PDA

View Full Version : Neato Battle Lord Interview


Supertongue5000
06-15-2006, 04:41 PM
The RPG Codex (http://www.rpgcodex.com) and Tcancer (http://www.tacticularcancer.com) have done up a joint interview (http://www.tacticularcancer.com/content.php?id=16) with the 1C guys about their upcoming HOMM-like strategy/RPG Battle Lord. Here's a little tidbit.

11. Why turn-based? What are the advantages? Aren't you afraid to alienate mentally challenged people who think that turn-based is too slow and boring?

We have a turn-based mode only in battles and real-time mode on the map. This is our advantage of fully turn-based games – game dynamics outside from the battlefield and serious tactics in combat mode. A turn-based battle can be done more interesting and abundant from the tactical point of view. We are fully aware of the fact that not all gamers like turn-based battles but we always wanted to create a game like that and I really hope that players will appreciate that. At long last there is a possibility to switch the Quick Combat option on and this will eliminate all turn-based actions in the game. All the battles will be handled by the AI.
Good answer.

Supertongue5000
06-15-2006, 06:47 PM
sorry about the tags, things got wacky. Game looks really neat, and King's Bounty is a great game. Highly recommended.

Lutheran
06-16-2006, 02:40 AM
For some reason , I have a hard time playing turn based games. And there is no way that I will let the AI do all the battles as that defeats the purpose of me playing lol.

Supertongue5000
06-16-2006, 09:24 AM
I prefer turn-based games to real-time simply because they move at a much better relaxing pace for me, rather than frantic click-fests most real-time games devolve into. I also think that turn-base offers a lot more tactical options and is generally more accessible. I mean, compare the frantic, archaic combat of Icewind Dale to that of the smooth and straightforwardness of ToEE.

Differn't strokes for differn't folks, I guess.