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View Full Version : Team Fortress 2 trailer!


Captain Awesome
07-19-2006, 08:08 AM
Anyone notice what map they're on? ;)



http://www.imagesocket.com/images/tf2pyroyk25d3.jpg



Mirrors:
Gametrailers (http://www.gametrailers.com/player.php?id=11897&type=mov) (HD quicktime mov)
YouTube (http://www.youtube.com/watch?v=NaF638MBSAE)
3D Gamers (http://www.3dgamers.com/news/more/1096485338/)
Worthplaying (http://www.worthplaying.com/article.php?sid=35607)

This looks so badass!

bapenguin
07-19-2006, 08:12 AM
Ok....the characters are awesome looking.

Here's my problem with it...in multiplayer...everyone is gonna look the damn same! I hope they give us some sort of customization to the character.

Suicidal ShiZuru
07-19-2006, 08:12 AM
In before the Shit Hot!!

Lon Lon Rabbit
07-19-2006, 08:13 AM
awesome AWEsome AWESOME AWESOME!!!

If you have not already you better be newsposting this right now.

I don't even care that that showed zero gameplay, that was just far too cool.

EDIT: Yay it's moved already.

torrefaction
07-19-2006, 08:16 AM
That was freaking awesome. I like the 70's action team music they had kicking.

Zawath
07-19-2006, 08:16 AM
Ok....the characters are awesome looking.

Here's my problem with it...in multiplayer...everyone is gonna look the damn same! I hope they give us some sort of customization to the character.

There are 9 classes. There won't be that many clones running around.

Captain Awesome
07-19-2006, 08:17 AM
Ok....the characters are awesome looking.

Here's my problem with it...in multiplayer...everyone is gonna look the damn same! I hope they give us some sort of customization to the character.

Well, we are getting both red and blue teams. But that's it i think. I dont know how much more customization you want? The body types on those classes very, very distinctive.

Morratut
07-19-2006, 08:17 AM
Looking very slick. Can't wait to try it out.

Is Team Fortress 2 due in 06?

LiquidRain
07-19-2006, 08:19 AM
Woooooow that looks good!

Torrefaction, I loved the music too.

The Continental
07-19-2006, 08:19 AM
Definitely cool looking, but I'm really hoping we get to see some gameplay footage soon. I want to see if this is really TF2 or merely TFC2.

Franjo
07-19-2006, 08:21 AM
I gotta admit, that looks great

digitalErich
07-19-2006, 08:22 AM
I would have liked to see some gameplay, but this still looks gorgeous.

/crave

Mortis
07-19-2006, 08:23 AM
Oh my, I must have this.

bapenguin
07-19-2006, 08:23 AM
Well, we are getting both red and blue teams. But that's it i think. I dont know how much more customization you want? The body types on those classes very, very distinctive.

How bout a custom logo on the body/helmet/something. Just anything to make it distinct. And even though there's 9 classes you know a core set will be the most played.

Maybe different hats for the guys. ANYTHING.

The Iron Weasel
07-19-2006, 08:25 AM
SHITHOT! This is gonna be sooooo killer!

Captain Awesome
07-19-2006, 08:25 AM
How bout a custom logo on the body/helmet/something. Just anything to make it distinct. And even though there's 9 classes you know a core set will be the most played.

Maybe different hats for the guys. ANYTHING.

If you notice on some of the model textures, they have these "empty" spots where a logo can go into. Im sure this is still going to have some bells n' whistles thrown in by the time it ships.

StoneGut
07-19-2006, 08:26 AM
Oh Boy ... all this (and Portal) with Episode 2? Is it still going to be $19.99?

Good times these are.

Captain Awesome
07-19-2006, 08:27 AM
I would have liked to see some gameplay, but this still looks gorgeous.

/crave

Yeah, this is why I had to stress that its a "teaser trailer". Im sure, we will get MP gameplay ones soon enough.

Varsity
07-19-2006, 08:27 AM
Best real-time flames ever!

http://img116.imageshack.us/img116/2412/tf2pyroyk2.jpg

I don't like it so much overall, though. The music was annoying, and the characters are incredibly low-detail when you get up close. The spy's mask doesn't even HAVE textures! Perhaps I've just been spoilt by Psychonauts.

aileron
07-19-2006, 08:27 AM
Looking very slick. Can't wait to try it out.

Is Team Fortress 2 due in 06?

It's coming with episode 2, which is due by the end of 06... so yes :-)

Zawath
07-19-2006, 08:28 AM
Oh Boy ... all this (and Portal) with Episode 2? Is it still going to be $19.99?

Good times these are.

Most likely it's 50 bucks. Valve isn't a charity organization after all.

ÜberJumper
07-19-2006, 08:29 AM
I was all ready to slap down the hate on this when I saw the post.

"WHAT HAVE THEY DONE TO TEAM FORTRESS!"

Then I saw the video.

Funky! I probably won't be buying it, as it's too cartoony for my liking, but it still looks like a lot of fun.

jeffbax
07-19-2006, 08:34 AM
That looks awesome. Definitely one of the most visually impressive games I've seen in a long fucking time.

Thank god its not another fucking realistic shooter, I think I would kill myself if TF2 went that route.

And yeah, TF2, Portal, and HL2 Ep 2 for $19.99 is confirmed :D

Mike Jones
07-19-2006, 08:34 AM
Wow Just Wow.

