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Evil Avatar
11-25-2010, 10:03 PM
I logged in today to find that the starting city for the Undead had totally changed.

Anyone else playing? It was fun to give it a go and my Son is totally wanting to jump in and play.

lockwoodx
11-25-2010, 10:31 PM
Not currently playing but I'm eager to hear what others impressions are.

pwnophobia
11-26-2010, 07:05 AM
I've been sober for two years, I won't jump back in!

Sarconix
11-26-2010, 07:35 AM
They removed the Battle for the Undercity quest series that was introduced in WOTLK. I am quite annoyed by this because:


Apparently is it one of the best quest series in the game.
I was just about to start it (in my quest log) when they patched it out.
No official warning that this was going to happen.

Mojopin
11-26-2010, 07:54 AM
They removed the Battle for the Undercity quest series that was introduced in WOTLK. I am quite annoyed...
[/LIST]

I have to say, that was one amazing quest. I think the reason why everyone liked it so much though was because you got to see Thrall just go in and pwn everything. Plus there was an amazing buff that you recieved that boosted your DPS in an extreme way. Did it on my Death Knight and my AoEs were tearing EVERYTHING up. It was quite orgasmic... for WoW.

PopoWRX
11-26-2010, 08:28 AM
I logged in today to find that the starting city for the Undead had totally changed.

Anyone else playing? It was fun to give it a go and my Son is totally wanting to jump in and play.

I've been back for a month or two now. Ogrimmar has seen the biggest face lift but the biggest quest revamp seems to have happened for the Undead. Of course, once you get to the other zones you will notice huge changes, like Thousand Needles (which is flooded now) for instance.

Ozena
11-26-2010, 09:15 AM
I don't play WoW, so forgive my ignorance, but I'm curious . . . if you're a player who's not on Cataclysm, how does the game work? Is one essentially cut off from those who are on the most "up to date" game? What about players who want to access the whole story from "vanilla" WarCraft through to Cataclysm?

Sarconix
11-26-2010, 09:39 AM
The remade "old world" zones are already available, for everyone. You won't have access to the new races or entirely new zones.

As for story... the WoW site has a lore section that should get you up to speed, and you can watch the WarCraft III cinematics at YouTube.

halfbent
11-26-2010, 05:37 PM
The quest reworks in the vanilla zones have been really impressive so far. They've incorporated everything good that has come in the patches and expansion since and breathed MUCH needed life into a very stale/boring grind through those early levels.

Evil Avatar
11-26-2010, 05:39 PM
The remade "old world" zones are already available, for everyone. You won't have access to the new races or entirely new zones.

As for story... the WoW site has a lore section that should get you up to speed, and you can watch the WarCraft III cinematics at YouTube.

I watched the intro movie that loaded up after the game patched. Some big Dragon attacked the world. Do I need to know anything else?

Major Scud
11-26-2010, 08:45 PM
I started playing again, I'm not looking forward to the supposedly harder instances that will be coming in cataclysm. I enjoyed the fun and easier instances of WOTLK.

Sarconix
11-27-2010, 02:15 AM
I watched the intro movie that loaded up after the game patched. Some big Dragon attacked the world. Do I need to know anything else?

Pretty much. For all the effort the Blizzard puts into lore and such, they do a lousy job of explaining things in the game. You need to read online or the novels to really get the background. It also doesn't hurt to have played all the prior games (e.g. Deathwing is from WarCraft 2, apparently). All in all, kind of a pain to get up to speed.

I basically use WoW as a $15/mo chat channel to keep in touch with a friend who spends most of his gaming time there. The "game" part is a bonus, but I can still wish they did a better job with in-game story. Oh, and cutting out one of the major "story" quests (see comment above) doesn't help.

This part is kind of fun: go do the "The Day Deathwing Came" quests in the Badlands.

Mav
11-27-2010, 06:21 PM
They removed the Battle for the Undercity quest series that was introduced in WOTLK. I am quite annoyed by this because:


Apparently is it one of the best quest series in the game.
I was just about to start it (in my quest log) when they patched it out.
No official warning that this was going to happen.


