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View Full Version : Too Human slips to 2007?


HALO 32
07-11-2006, 03:21 PM
Gamestop (http://www.gamestop.com/product.asp?product%5Fid=200169) is reporting that Too Human has sliped to April of 2007 and Gamespot (http://www.gamespot.com/xbox360/action/toohuman/index.html?q=Too%20Human) also moved there release date for Too Human to Q2 2007.

Now is anyone supprised by this? ...I didn't think so.

antoniogaud
07-11-2006, 03:35 PM
I think I am surprised that it was supposed to be shipping this year. I always thought it was a 2007 release.

Abash Alarmist
07-11-2006, 03:35 PM
I don't care for Too Human now that I heard that Eternal Darkness has the possiblity of coming back. Can this one, and give me what I want. NOW!

TrackZero
07-11-2006, 03:40 PM
I always thought this was expected for next year as well. The game wasn't far enough along for anyone to expect it this Christmas, to my knowledge.

Heretic Machine
07-11-2006, 03:44 PM
Seems like a lot of games are getting pushed back lately...

Achilles
07-11-2006, 03:44 PM
Good. From a marketing standpoint it’s a stupid idea to release all the 1st party games in one season, you need to spread that stuff out to cover for weaker release seasons.

From a game standpoint, it seemed from the E3 feedback that it needed a lot of work.

Magnanimous Gnome
07-11-2006, 03:49 PM
All signs point to this game needing a lot of work before release. Hands-on previews have not been very kind.

I find it strange that a game that has been in development for as long as Too Human has still can't get over camera issues. Then again they've probably restarted a few times, but camera issues are just inexusable these days.

HALO 32
07-11-2006, 03:50 PM
or perhaps they are spacing there exclusives

October/November-Gears of War

Jan/March-Crackdown

April-Too Human

November (i would guess)-Halo 3/Grand Theft Auto 4

2008-Fable 2

and so on and so forth

or there are many other possibilites, wont be done in time, not enough hype (because of Gears of War), going to finish the series before Part 1 is released (so they can roughly release one every 3 monthes or so), Microsoft's demand...or perhaps Gamestop is wrong and it will be released this fall (not likley)

Phhhh
07-11-2006, 04:01 PM
Good, the game looked terrible at E3. I hope they change the camera to something that doesn't make the game look and play like ass.

This title has been in development for nearly 10 years... what's another few months.

mkelehan
07-11-2006, 04:02 PM
Delays are always good. No, I'm serious. More time in the cooker usually means an ultimately better game.

Adam Blue
07-11-2006, 04:09 PM
Delays are always good. No, I'm serious. More time in the cooker usually means an ultimately better game.

Agreed. I like delays. When I hear a delay I think good thoughts. Although, some publishers are willing to delay for only a small amount of time. Devs need all the time possible...

jBusy
07-11-2006, 04:14 PM
Delays are always good.
Daikatana.

51|RandoM
07-11-2006, 04:15 PM
So that means Duke Nukem Forever is going to be the best game of all time? :p

I don't like delays. I like accurate development schedules. You know, the ones that don't make your developers endure hellish crunch weeks/months because management can't find its own ass with two hands a flashlight.

Draft
07-11-2006, 04:16 PM
Agreed. I like delays. When I hear a delay I think good thoughts. Although, some publishers are willing to delay for only a small amount of time. Devs need all the time possible...No, they don't. This game, however, definitely needs something.

Liquidize105
07-11-2006, 04:22 PM
I remember meeting the president of Silicon Knights, Denis Dyack at E3. His honest attitude towards his work and openness to opinions/criticisms impressed me way more than the game itself.

MS has too many action titles. That's all I'm gonna say. First party offering doesn't have enough diversity. It's okay in NA, decent for Europe, but forget about Japan.

Draft
07-11-2006, 04:54 PM
I remember meeting the president of Silicon Knights, Denis Dyack at E3. His honest attitude towards his work and openness to opinions/criticisms impressed me way more than the game itself.Denis Dyack is a two faced charlatan who had the audacity to blame the performance problems with Too Human on the U3 engine. The same engine dozens of developers are using to great effect on the Xbox 360. I won't even get into his penchant for painting his game storylines as high art, or his comments about how Too Human was going to change the way we think about games.

Denis Dyack needs to shut the fuck up, go back to his "guild" and justify the 80 million dollars that MS gave him, because a shitty, 10 FPS action game with a bullshit Nietsche inspired spin on Norse mythology is not going to cut it.

DeadScreenSky
07-11-2006, 05:08 PM
Good news if true. The game certainly won't be hurt by not being rushed.

Denis Dyack is a two faced charlatan who had the audacity to blame the performance problems with Too Human on the U3 engine. The same engine dozens of developers are using to great effect on the Xbox 360. I won't even get into his penchant for painting his game storylines as high art, or his comments about how Too Human was going to change the way we think about games.

Denis Dyack needs to shut the fuck up, go back to his "guild" and justify the 80 million dollars that MS gave him, because a shitty, 10 FPS action game with a bullshit Nietsche inspired spin on Norse mythology is not going to cut it.
So...much...bullshit!

Anyway:

They're using a streaming tech that is apparently unusual or even unique. That's why they were having problems with UE3 at E3. It's not clear whether this streaming tech might actually be created by Silicon Knights themselves. (It's also what screwed up the camera, incidentally. Gaming media people have said the camera was great in pre-E3 hands-on demonstrations.)
The budget is not 80 million dollars. That number was apparently made up by Gamespy for that news article way back when, and for some reason some people believed it. Just do the math on how many devs' annual salaries that would equal. Even taking away several million for the engine and similar stuff like dev systems it's still a ridiculous number. It probably includes an unreasonably high advertising budget estimate.
What's the matter with striving to make high art in videogames? Where does all this hate (and it's definitely hate) come from? So they had a bad E3 showing - why are you so offended?