KarmaGhost
07-19-2006, 08:38 AM
Slick and delicious.

UnderHero5
07-19-2006, 08:39 AM
It's looking great. I love the art style. Fits perfectly with the Team Fortress gameplay, if you ask me.

YoungAlCapone
07-19-2006, 08:40 AM
I liked it, now I am actually looking foward to episode 2.

AversionFX
07-19-2006, 08:42 AM
Funky! I probably won't be buying it, as it's too cartoony for my liking, but it still looks like a lot of fun.

Translation: I'm too much of a man, and my dick is too big, and I don't want people to make fun of me for playing a game with lots of vibrant colors./end translation

I dig it. It was - dare I say? - funky. In a, "wow, this is a farcry from what I was expecting." I just really hope the gameplay is a bit more varied and more inspired than the original TFC.

Suicidal ShiZuru
07-19-2006, 08:48 AM
You dont need fancy smancy textures when you have style.

ÜberJumper
07-19-2006, 08:53 AM
Aversion:

Nah, nothing like that, like I said, it looks Funky, but just not my style. I never got into the NOLF series either :-/ I don't care what other people see me playing, it's all about what I want to play.

I didn't get into Team Fortress either, but like Underhero5 indicated, it does fit TF's style.

TheKeck
07-19-2006, 08:55 AM
Like others have said/hinted at; HL2: Episode 2 is going to be pretty much the easiest buy EVER.

Nerv
07-19-2006, 08:57 AM
I see myself responding to every TF2 newspost the same way.
Goddamn, I'm looking forward to this.

JawaSnack
07-19-2006, 09:01 AM
DAMN ShitHot, I'm going to Pick up the Xbox360 version of this if it looks even half that good...

Zawath
07-19-2006, 09:03 AM
DAMN ShitHot, I'm going to Pick up the Xbox360 version of this if it looks even half that good...

Team Fortress really isn't suited for console because you can't perform any of those advanced manouvers with the pad.

DaedalusFolly
07-19-2006, 09:05 AM
And yeah, TF2, Portal, and HL2 Ep 2 for $19.99 is confirmed :D

But is it a stand-alone product, or must one own HL2 already? I probably missed that information/discussion somewhere, like when Ep 1 came out.

torrefaction
07-19-2006, 09:06 AM
Team Fortress really isn't suited for console because you can't perform any of those advanced manouvers with the pad.

Shut up. This argument is getting really old. I've played an RTS that worked damn well on a console. I've played a 3rd person action/RTS that worked fantastically (The Outfit). The controls don't matter...it'll work great on either system. Get over it.

Nite_Moogle
07-19-2006, 09:09 AM
That owned.

Varsity
07-19-2006, 09:16 AM
A few more screens for anyone who can't watch this yet for some reason (seeing as some people were saying they couldn't in the Portal thread):

http://img376.imageshack.us/img376/5307/tf22fortsxo7.th.jpg (http://img376.imageshack.us/my.php?image=tf22fortsxo7.jpg)http://img376.imageshack.us/img376/3268/tf2snipervl5.th.jpg (http://img376.imageshack.us/my.php?image=tf2snipervl5.jpg)
http://img104.imageshack.us/img104/7413/tf2demomanrh6.th.jpg (http://img104.imageshack.us/my.php?image=tf2demomanrh6.jpg)http://img455.imageshack.us/img455/4521/tf2medicgf7.th.jpg (http://img455.imageshack.us/my.php?image=tf2medicgf7.jpg)
http://img218.imageshack.us/img218/9405/tf2soldiernx1.th.jpg (http://img218.imageshack.us/my.php?image=tf2soldiernx1.jpg)

2forts seems to have shrunk...

PIPBoy3000
07-19-2006, 09:22 AM
Damn. This plus the Portal stuff means that HL2: episode 2 will be an extremely easy buy. I might even pick up a second copy so the boy and I can play together. Good times.

Triprotic
07-19-2006, 09:29 AM
damn, looks good, can't wait to see some in game footage.

Hope the gameplay is fast paced like TFC was :)

michaelwhite
07-19-2006, 09:31 AM
I imagine we'll have bump maps of some sort too for that person that complained about the apparent simple texturing.

LiquidRain
07-19-2006, 09:37 AM
I imagine we'll have bump maps of some sort too for that person that complained about the apparent simple texturing.

No, because it's a style decision made by Valve to have the game look this way. You either like it or you don't.

I love it.

AntB
07-19-2006, 09:38 AM
Wow, Valve actually is going to release something with some style to it. Good on them!

SexualChoc
07-19-2006, 09:40 AM
I had no idea what this game is about, but after that demo, it looks kick ass.

krackmonkey
07-19-2006, 09:51 AM
yes, please. :)

Captain Awesome
07-19-2006, 09:52 AM
I had no idea what this game is about, but after that demo, it looks kick ass.

Two teams (red & blue) - 9 different classes, each class has their own specialized abilites, attacks, weapons and strategies. Going after one anothers flags/keys/capture points using both offensive and defensive talents on one another. Some maps are designs for capture, others for timed territory holds, while others are designed for specific gametypes like the map "Hunted" where you escort the VIP while the other team tries to kill said VIP.

Chaos/hilarity/tons of hours of gameplaying ensue.