It was redundante at that point. Since Silvanas is basically on the verge of a civil war with the Horde, now that she can make Valkry I doubt that was a major issue anymore. They did say a lot of quests were going to be removed. They pretty much redid the majority of all quests in the game. In addition to adding like, 3000 new quests to the "old world" (i.e. not Outlands not Northrend), a lot of quests were simply removed from the game.

There was a bit of a mad dash in the days leading up to patch 4.0.3a that had The Shattering. People trying to get in last minute achievements that would be gone, or items that would be gone (i.e. ZG mounts).

There were a lot of changes. Most for the good. Though I gotta say not having portals in Dal or Shat anymore sucks, a lot. I rebound to IF just so I had ease of access to the AH and such.

Sarconix
11-27-2010, 08:29 PM
I thought the missing portals was a glitch. That's permanent? Where was that mentioned? (not in the patch notes)

caenelgren
11-27-2010, 09:06 PM
I thought the missing portals was a glitch. That's permanent? Where was that mentioned? (not in the patch notes)

All over the forums/fan sites. I agree, it's pretty horrible when big stuff like this isn't even in the official patch notes.

Battle for Undercity was removed because like a lot of other quests it wouldn't make anymore sense as is what with how the story has changed, architecture has changed, major characters (such as Thrall) have changed... but then they admit that most of the expansions don't make sense due to the "time warp" anyway so it's really hit or miss as to how they decide what needs to be done. By time warp I mean the fact that now new players start post-Shattering, then around lvl 60-70 everything you've heard about the Shattering is put on hold so you can fight Illidan in Outland, then again put on hold so you can fight the Lich King around lvl 70-80, then back to the Shattering... Guess that technically means Deathwing is persistent to the world of Azeroth for quite awhile for a character going from 1 to 85.

Anenome
11-27-2010, 11:55 PM
It's a shame to see the old quests destroyed :( I wish they had phased things so that you could still access old quests at low level, or had a choice to go old-lore/new-lore with a new character, which would eventually find itself in old-lore upon reaching level cap.

Would've been a pain for them, but no one says I have to be reasonable while wishing :P

brandonjclark
12-03-2010, 06:47 PM
It's a shame to see the old quests destroyed :(

Actually, although I'm not a HUGE fan of Wow (which makes my view admittedly less worthy), I think moving beyond the old quests permanantly was a good idea. It kind of makes people think "man, maybe I'll have to get in on the next game right from the start" since it's more of an living, evolving world.

WastelandDan
12-16-2010, 07:44 AM
I've been clean and sober for over a year now. Is it worth diving back in?

Mav
12-18-2010, 04:25 PM
I've been clean and sober for over a year now. Is it worth diving back in?

6 Words;

High Society Werewolves Wearing Top Hats

tl:dr version; Yes

Reverend Meta
12-18-2010, 05:40 PM
I got back in after a few years of sobriety.

Feels good man.

Sensei-X
12-18-2010, 07:32 PM
6 Words;

High Society Werewolves Wearing Top Hats

tl:dr version; Yes

And no sparkly vampires in sight. :p

http://img222.imageshack.us/img222/315/1120736466d97cpl.jpg (http://img222.imageshack.us/i/1120736466d97cpl.jpg/)

lockwoodx
12-22-2010, 07:44 PM
I need to catch up on Penny Arcade. Damn steam for removing them from the main page.

lockwoodx
01-08-2011, 11:20 AM
So I decided to play a little today and of course funny shit is bound to happen. I'm dicking around, breaking CC and being a joyful ass to my guild mates. When they start to rib me about it and not believe I use to do this shit hardcore, that's when I decided to turn things up to 11 and school them about it. I even made a poster for them in-case they forget. ;)

http://img26.imageshack.us/img26/4166/wowscrnshot010811120708.jpg

Suicidal ShiZuru
01-08-2011, 11:33 AM
It was fun to give it a go and my Son is totally wanting to jump in and play.