Draft
07-11-2006, 05:10 PM
I tell you what, my boy. Do a search on "Too Human" with the username "Draft."

Then, perhaps, you will understand my hate.

Food Nipple
07-11-2006, 05:12 PM
Denis Dyack is a two faced charlatan who had the audacity to blame the performance problems with Too Human on the U3 engine. The same engine dozens of developers are using to great effect on the Xbox 360.it.

Has this guy done personal injury to you, because you've got quite a vendetta against him. Unless you're invovled with the writting of the U3 engine, I don't understand your gripe with him.

Do you think he's lying about the cause of the framerate issues? Unless you have some serious hands on time with the engine, I don't think you're in any place to judge the veracity of his statement. As for the "dozens" of developers using the engine "to great effect", as far as I know, no games using UE3 are out on the 360, so I don't know where you're pulling this claim from.

Anyways, it's good that the game is being delayed, it obviously needed more time and Gears is already shipping this holiday, so they've got a big flagship title.

Special tip to devs out there: Don't announce your game is part of an epic trilogy until after the first game is sucessful, or else you'll be eating crow like the Advent Rising team.

Cubfan
07-11-2006, 05:23 PM
Daikatana.

Would probably have been even worse if not for delays.

mkelehan
07-11-2006, 05:35 PM
Would probably have been even worse if not for delays.
You beat me to it.

thecrazyd
07-11-2006, 06:48 PM
Would probably have been even worse if not for delays.
I doubt it. If they stuck to the original schedule and didn't change engines, it may have been better.

Bumbuliuz
07-11-2006, 07:10 PM
Im am a bit bummed about this, but if they take the time to refine the game it will be worth it I hope.

Kamalot
07-11-2006, 07:11 PM
I am happy to hear this game is delayed. I would rather Silicon Knights take the time to do it right instead of forcing it out the door prematurely.

Yeti2005
07-11-2006, 07:21 PM
The game is the first in a trilogy. They need to make sure the 1st one is going to wow people or else they can their sequel money goodbye. The story sounds interesting so I'm not at all disappointed by the delay.

Hellstorm
07-11-2006, 07:33 PM
Having played this at E3, it needs work. TONS.

Hellstorm
07-11-2006, 07:36 PM
Didn't David Jaffe tear into Dyack over at GAF. I heard he did.



Denis Dyack is a two faced charlatan who had the audacity to blame the performance problems with Too Human on the U3 engine. The same engine dozens of developers are using to great effect on the Xbox 360. I won't even get into his penchant for painting his game storylines as high art, or his comments about how Too Human was going to change the way we think about games.

Denis Dyack needs to shut the fuck up, go back to his "guild" and justify the 80 million dollars that MS gave him, because a shitty, 10 FPS action game with a bullshit Nietsche inspired spin on Norse mythology is not going to cut it.

Jack B
07-11-2006, 07:45 PM
I even heard Shane Bentenhausen (1up's resident Sony fan) at 1up talk about how the camera worked in Feb, but didn't work in May at E3. Something didn't work in between builds.

I still believe they'll get it right. Eternal Darkness was amazing and I don't believe the camera issues are unsolvable. Microsoft has so many titles coming out this holiday season, that Too Human wouldn't make or break the 360's lineup.

It would have been nice, but the bad press really needs to get turned around with some solid previews. They need to go back to the drawing board. Especially, since this was planned as a Trilogy...

Mike Jones
07-11-2006, 11:10 PM
They're using a streaming tech that is apparently unusual or even unique. That's why they were having problems with UE3 at E3. It's not clear whether this streaming tech might actually be created by Silicon Knights themselves. (It's also what screwed up the camera, incidentally. Gaming media people have said the camera was great in pre-E3 hands-on demonstrations.)
The budget is not 80 million dollars. That number was apparently made up by Gamespy for that news article way back when, and for some reason some people believed it. Just do the math on how many devs' annual salaries that would equal. Even taking away several million for the engine and similar stuff like dev systems it's still a ridiculous number. It probably includes an unreasonably high advertising budget estimate.
What's the matter with striving to make high art in videogames? Where does all this hate (and it's definitely hate) come from? So they had a bad E3 showing - why are you so offended?


Nice attempt at damage control. The game looks like ass. Dyack plans a Trilogy before the first game comes out. What if it sucks? Sounds like a genius to me :)

Jack B
07-11-2006, 11:20 PM
Nice attempt at damage control. The game looks like ass. Dyack plans a Trilogy before the first game comes out. What if it sucks? Sounds like a genius to me :)

You've back and beating on 360 games just like your good old self! :)

It did like bad at E3. Others have commented it looked good in Feb, but bad in May... The graphics, storyline, setting, ease of battle all have gotten good reviews. It was the camera system, that was broken. If they fix the camera, they likely save the game.

Jack Random
07-12-2006, 06:31 AM
Thank god.

Too Human has potential well beyond the turd they showed at E3, hopefully the extra time will help them realize it

Wyrm
07-12-2006, 07:05 AM
I have heard next to nothing about this game and I am really excited about it. It just looks really fucking cool. It just sounds like they shouldn't have shown it at E3. Why bring something that's broken to the most scrutinizing place in the industry? It only ever equals bad press.

HALO 32
07-12-2006, 12:30 PM
but also rember Halo? at E3 2001 it was bad and it played...well...bad, but the time the xbox rolled around in November it was a hit and it played much better!

but thats also without being delayed...

dr_wily
07-12-2006, 06:15 PM
well after EGM ripped a new one in their E3 preview a month after doing a glowing preview is reason enough to fix it all up..