Xerxes
07-19-2006, 09:53 AM
With Gears of War and stuff like this, games really do have a cinematic look. There's your Toy Story graphics... Shouldn't people be popping champaign saying "We finally did it..." somewhere since the statement was said so long ago by various people I can't even remember...

Oh, i don't like the term shithot, but this is a bad mamma jamma here. Source engine still a contender. Has any other dev house got there hands on it, cause it's like you always here about who is using Doom 3 and Unreal 3.

SexualChoc
07-19-2006, 09:53 AM
Two teams (red & blue) - 9 different classes, each class has their own specialized abilites, attacks, weapons and strategies. Going after one anothers flags/keys/capture points using both offensive and defensive talents on one another. Some maps are designs for capture, others for timed territory holds, while others are designed for specific gametypes like the map "Hunted" where you escort the VIP while the other team tries to kill said VIP.

Chaos/hilarity/tons of hours of gameplaying ensue.

And it comes with Half Life 2 Episode 2 and Portal? Sign me the fuck up.

Varsity
07-19-2006, 09:54 AM
No, because it's a style decision made by Valve to have the game look this way. You either like it or you don't.

I love it.
Compare the sniper to his gun: the gun has a much more interesting texture to it, even with a simple design.

I'm going to assume for now that that means they'll be getting an upgrade. In fact now I think about it Valve released a DOD Source screen with stand-in soldier textures that had the same problems as these, so it could well be that they will improve.

Ajguy
07-19-2006, 09:54 AM
My eyes! My goddamn eyes! Where'd they go!

Holy cripes on toast that was awesome. Between that trailer and the portal one, HL Ep2 may be the easiest $20 I've ever spent in my life. I've been waiting for TF2 for literall 8 years. Yay!

Zawath
07-19-2006, 09:54 AM
Shut up. This argument is getting really old. I've played an RTS that worked damn well on a console. I've played a 3rd person action/RTS that worked fantastically (The Outfit). The controls don't matter...it'll work great on either system. Get over it.

No you shut up. TF has all kinds of tricks like bunnyhopping and rocket/conc jumping that will be very hard to do with a console controller.

Captain Awesome
07-19-2006, 09:57 AM
And it comes with Half Life 2 Episode 2 and Portal? Sign me the fuck up.

Yes, yes it does :D

Moatman
07-19-2006, 09:57 AM
Way back when they announced tf2 and talked about the commander class and all the changes, I was pretty psyched about it. Then they went silent for several years and games like battlefield came out, I realized that I didn't necessarily need such huge changes, bf2 is fun and all, but sometimes I want crazy quick action:)

As for the cartoony look, I think that's great. Name some other games where you can stand on a grenade or take a rocket in the chest and still live(or if you are the hwguy, both...) That was the nice thing about tfc, it wasn't this insta-death stuff from a stray bullet or getting run over, you could get into a fight and still have a chance to survive if you aren't the best aim in the west.

I hope they keep most of the old classic maps(if gameplay doesn't change much, which from the looks of the video, it probably hasn't) and don't mess with them *too* much, they were pretty good how they were...until people learned bunny hopping...what a travesty that is. Also, conc-jumping...I wonder how they will handle that with the physics engine...

Overall I'm pretty psyched, between this and that awesome portal teaser yesterday, this is looking like the deal of the year! I wonder why the soldier had a shovel...

Captain Awesome
07-19-2006, 09:59 AM
HL Ep2 may be the easiest $20 I've ever spent in my life. I've been waiting for TF2 for literall 8 years. Yay!


Considering the amount of content and game types. I'd be willing to pay 50-60 bucks easily for all this.

Xerxes
07-19-2006, 10:05 AM
Question is Xbox 360 or PC?

Ajguy
07-19-2006, 10:06 AM
How bout a custom logo on the body/helmet/something. Just anything to make it distinct. And even though there's 9 classes you know a core set will be the most played.

Maybe different hats for the guys. ANYTHING.

Bap, I don't know how much TFC you played, but it's really not an issue. I played that game for years (I even played in leagues, something I've never done with another game). Believe, the game is fast paced enough that you won't have time to stare at someone's hat for a logo on their sleeve.

Captain Awesome
07-19-2006, 10:08 AM
Question is Xbox 360 or PC?

Will be for all systems: 360/PS3/PC

Chimpbot
07-19-2006, 10:09 AM
No you shut up. TF has all kinds of tricks like bunnyhopping and rocket/conc jumping that will be very hard to do with a console controller.


I dunno....aiming at your feet with a rocketlauncher while jumping isn't exactly the hardest maneuver to pull off with a controller.

I used to demonstrate that "technique" in Halo rather frequently, just to pseudo-show some of my friends the crap you could pull off in TFC during Halo sessions.
Granted, it never worked out...but that's not the point.

The now-standard Halo control scheme actually allows for a shit-ton of options, in terms of maneuvering and pulling off various "moves"...so much so that I'm concidering the 360 version a viable option. I'm still leaning toward the PC version, but at least the 360 edition will be there in case I decide to not break my computer's will yet again.

Xerxes
07-19-2006, 10:14 AM
Will be for all systems: 360/PS3/PC


Yeah but which will be the decided choice... Don't think it's going to have cross platform play...

jadkins555
07-19-2006, 10:14 AM
How come people are so accepting of this but hated it when Zelda: TWW came out? For the record, I think this looks really good.

