Ophelea
06-28-2006, 10:01 AM
Heavy Melody Music, the talented folks working on the sound and music for Neverwinter Nights 2, recently took the time to answer a few questions for GamersInfo.net (http://www.gamersinfo.net/):
GamersInfo.net: How long does it take to finalize the score for a given level/scene/environment for NWN2? Can you walk us through the process? For instance, do the composers play the game without sound and just hum what they think sounds right?
Heavy Melody Music: When composing for a game, it’s important to know each level very well, including its geography, history, creatures, characters and storyline. We’re fans of NWN1, so we had some idea of the lore going into this project, then we consulted the current game’s toolset to get specific about each level. We also took direction from the game’s producers. All of these things combine to tell us what emotions we are going to evoke in the player – whether it’s the foreboding feeling an enemy causes, the intensity of battle, or the thrill of victory.
Check here (http://www.gamersinfo.net/index.php?art/id:1182) for the complete interview!
GamersInfo.net: How long does it take to finalize the score for a given level/scene/environment for NWN2? Can you walk us through the process? For instance, do the composers play the game without sound and just hum what they think sounds right?
Heavy Melody Music: When composing for a game, it’s important to know each level very well, including its geography, history, creatures, characters and storyline. We’re fans of NWN1, so we had some idea of the lore going into this project, then we consulted the current game’s toolset to get specific about each level. We also took direction from the game’s producers. All of these things combine to tell us what emotions we are going to evoke in the player – whether it’s the foreboding feeling an enemy causes, the intensity of battle, or the thrill of victory.
Check here (http://www.gamersinfo.net/index.php?art/id:1182) for the complete interview!