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08-23-2011, 02:40 AM
http://www.gamasutra.com/db_area/images/news2001/36722/mb.jpg[In this reprinted #altdevblogaday-opinion piece, Netherrealm senior designer Mike Birkhead explains the value of the Gap, or tricks that defy players expectations of video game enemies, pulling examples from God of War, Resident Evil 4, and others.] Your cast is the story. The story is your cast. These are not separate entities, and if you fail to deliver a strong, compelling cast, then your grand imaginings will be as flat as day-old soda. A story ...
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