Skytram
07-19-2006, 10:15 AM
I am literally weeping with joy.

Tolkoto
07-19-2006, 10:19 AM
Wow. I am pysched to see a high profile game, a FPS no less, that actually has an art style.

Xerxes
07-19-2006, 10:20 AM
How come people are so accepting of this but hated it when Zelda: TWW came out? For the record, I think this looks really good.

The art style is different...

Maskatron
07-19-2006, 10:28 AM
How come people are so accepting of this but hated it when Zelda: TWW came out? For the record, I think this looks really good.

Because none of the characters look like 11 year old girls. :D

MrMeatshake
07-19-2006, 10:31 AM
Here's my problem with it...in multiplayer...everyone is gonna look the damn same! I hope they give us some sort of customization to the character.

to be fair, if there's some sort of HUD that shows if the player is a friend of foe (ie. no icon shown for a foe) then it shouldn't be so bad. i've stopped relying on player colours in halo2, now, and just check for the triangle above thier head screaming 'friend! don't shoot!' before unloading on them :)

Beelzebud
07-19-2006, 10:34 AM
Ok they have secured my purchase. I want to play this TODAY!

:)

BleedTheFreak
07-19-2006, 10:36 AM
Wow-EE that is sweet!

TheKeck
07-19-2006, 10:41 AM
to be fair, if there's some sort of HUD that shows if the player is a friend of foe (ie. no icon shown for a foe) then it shouldn't be so bad. i've stopped relying on player colours in halo2, now, and just check for the triangle above thier head screaming 'friend! don't shoot!' before unloading on them :)
But how would this work with the spy?

Beelzebud
07-19-2006, 10:42 AM
But how would this work with the spy?

The spy wears a disguise and will look just like the enemy team. Thats how it has always been in TF...

enversi
07-19-2006, 10:53 AM
Is it just me or did they get the character designer from Evil Genius to work on this thing? I love the motif.

Varsity
07-19-2006, 11:02 AM
Pixar, actually.

kid cabelgo
07-19-2006, 11:15 AM
wow. there's pretty much nothing left of valve's website right now. Looks like it got hammered pretty good. I could only watch the video on youtube, but my god that looks great. And I'm wondering if some people don't understand the concept of graphics that don't go for realism. The spy doesn't have fancy textures on his mask (as far as we can tell) because it really doesn't make sense to see fancy textures on his mask. Look at the masks in the incredibles. I'm sure if you got super super close up (we're talkin macro here) you could see the fibers, because pixar is crazy like that, but crazy textures don't always have to be used. It's just a different style. You know they're capable.

F3nyx
07-19-2006, 11:17 AM
Best real-time flames ever!

http://img116.imageshack.us/img116/2412/tf2pyroyk2.jpg

I don't like it so much overall, though. The music was annoying...Oh, you've GOT to be kidding me. First, that music was awesome, and it perfectly complemented all the exaggerated cuts and zooms in the trailer, while emphasizing the game's general goofiness. Secondly, it's just some goddamn background music! It's not like they'll have that music playing in-game.

I really dig the look of this game. Check out the muzzle flashes from the Heavy's minigun.

Varsity
07-19-2006, 11:20 AM
wow. there's pretty much nothing left of valve's website right now. Looks like it got hammered pretty good.The link is meant to be a private one for download sites to get their copies from. It shouldn't ever have been posted.

The spy doesn't have fancy textures on his mask (as far as we can tell) because it really doesn't make sense to see fancy textures on his mask. You can have a bold and simple texture without it being bland. Like I said, look at Psychonauts - Raz's leather cap in particular.

That said, having watched this a few more times it is definitely growing on me.

JawaSnack
07-19-2006, 11:32 AM
Question is Xbox 360 or PC?

360, unless you have a good PC rig that you don't have to upgrade.

thecrazyd
07-19-2006, 11:39 AM
360, unless you have a good PC rig that you don't have to upgrade.
Or, PC unless you have a 360.

snugglebearofdeath
07-19-2006, 11:39 AM
Originally Posted by torrefaction
Shut up. This argument is getting really old. I've played an RTS that worked damn well on a console. I've played a 3rd person action/RTS that worked fantastically (The Outfit). The controls don't matter...it'll work great on either system. Get over it.


Originally Posted by Zawath
No you shut up. TF has all kinds of tricks like bunnyhopping and rocket/conc jumping that will be very hard to do with a console controller.

I would just like to say that I know you both are but what am I? </puberty>

Varsity
07-19-2006, 11:43 AM
Oh, this is clever. I see what he did here.Great that one of our members Spied this before it was publically released. He must have been Scouting around the site for ages looking for the short, but incredibly formed Demo of the game to come with Episode 2. It's a bit sad though, that people thought the whole thing, especially the first screenshot to come out, was Doctored, but I for one knew that VALVe is a company that would never Engineer their media to look better than it is. Ah well. It will still be a while before the game comes out, and if this is the last teaser to come for a few months we'll have to just Soldier on until the next piece of Pyrotechnic beauty.(link to original (http://www.halflife2.net/forums/showpost.php?p=1974048&postcount=4))

squeaky wheel
07-19-2006, 11:48 AM
and did anyone else notice the art asthetic bears a striking resemblance to that of the early illustrator Dean Cornwell?

