RainOfTerror
06-01-2006, 05:28 AM
Rise & Fall: Civilizations at War is a detailed real-time strategy game that lets players completely command one of the four mightiest empires of the ancient world: Greece, Rome, Egypt, and Persia. WorthPlaying (http://www.worthplaying.com) got some hands on time with a near final build, here is a snip :
Perhaps my personal favorite of the new features, though, is the dramatic nature of naval battle. Never before has any RTS captured the intense and chaotic spirit of war on the sea so expertly. With the ability to outfit your ship with any combination of fighters that you see fit, ship-to-ship combat becomes as strategic an affair as land battle. Vessels full of archers send volley after volley into an enemy craft, softening up its defenses as smaller, quicker vessels careen into it and unleash boarding parties to finish it off. In all honesty, the naval aspect of Rise and Fall would be an outstanding strategy game unto itself, even without the inclusion of the land-based game. Check the full Rise & Fall: Civilizations at War preview (http://www.worthplaying.com/article.php?sid=34513) over at WorthPlaying.
Perhaps my personal favorite of the new features, though, is the dramatic nature of naval battle. Never before has any RTS captured the intense and chaotic spirit of war on the sea so expertly. With the ability to outfit your ship with any combination of fighters that you see fit, ship-to-ship combat becomes as strategic an affair as land battle. Vessels full of archers send volley after volley into an enemy craft, softening up its defenses as smaller, quicker vessels careen into it and unleash boarding parties to finish it off. In all honesty, the naval aspect of Rise and Fall would be an outstanding strategy game unto itself, even without the inclusion of the land-based game. Check the full Rise & Fall: Civilizations at War preview (http://www.worthplaying.com/article.php?sid=34513) over at WorthPlaying.