JamieSI
05-24-2006, 03:43 AM
Strategy Informer (http://www.strategyinformer.com/) managed to have a chat with Iain McNeil, development director at Slitherine Software. This time we talked about the newly announced Arena : Warriors! We learned that there will be a multiplayer side to the game and that the release date is set for 2007. Here's a snippet:
Strategy Informer: What can you tell us about the graphical and physics features?
Iain McNeil: First impressions count for so much so we know Arena : Warriors has to be something that makes people go "Wow that looks cool" and this is what we're working towards. As we're a small team we're considering outsourcing some of the tasks to allow us to compete with the big guys. Right now we're working on the engine & effects such as lighting, specularity, glow, bump mapping etc. When we showed it at E3 some people were already saying it looks really cool and we've got a lot of improvements yet to make so are pretty confident.
You can check out more from this interview by heading here (http://www.strategyinformer.com/pc/arenawarriors/interview.html).
This game also has a 3D Quest Map, do you think company's are taking it from BFME2, or is it just a cool feature?
Strategy Informer: What can you tell us about the graphical and physics features?
Iain McNeil: First impressions count for so much so we know Arena : Warriors has to be something that makes people go "Wow that looks cool" and this is what we're working towards. As we're a small team we're considering outsourcing some of the tasks to allow us to compete with the big guys. Right now we're working on the engine & effects such as lighting, specularity, glow, bump mapping etc. When we showed it at E3 some people were already saying it looks really cool and we've got a lot of improvements yet to make so are pretty confident.
You can check out more from this interview by heading here (http://www.strategyinformer.com/pc/arenawarriors/interview.html).
This game also has a 3D Quest Map, do you think company's are taking it from BFME2, or is it just a cool feature?