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05-30-2006, 07:32 AM
Work and gaming have been together since the PC entered the business world; It's no coincidence that many older games featured a "boss" key. The authors at The Escapist look at the tenuous relationship between work and play in this week's issue of The Escapist: Office Space (http://www.escapistmagazine.com/issue/47). Articles include:
Simon Abramovitch: Cubicle Vision (http://www.escapistmagazine.com/issue/47/3)
Personal phone calls, smoke breaks, email, instant messaging ... there are many ways that office workers fill their lunches and breaks every day. Simon Abramovitch explores why gaming is often not an option.
Richard Aihoshi: All Work and No Play? (http://www.escapistmagazine.com/issue/47/7)
What does it mean when the line between work and play becomes hazy, or even disappears altogether? When play becomes work, can it still be play too? Richard Aihoshi looks at 'fulltime' gamers.
Corvus Elrod: All Play and No Work, A Speculative Fiction (http://www.escapistmagazine.com/issue/47/11)
"As she did every Monday morning, she thought about the stories her mother told of her days as a loan officer. She knew if her job today was anything like Mom's, she wouldn't be so successful." Corvus Elrod takes a speculative look at the future world of gamers.
Cat Rambo: Sponsored by Microsoft and Apple (http://www.escapistmagazine.com/issue/47/13)
Many gamers, especially online gamers, tend to keep a wall between their 'real' and 'gaming' lives, but that's not always the case. Cat Rambo discusses how the administrators of Armageddon have found their game-developing hobby affecting their professional lives, and vice versa.
Simon Abramovitch: Cubicle Vision (http://www.escapistmagazine.com/issue/47/3)
Personal phone calls, smoke breaks, email, instant messaging ... there are many ways that office workers fill their lunches and breaks every day. Simon Abramovitch explores why gaming is often not an option.
Richard Aihoshi: All Work and No Play? (http://www.escapistmagazine.com/issue/47/7)
What does it mean when the line between work and play becomes hazy, or even disappears altogether? When play becomes work, can it still be play too? Richard Aihoshi looks at 'fulltime' gamers.
Corvus Elrod: All Play and No Work, A Speculative Fiction (http://www.escapistmagazine.com/issue/47/11)
"As she did every Monday morning, she thought about the stories her mother told of her days as a loan officer. She knew if her job today was anything like Mom's, she wouldn't be so successful." Corvus Elrod takes a speculative look at the future world of gamers.
Cat Rambo: Sponsored by Microsoft and Apple (http://www.escapistmagazine.com/issue/47/13)
Many gamers, especially online gamers, tend to keep a wall between their 'real' and 'gaming' lives, but that's not always the case. Cat Rambo discusses how the administrators of Armageddon have found their game-developing hobby affecting their professional lives, and vice versa.