JCalCGM
05-29-2006, 07:56 AM
FiringSquad (http://firingsquad.com/) has an interview (http://firingsquad.com/news/newsarticle.asp?searchid=10455) with Introversion's Chris Delay, the creator of Uplink and Darwinia, talks about their upcoming multiplayer oriented nuclear war strategy-action game Defcon.
Here is a snip:
FiringSquad: How did the idea for Defcon come about?
Chris Delay: The inspiration for Defcon was primarily the 1983 film, Wargames, firstly because it’s a great movie – one of those movies I loved when I was a child. The hacking elements became one of the big inspirations for Uplink. In fact two of my favorite childhood movies were Wargames and Tron, which probably explains quite a lot.
Watching the movie it dawned on me that there was a really cool game idea in that movie, and that nobody had really attempted it. There are some games which successfully simulate warfare across the world but they tend to be too heavily strategic (e.g. turn based and stat heavy). I wanted to see a game that looked like the movie, with vector-lined soviet subs closing in on your coastline. Most of all I wanted to recreate that tension and paranoia.
Here is a snip:
FiringSquad: How did the idea for Defcon come about?
Chris Delay: The inspiration for Defcon was primarily the 1983 film, Wargames, firstly because it’s a great movie – one of those movies I loved when I was a child. The hacking elements became one of the big inspirations for Uplink. In fact two of my favorite childhood movies were Wargames and Tron, which probably explains quite a lot.
Watching the movie it dawned on me that there was a really cool game idea in that movie, and that nobody had really attempted it. There are some games which successfully simulate warfare across the world but they tend to be too heavily strategic (e.g. turn based and stat heavy). I wanted to see a game that looked like the movie, with vector-lined soviet subs closing in on your coastline. Most of all I wanted to recreate that tension and paranoia.