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07-28-2011, 01:00 PM
http://www.gamasutra.com/db_area/images/news2001/35887/cb.jpg[In this reprinted #altdevblogaday-opinion piece, Jagex's lead designer Claire Blackshaw has put together a guide for knowing when to break conventions in your game's design, and how to introduce inventions or variations.] Our profession develops, we form conventions and a toolbox of useful solutions. These tools make us faster, and more efficient. Conventions are not only developer driven but player driven as we define the language of games. The real question is when to break ...

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