Stormwatcher
07-19-2006, 11:50 AM
This video is AWESOME.
the game will rock really hard.
the style and the song are great.
Valve has won the internet.

Xerxes
07-19-2006, 11:53 AM
Or, PC unless you have a 360.

I don't have a 360 yet, was waiting a bit to see if the second gen ones would be out and for a price drop. But my computer couldn't do oblivion (with the sand guys in the start, locking me up) so I think I'll be looking to pick this up when I do get around to a 360 which isn't too far off.

Varsity
07-19-2006, 11:55 AM
http://ep2.half-life2.com/
http://forums.steampowered.com/forums/forumdisplay.php?s=&forumid=81

Cubfan
07-19-2006, 12:03 PM
does anyone else hate the term "shit hot"?

as for the game, I really love the character design. have to wait for gameplay footage before making any further conclusions, though.

snugglebearofdeath
07-19-2006, 12:08 PM
does anyone else hate the term "shit hot"?

as for the game, I really love the character design. have to wait for gameplay footage before making any further conclusions, though.

I've always preferred "Dookie Scorching Magma Turd" myself.

I'm with ya man. I was ok with it the first few thousand times. Guess I'll live either way.

Royal Fool
07-19-2006, 12:11 PM
The Portal trailer is up on Steam, but this one isn't. What's up with that? :(

I want my widescreen HD trailer, dammit!

GodFather
07-19-2006, 12:28 PM
ha if this makes it out by the end of the year, lets see that will make Duke3d the sure "never coming out" winner. I remember they used TF2 in conjunction with Duke as vaporware. Looks like Dukes all alone in that catagory.

YoungAlCapone
07-19-2006, 12:53 PM
Just watched the Portal trailer and am now doubly excited for episode 2, but not so much for the Half Life 2 portions.

digitalErich
07-19-2006, 12:55 PM
To all of you ppl that are considering PC vs. 360 there is something you should consider. No, it's not the control scheme...that's a personal preference. What you should consider is the tidal wave of community TF2 maps that will be released on the PC. Some of the best TF/TFC/MegaTF maps were community created.

I'm sure Vavle will release some of the more polished ones on the 360 via Live, but not all of them. If you really like the controller, the 360 controllers can work as a PC device. If you're one of those ppl that sticks to 2Fort or official maps, then this is all moot.

unununium
07-19-2006, 12:55 PM
Definitely cool looking, but I'm really hoping we get to see some gameplay footage soon. I want to see if this is really TF2 or merely TFC2.

Something tells me it's just going to be TFC:Source (ala CS:Source). Then again, they pretty much perfected the gameplay with TFC so this might not be a bad thing :)

thecrazyd
07-19-2006, 01:15 PM
I don't have a 360 yet, was waiting a bit to see if the second gen ones would be out and for a price drop. But my computer couldn't do oblivion (with the sand guys in the start, locking me up) so I think I'll be looking to pick this up when I do get around to a 360 which isn't too far off.
Except, this isn't Oblivion, and HL2 has hella low PC system requirements. It will even run on that dedicated onboard crap shitty premade boxes come with.

net7runner
07-19-2006, 01:18 PM
I've always preferred "Dookie Scorching Magma Turd" myself.
I concur. TF2?! DSMT!

Personally, I'm really excited to see things like depth of field (see how the background's out of focus?). It looks like they might be putting in a lot of the "cinematic" things like motion blur, depth of field, etc. that they first previewed in DoD:S.

Varsity
07-19-2006, 01:20 PM
No, neither of those things are remotely renderable at this point.

digitalErich
07-19-2006, 01:23 PM
No, neither of those things are remotely renderable at this point.
If I remember correctly, depth of field was shown off in the Portal demo vid, which was running in real time. It's hard to make out if you watched the YouTube version.

Varsity
07-19-2006, 01:24 PM
It was running at 0.5 frames per second.

digitalErich
07-19-2006, 01:29 PM
It was running at 0.5 frames per second.
Are you sure you haven't just watched the YouTube version? The video I downloaded showed the game playing as smooth as silk.

51|RandoM
07-19-2006, 01:36 PM
I dunno....aiming at your feet with a rocketlauncher while jumping isn't exactly the hardest maneuver to pull off with a controller.


no it isn't the hardest, it is actually impossible to do correctly with a controller.

A proper rocketjump involves running towards a target, instantly looking down, firing, instantly looking back up. Those two 'instantly' things can't be done with a controller, but are trivial moves with a mouse.

They could make them built-in moves of the game for console, but that'd be cheap, just like auto-aim is cheap.

When we get the first crossplatform FPS that allows connections to the same server and doesn't implement the usual console handicaps, it'll be obvious which control method is best, painfully obvious.

Varsity
07-19-2006, 01:37 PM
Are you sure you haven't just watched the YouTube version? The video I downloaded showed the game playing as smooth as silk.
That's because...it's a video. You really are missing the mark by a mile here. :p

unununium
07-19-2006, 01:38 PM
No, neither of those things are remotely renderable at this point.

Depth of field has been in Garry's mod for an extremely long time. It works in realtime and barely lowers my FPS.

icronic
07-19-2006, 01:41 PM
Wow, that's one awesome trailer.

