PDA

View Full Version : Sword of the Stars Interview Part 3


Slaughter
07-11-2006, 10:52 AM
Sword of the Stars is getting near it's release, and our final part of the E3 interview is here to whet your appetite. We did have more material, but it was lost in a very bad PC crash unfortunately. You can find the third part of our E3 interview in our E3 2006 section (http://www.strategycore.co.uk/e3/pg/06sots3).

http://www.strategycore.co.uk/forums/uploads/post-1057-1152639283_thumb.jpg (http://www.strategycore.co.uk/forums/index.php?act=Attach&type=post&id=1090) http://www.strategycore.co.uk/forums/uploads/post-1057-1152639292_thumb.jpg (http://www.strategycore.co.uk/forums/index.php?act=Attach&type=post&id=1091) http://www.strategycore.co.uk/forums/uploads/post-1057-1152639310_thumb.jpg (http://www.strategycore.co.uk/forums/index.php?act=Attach&type=post&id=1092) http://www.strategycore.co.uk/forums/uploads/post-1057-1152639325_thumb.jpg (http://www.strategycore.co.uk/forums/index.php?act=Attach&type=post&id=1093)
SC: How many star systems would be in an average size game, and how long would an average game take?
MC: A game could be configured to take from 2 hours to 100 hours. The 3-D star map means that you have a lot of control. We don't have small, medium or large settings. We have a slider which varies the star map from 15 stars up to 360. For instance, you can set up a death match with 5 stars each for three players. That will be over pretty quick. Or you can set up it up so it'll take four hours before we even meet each other. If you want dreadnought battles with the most advanced technology, then you would need to set up a long game.

Goronmon
07-11-2006, 11:45 AM
Wow, this game sounds pretty kickass. Online games where people coming and going don't matter? Sign me up!

GrinR
07-11-2006, 12:33 PM
I hate the art. It's yet another guy who loves manga and tries to draw that way and just ends up making weird looking fish-people. Bleh.

Shogo had the same problem.

YoungAlCapone
07-11-2006, 12:52 PM
I don't really like the art either, it just seems rather uninspired. But as far as the mechanics and gameplay are concerned, it sounds pretty fucking awesome.