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Emabulator
02-12-2011, 08:57 AM
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NEW YORK – February 10, 2011 – Paradox Interactive today officially announced Salem, a free-to-play Massively Multiplayer Online (MMO) game based in the harsh world of colonial Salem. The game focuses on crafting and player colonies as players discover the new world in a sandbox like environment. The game is being developed by the team at Seatribe and is scheduled to go live in 2011 on the Paradox Connect platform.

Salem has already garnered a lot of interest from the gaming community since it was previewed behind closed doors to members of the media in late January. Known for its controversial permanent death feature, an essential game mechanic that introduces risk as players progress in the new world, Salem is a fresh twist on the MMO genre giving players control of their towns in the game and introducing frontier justice in the open Player-versus-Player (PvP) environment.

"Salem is a free-to-play MMO game that is going to add something new to the genre with the concept of generations rather than just a single character through the game,” said Tom Söderlund, Project Lead for Paradox Connect. “If your character is killed in the game, and believe me it can be dangerous in Salem, their descendent has the ability to pick up where your character left off. The concept of revenge and towns policing themselves and even sanctioning hits on griefers is going to be a really compelling aspect. We know we’ll see some interesting things when the community finally has a chance to play Salem later this year.”

About Salem
Set in a fantastical New England, Salem offers free form Massively Multiplayer gameplay in a persistent, ever-changing, online world. Players take the roles of intrepid colonists from the Old World seeking to make lives for themselves in the New. The colonists are able to use a unique crafting, farming and building system inspired by 17th century alchemy.

Although Salem takes place in a light-hearted gothic setting with a charming and cute art-style, there is also open Player-versus-Player combat and permanent death. Players will also experience creatures based off actual colonist folklore like Squonks, Hidebehinds and of course witches in an open sand box world.

Features:

Massive Multiplayer Online Role-Playing Game
Persistent and mutable world
Crafting, farming and building
Open PvP combat with permanent death
Free-to-play

Anenome
02-12-2011, 12:14 PM
Wow, really good graphics when that guy was talking in the beginning, but the facial animation is a bit wonky, they need to work on that >_> There seems to be a glitch in his left eyelid which keeps twitching, specially near the end.

Permanent death? >_> Would love to see them pull that off and make it actually work in a way that adds, not subtracts, from the game. Descendants is interesting. Live long enough to reproduce... or else :P

I like the promise of gothic environ and frontierness. Devs really need to not do things like this--show me the game or just go away, really ._.

Witchcraft? <_<;;;

But does it have voxels???