View Full Version : Small Arms Interview
JCalCGM
07-24-2006, 10:46 PM
FiringSquad (http://www.firingsquad.com/) chats with Gastronaut Studios' Don Wurster about Small Arms, their upcoming platform action game for the Xbox 360's Xbox Live Arcade line-up. You can read the interview right here (http://www.firingsquad.com/news/newsarticle.asp?searchid=11324).
TrackZero
07-25-2006, 06:28 AM
"The idea was to mix the sort of ranged combat in games like Metal Slug, Contra, and Abuse with fighting and platforming mechanics."
*drool*
"Tornado – A frantic environment where all of the platforms are flying around inside a powerful tornado. Silos, trailer homes, and billboards have been swept up by the storm. Avoid flying obstacles, and try to knock you opponents off into the storm."
Kick-fucking-ass. Games need more Apocalype Now tornado fight sequences.
"Don Wurster: MS has done a great thing by reaching out to the indies, and you can already see it paying off. Titles like Geometry Wars, Cloning Clyde and the recently announced Behemoth titles deserve to have a home like this. Arcades great success, and all the buzz around it is showing that gamers have been waiting for a place to get these types of games."
No doubt. XBLA has changed my gaming habits completely.
I'm sooo hype for this title. Even hearing about the achievement you have to "catch" by playing other people with it online, such a cool idea.
Heretic Machine
07-25-2006, 09:45 AM
Heard enough interviews... Please sell me the game now.
jeffbax
07-25-2006, 02:05 PM
I can't fucking wait for this :)
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