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08-08-2011, 09:30 AM
http://www.gamasutra.com/db_area/images/news2001/36417/jonblow.jpgAs part of a new Gamasutra feature interview, Braid designer Jonathan Blow discusses the philosophy behind the design of his next game, The Witness, saying that he "treats the player as someone who's intelligent." Blow tells Gamasutra that he focuses on the player's mindset when designing the game. "My design thought is focused on what's going through the player's head right now... now... now... all the time. And so, that's just kind of the way ...
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