It does however leave me with one concern. Is this an actual sequel to TF, or is it simply a port of a port, with the same gameplay and maps as we've all played before. I've honestly played TF to death, and no matter how incredible the art style is I just can't picture myself retaining interest for all that long.

digitalErich
07-19-2006, 01:48 PM
That's because...it's a video. You really are missing the mark by a mile here. :p
Yes it's a video, but that wasn't the framerate I'm talking about. Gameplay footage playing at a very low frame rate is still going to look choppy when recorded in a video (assuming that is that the frame rate of the video is higher).

If I get a camera and record a video of a game that is literally running at 1 frame per second, that video of the game will look choppy. There's no magic video codec that is going to create frames in the game for me to make it appear smooth...it will still look like a slideshow.

Edit: Unless you are saying they recorded the game and the played back the video at a higher speed...that would give the effect, but I doubt Valve is doing this

I am guessing that Portal demo was running at at least 30 fps, but that is just a guess.

unununium
07-19-2006, 01:50 PM
Yes it's a video, but that wasn't the framerate I'm talking about. Gameplay footage playing at a very low frame rate is still going to look choppy when recorded in a video (assuming that is that the frame rate of the video is higher).

I am guessing that Portal demo was running at at least 30 fps, but that is just a guess.

They could have prerendered the video at 30fps and it wouldn't look choppy.

digitalErich
07-19-2006, 01:57 PM
They could have prerendered the video at 30fps and it wouldn't look choppy.
This is true, they could have pre-rendered the Portal demo. They also could have played back the video of the game at a higher speed than it was recorded at. Or, the game could have been running at a decent frame rate. I am going to vote for the latter.

JudasGoat
07-19-2006, 01:59 PM
Is it just me or does the sniper look like a Hunter S. Thompson characiture?

kid cabelgo
07-19-2006, 02:22 PM
http://ep2.half-life2.com/
http://forums.steampowered.com/forums/forumdisplay.php?s=&forumid=81

Where did you get that info on the motion blur and depth of field?

If you have sources, lets see them, if not, are you just saying that because you think that tech is a long way off from being possible to render in realtime? I'm fairly sure valve had DOF running in a day of defeat video they put out, and I think it was in realtime. As for motion blur, there are other games out today that have it, like the new perfect dark game.

rubbishfoo
07-19-2006, 02:41 PM
Wow... that certainly looks very cool.

I loved it when the soldier bangs the grenade on his helmet...

hahahah good stuff... can't wait to try it out!

~RubbishFoo

Liquidize105
07-19-2006, 02:46 PM
Can't say I'm more excited by this than Episode 2, but man it's gonna be a sweet package.

unununium
07-19-2006, 02:47 PM
This is true, they could have pre-rendered the Portal demo. They also could have played back the video of the game at a higher speed than it was recorded at. Or, the game could have been running at a decent frame rate. I am going to vote for the latter.

I'm inclined to agree with you. The graphics don't look too taxing, but the game definitely looks cool.

dr_wily
07-19-2006, 02:57 PM
wonder what kind of horsepower it will take to power portal an this..
wondering if my semi antiquated system will be able to handle it or if I should wait for the 360 version

team incredible fortress
i can just see a cameo with that little asian costume designer from the movie..

ChunderMan
07-19-2006, 03:04 PM
Is it just me or does the sniper look like a Hunter S. Thompson characiture?
I thought that he looks just like the Sniper/Cowboy character from DC/Vertigo's "The Losers".

Xerxes
07-19-2006, 03:41 PM
Where did you get that info on the motion blur and depth of field?

If you have sources, lets see them, if not, are you just saying that because you think that tech is a long way off from being possible to render in realtime? I'm fairly sure valve had DOF running in a day of defeat video they put out, and I think it was in realtime. As for motion blur, there are other games out today that have it, like the new perfect dark game.

Maybe you meant this stuff..
http://www.bit-tech.net/gaming/2005/12/09/source_film_effects/1.html
http://en.wikipedia.org/wiki/Source_engine

Verocity
07-19-2006, 03:48 PM
Wow that was quite impressive. I really do miss the old days of Quake TF. I used to play that game religiously for about 2 years. Engineer was always my favorite and I loved putting guns in the most difficult of places. I always imagined when that enemy scout would run in and get blown apart and think "WTF? How did he get his gun UP there?!?"

2Fort2 FTW!!!!!!!!!!!!!!

Gedd
07-19-2006, 03:52 PM
That definately looks like 2fort to me.

But hey!! Where's the "prez"?? Always liked playing "Hunted"... hope that comes back in TF2.

I bet the SG's look pretty cool too.

Captain Awesome
07-19-2006, 04:31 PM
Someone at Shacknews (http://www.shacknews.com/ja.zz?id=12522663) was able to get a couple of responses from Robin Walker via email...

For those curious about how much of this is in game, here are some excerpts of emails from Valve's Robin Walker

Robin: Actually, everything in that trailer is in-game. There's some extra screenspace effects on it (depth of field & motion blur), but apart from that it's all just recorded in the game. So yep, that's what the models look like, and that's what 2fort looks like now.

When asked specifically about which animations are indeed from gameplay, here is Robin's reply. It seems that everything except the Spy animation is indeed actual gameplay footage.

Robin: Almost all of the animations are game anims used while playing (scout run, hwguy firing, etc). The exception is the Spy. We don't have a disguise effect we're happy with yet, so we whipped up that animation to give new players an understanding of what the Spy class is about.

We still haven't decided how we'll use screenspace effects. It's more of a design issue than anything else.

