
07-29-2006, 04:42 PM
This the Doom3 engine?
51|RandoM
07-30-2006, 07:33 AM
I'd would never expect this on your machine Random, to force you down to Shader 2.0 and setting things to Low? Perhaps there's something else wrong with your machine, as your SLI 7800 ALONE is dramatically more powerful than my card. Drivers perhaps?
latest drivers for everything. I'm not going to bother trying to find a particular driver set that this game likes. The rig plays BF2, oblivion, FEAR, Source mods, etc. just fine. I don't want to fix(break) it just for this one.
Downside of SLI that you hardly ever hear is that it can run slower than a single card if the game profile is nonexistant/incorrect.
Well sure, its not that you should even have to break your setup, but you should still easily be trumping my machine, profiles or not. Unless you're trying to achieve 60 fps, I just found it difficult to wrap my head around why your machine would have to go to such extremes to get what 'you' consider playable framerates.
Oh well, sorry to hear that. *shrugs*
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