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View Full Version : The Man Behind the Cowl: Arkham City Interview


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08-19-2011, 07:40 AM
I remember the day my copy of Arkham Asylum (http://us.playstation.com/games-and-media/games/batman-arkham-asylum-ps3.html) arrived at the office because I hadn’t followed the game’s development too closely and, when I took it home just to check out what my colleagues had been raving about, I finished it that same weekend. As a result, I’ve had a keen eye on Arkham City (http://us.playstation.com/games-and-media/games/batman-arkham-city-ps3.html), so yesterday I swooped over to the Warner Brothers gamescom (http://www.gamescom-cologne.com/en/gamescom/home/index.php) area and watched a demo of the new challenge maps, which offer a high-score chasing, combo-stringing alternative to the meat and drink of the story campaign. Compeered by Dax Ginn, marketing game manager at Rocksteady Studios, two members of the dev team played through identical challenge maps on different TVs – one as Batman and one as Catwoman – in a face-off as a small group of journalists watched the stereoscopic 3D beatdown.

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