Evil Avatar
07-19-2006, 04:40 PM
I'll go along with the SHITHOT posts. That is the most amazing looking game I've seen in a long time.

Good thing it is coming to the Xbox 360 (Along with Half-Life 2, Episode 1 and Episode 2 all in one package.)

Imagine if Valve decided to have those artists do Counter-Strike!

michaelwhite
07-19-2006, 05:07 PM
I've been debating giving up PC gaming and this is just going to make it that much more difficult.

kid cabelgo
07-19-2006, 05:08 PM
Maybe you meant this stuff..
http://www.bit-tech.net/gaming/2005/12/09/source_film_effects/1.html
http://en.wikipedia.org/wiki/Source_engine

Ahh, that's where the .5 fps thing came from on the part of Varsity. That isn't quite accurate though. Looks like they render and record the gameplay, then add the effects on afterwards. He's right about the two effects not being in the final game however. It's a shame video cards can't handle this stuff right now.

Verocity
07-19-2006, 05:18 PM
I can't see this being a pleasurable experience using a console controller. I'm not trying to start a big fight here but there are things to consider:

1)TF had a lot of timing moves including rocket jumps and grenade jumps. Whether it was to launch yourself over th the opposite fort or to get your engineer gun in a hard to reach place, it required good timing. I'm not saying it would be impossible with a controller - just more difficult.

2)There were some menu systems in TF such as the timer for the demo pack and the build/maintenance of an engineer's gun. Hit a few quick keys and your on your way. On a controller, you'll be forced to scroll thru a menu...and easy picking.

3)Most classes have 3 or more weapons/items they use. Again you have to scroll through weapons instead of instantly choosing what you want. There is also reloading.

I remember a lot of keys were used for this game. Again, it won't be impossible to play with a controller as I'm sure Valve can streamline a few things but it will definitely play better on a PC.

Adamtehgreat
07-19-2006, 06:00 PM
Looks awesome! I'll definately be picking up a copy of EP2 now.

wudi
07-19-2006, 07:01 PM
Ok, but this is the most excited I've been for a game in a good long time, without a doubt.

Now, I thought I read somewhere that TF2 won't be in the 360 HL2/Ep1/Ep2 package and that you'll have to buy it separately. Don't get me wrong, I'm completely willing to do so, but if someone can clear this up for me, that'd be fantastic.

Beelzebud
07-19-2006, 07:51 PM
Playing a game like TF2 on a console, would be like driving a Lamborghini with a speed regulator installed.

kid cabelgo
07-19-2006, 09:12 PM
Ok, but this is the most excited I've been for a game in a good long time, without a doubt.

Now, I thought I read somewhere that TF2 won't be in the 360 HL2/Ep1/Ep2 package and that you'll have to buy it separately. Don't get me wrong, I'm completely willing to do so, but if someone can clear this up for me, that'd be fantastic.

I'm pretty sure everything is coming in one. TF2 and Portal will be packaged with Episode 2 no matter what system it's on.

And all you anti console people need to relax. Yes it's true that PC gamers will be able to do a few things quicker than their console brethren, but guess what? you won't be playing against each other!

each version will just provide a slightly different experience, but everyone will always be on the same playing field (unless the ps3 version supports kb/mouse in the game, but that's a different story)

everyone should just be glad that whatever their system of choice is, they'll be able to enjoy the wonders of these cool new games.

kisc
07-19-2006, 09:29 PM
Definitely cool looking, but I'm really hoping we get to see some gameplay footage soon. I want to see if this is really TF2 or merely TFC2.

Late to the post, but this is my primary concern right hiz-ere.

kisc
07-19-2006, 10:02 PM
I just really hope the gameplay is a bit more varied and more inspired than the original TFC.

You do understand that for those of us who were there, Quakeworld TF provided the most varied and inspired gameplay ever, yes?

It has gotten a little long in the tooth, because everyone has made a conceptual clone.

No offense is intended, I just want to confirm this, because you seem to be suggesting that QTF wasn't the greatest thing since Doom itself.

Which, it was.

ZeroCool99
07-20-2006, 01:10 AM
This game will rock for sure! :eek:

Varsity
07-20-2006, 01:46 AM
Maybe you meant this stuff..
http://www.bit-tech.net/gaming/2005/12/09/source_film_effects/1.html
http://en.wikipedia.org/wiki/Source_engine
Thanks. Just to make things a little clearer:The effects are accomplished with an accumulation buffer for quality, creating enormous overhead; for instance, twenty to thirty motion blur frames need to be rendered for every one frame that the user sees. For a constant framerate of thirty frames per second, a video card is required to produce between six hundred and nine hundred frames per second. This causes modern hardware to require a full two seconds to render each frame
We won't be seeing them until we start to get hardware accumulation buffers, if such things are even possible. Anything you do see running real-time is of a far lower quality than Valve's solution.
Looks like they render and record the gameplay, then add the effects on afterwards.How on earth can you add proper depth of field to a flat image? :p The gameplay is pre-recorded, but the effects are rendered at the same time as everything else.

Evil Avatar
07-20-2006, 04:33 AM
Playing a game like TF2 on a console, would be like driving a Lamborghini with a speed regulator installed.

Unless the title were specifically designed for that console.

(Hint, Hint.)

