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View Full Version : Alliance: The Silent War Interview


JCalCGM
06-07-2006, 11:59 PM
FiringSquad chats with Windward Mark Interactive's Asi Lang about their upcoming decades long first person shooter Alliance: The Silent War. You can read the interview right here (http://www.firingsquad.com/news/newsarticle.asp?searchid=10606). Here is a snip:

FiringSquad: You are promoting the "what if" senarios in Alliance as one of the big gameplay features. How did this idea come about?

Asi Lang: This really came about from our desire to create the WarStudio- where you could finally pit everything against everything. WWI soldiers against Navy Seals, SWAT teams against Cuban rebels, you name it. In the planning stages, this was very important to us- to allow players to set up their own gameplay configurations and options, so that, for example, one side might have up to 30 people, but be limited only to weaponry produced in Eastern Europe and Asia from 1919 to 1937. The other team would have the opposite selection- only weapons, say, post 1980 and from the West, but be limited in team size to only 5 or 6 people. With over 200 weapons in the WarStudio, it will really allow players to try out any sort of “what-if” scenario they can dream up.

supahfly
06-08-2006, 06:56 AM
Sounds like an interesting concept, hopefully this works out. It would be great to set up a 6 person co-op against a force of 30, could be really great! It would really bring out the essence of teamwork.

torrefaction
06-08-2006, 07:02 AM
Wow, that really sounds like it could be incredibly awesome. 1 to 200, Colonial times for Post-2000 weapons :). (Aren't those the odds the army is shooting for with the Advanced Warfighter concept?)