Varsity
06-06-2006, 07:16 AM
DOD Source's next update will introduce a new objective-based gametype, and the crazy Aussies from Internode flew all the way over to Valve* just to play it**. Engine updates also feature, with the film grain and colour correction effects seen in the Prelude to Victory (http://storefront.steampowered.com/v2/index.php?area=game&AppId=901) video finally making an appearance.
The map that is currently named dod_jagd has a slightly different set of objectives. Dod_jagd is a timed attack-and-defend map, the objectives for the Allies are to protect their targets while the Axis try to destroy them. The Axis have three targets they need to destroy on this map and once again you need to detonate two explosive charges on each one. The major difference between jagd and colmar is the timer. Jagd has a round timer and every time the Axis destroy a target, the round timer adds another 2 minutes of gameplay. This gives a shorter round time if the Allies are dominating - and motivation to the Axis to hurry up and get the target.Read the full preview (http://games.internode.on.net/content.php?mode=reviews&id=29&co=y)
*true
**not true
The map that is currently named dod_jagd has a slightly different set of objectives. Dod_jagd is a timed attack-and-defend map, the objectives for the Allies are to protect their targets while the Axis try to destroy them. The Axis have three targets they need to destroy on this map and once again you need to detonate two explosive charges on each one. The major difference between jagd and colmar is the timer. Jagd has a round timer and every time the Axis destroy a target, the round timer adds another 2 minutes of gameplay. This gives a shorter round time if the Allies are dominating - and motivation to the Axis to hurry up and get the target.Read the full preview (http://games.internode.on.net/content.php?mode=reviews&id=29&co=y)
*true
**not true