Demo_Boy
07-20-2006, 07:26 AM
Well I finally got to see it and the theme of the characters is rich. However this amounts to merely a sizzle video with no ingame of any kind. I suspect this was the video they used to sell the game concept to the suits.

I believe the game will be good. I just don't think it will have those animations.

torrefaction
07-20-2006, 07:37 AM
Well I finally got to see it and the theme of the characters is rich. However this amounts to merely a sizzle video with no ingame of any kind. I suspect this was the video they used to sell the game concept to the suits.

I believe the game will be good. I just don't think it will have those animations.

Incorrect. All of it was in-game video but the Spy. This has been confirmed by Valve.

The Continental
07-20-2006, 08:11 AM
Incorrect. All of it was in-game video but the Spy. This has been confirmed by Valve.

Can you provide your source (pun so very much intended)?

51|RandoM
07-20-2006, 09:14 AM
Unless the title were specifically designed for that console.

(Hint, Hint.)

Yeah, so controller players will get training wheels to help them vs. the mouse+keyboard people.

Autoaim, one-button rocket/conc/pipebomb jumps, etc., all those things that take timing, practice, and maybe a bit of skill will be dumbed down into the FPS equivalent of a button masher.

hopefully that isn't what happens, at least not to the pc version, or on servers hosting PC players.

torrefaction
07-20-2006, 10:24 AM
Yeah, so controller players will get training wheels to help them vs. the mouse+keyboard people.

Autoaim, one-button rocket/conc/pipebomb jumps, etc., all those things that take timing, practice, and maybe a bit of skill will be dumbed down into the FPS equivalent of a button masher.

hopefully that isn't what happens, at least not to the pc version, or on servers hosting PC players.

Stop comparing consoles to PC's. It's a waste of time, and the argument is extremely stale. Yes, it will be different. So what?

torrefaction
07-20-2006, 10:35 AM
Can you provide your source (pun so very much intended)?

http://www.planethalflife.com/

Right at the top.

http://pc.ign.com/articles/718/718838p1.html

. While the video that we saw was an edited-together montage, it featured in-game footage of the characters posing smugly for the camera, giving us a great look at the game's art and rendering style.



The most unique thing about the characters' looks however is the way they're rendered. Using a brand-new lighting system implemented into Source, the characters look like a cross between an action figure and a cartoon. They're clearly 3D, but feature very little texture detail. The lighting is extremely smooth however, giving them the appearance of being sculpted models or something similar - Toy Story-esque is the description that probably comes closest.

The Continental
07-20-2006, 01:13 PM
http://www.planethalflife.com/

Right at the top.

http://pc.ign.com/articles/718/718838p1.html

Thank you much.

torrefaction
07-20-2006, 01:26 PM
Thank you much.

The animations where most likely scripted actions (I.E. machinema, or however the fuck it's spelled.)

Shifteh
07-20-2006, 04:39 PM
Well, we are getting both red and blue teams.
What about Yellow and Green? Man, Green Team For Life!, etc.

2Fort2 FTW!!!!!!!!!!!!!!
4Fort for the win, hands down.

51|RandoM
07-21-2006, 05:52 AM
Stop comparing consoles to PC's. It's a waste of time, and the argument is extremely stale. Yes, it will be different. So what?

i'm not comparing console to pc. I'm comparing controller to mouse+keyboard.

If you think there aren't issues there when developing a crossplatform FPS, then you're not an FPS gamer.

Did you ever play TF or TFC? Did you play as soldier, hw, demo? Have you ever successfully done a rocketjump/concjump/pipejump, then gib somebody in midair, all while not deviating from your route in the map?

If you haven't done that, and don't plan on doing anything remotely like that, then you'll probably do just fine with a controller. If you're playing against people who can and will do stuff like that regularly, you're going to get annihilated. A guess you'll just have to fall back on the "omg, hax!" defense. :p

Anyways, i just came back to the thread to watch the movie again. I'll probably watch it once a day till this is released, lol.

torrefaction
07-21-2006, 07:26 AM
If you haven't done that, and don't plan on doing anything remotely like that, then you'll probably do just fine with a controller. If you're playing against people who can and will do stuff like that regularly, you're going to get annihilated. A guess you'll just have to fall back on the "omg, hax!" defense. :p

Anyways, i just came back to the thread to watch the movie again. I'll probably watch it once a day till this is released, lol.

I've been playing FPS on the PC for a long goddamn time. So yes, I've done that. I was regularlly called a hacker in Q3, and I played my fair share of TF. Here's the difference. I don't care if they release a console version, and I might very well play that. You're not going to be versing people with a mouse+kb so it doesn't matter. The conversation is old hat, and just needs to be put to death. EVERYONE will do just fine with a controller, they just might do better with a keyboard. The difference is if they feel like playing it on the PC. Why the hell do you care? I'm so sick of seeing this everytime a game is announced PC+multiplatform. BFME2, Prey...This argument is fucking old. Just drop it.

*EDIT*
Holy fucking shit. 1000 posts.

jeffbax
07-21-2006, 08:20 AM
^ seriously.

I play FPS on consoles AND computers, and I can do both fine. Sure PC is more accurate, but I'm not playing console gamers. Either way I'm having a blast. If I want to play competitively I'll go PC, if I want to play a game on a machine most my friends will also probably have it on, I'll go with say Xbox. They both have their place and both can be great fun.