A large part of why I will never look back at WoW.

lockwood... Locks are dps ezmode... Are you gonna school them on survival as a prot pally next?

lockwoodx
01-08-2011, 11:39 AM
A large part of why I will never look back at WoW.

lockwood... Locks are dps ezmode...

http://img535.imageshack.us/img535/7094/tumblrlcfbzbailp1qf4vvh.gif

Everyone's a Lock hater because we dress the best and put our drinks directly on the furniture. ;)

Chimpbot
01-08-2011, 11:50 AM
I'm back in the saddle, but I'm taking it easy this time around. I was pretty hardcore during BC, what with raiding almost every night and staying within the top three on the dps chart...
I sat out of WotLK, though. I had just recently started a new job when it hit, which had a 52 hour minimum requirement; I quickly realized I simply couldn't keep up.

I do miss being the only raiding Enhancement Shaman in the guild, though. I managed to defy the odds by topping or nearly topping the dps charts, despite the general opinion that Elemental was the stronger damage tree.
Fuck that. I made locks look like chumps. Storm Strike 4tehwinz.

Suicidal ShiZuru
01-08-2011, 11:52 AM
I do miss being the only raiding Enhancement Shaman in the guild, though. I managed to defy the odds by topping or nearly topping the dps charts, despite the general opinion that Elemental was the stronger damage tree.
Fuck that. I made locks look like chumps. Storm Strike 4tehwinz.

FUCK YEAH! Enhancement Shamans are a rare but powerful breed. Topping dps charts and regularly saving peoples asses when the restos or priests were screwing up was badass.

lockwoodx
01-08-2011, 11:56 AM
I forgot the best part. Septictank is in my guild so he won't live this one down for a while.

http://img211.imageshack.us/img211/4578/newbitmapimage13.png

Anenome
01-08-2011, 04:25 PM
FUCK YEAH! Enhancement Shamans are a rare but powerful breed. Topping dps charts and regularly saving peoples asses when the restos or priests were screwing up was badass.
Man, I loved my enhance-shammy alt :) My raid was surprised when I'd top the DPS charts basically in blues and a few craft epics, and the very few drops I got on weak raids we did for fun with alts.

I could never get into ranged dps. Just didn't feel satisfying for me somehow. So, this was one of the few DPS classes that really clicked with me.

Grumsh
01-12-2011, 03:06 PM
My wife and I plunged back in also. Decided to reroll Goblins on Silverhand (we had Toons already there, and I am letting my Toons on Hyjal rot for now). So far she is enjoying the Warlock and I am liking the Hunter changes. The Goblin story-line definitly had the humor factor turned up.

Grumsh
01-15-2011, 08:47 AM
Firstly, Lockwood what UI is letting you have those oversized buff/debuff timers (sorry curse has half a bajillion add-ons hard to sift through the ones that are not teh suxxorz)?

Secondly, the tale of Sheksy and Kassanova the goblins has actually been quite humorous. For those of us who have seen the end game and/or just don't feel like blazing trails to get to the raid scene again really are in for a special treat.

Blizzard has really turned up the humor factor this expansion for anyone who isn't ADHD and is willing to read occasionally. Example quests are the possessed goblin digging machine, during the simple quick quest you summon a goblin priest who arrives on a ray of light in full catholic garb, jumps on the tractor tools in hands, and shouts "The power of tools compels you! THE POWER TOOLS COMPEL YOU!". All the while the machine is going haywire, turning its head around in circles, spitting out goop, and trying to run you over. I was laughing so hard at the Excorcist referance I almsot didn't want to complete the quest.

The entire goblin newbie questline is you basically becoming a goblin crime lord through extortion, strongarming, and various tactics such as literally running over the competition with your jazzy goblin rocket car.

There is variety in the basic fetch quests even. For instance the bank heist actually requires you to use certain tools in a certain random order to crack the safe (no its not hard at all, the point is it's adding variety to what could have been another lame assed fetch quest).

Thats the thing with Cataclysm that has me having fun again, granted you cannot change the basic underlying mechanics of MMO's but you sure can spice things up and Blizzard has done exactly that.

lockwoodx
01-15-2011, 08:51 AM
That's just good ole Dotimer. Been around forever and lets you keep track of your cooldowns. My UI is a mess atm because I'm only playing on a casual basis. I vowed if I ever went back to WoW for any reason I wouldn't let it mess with real life, so I turn down a raid invite about every other night for a hockey game or friends lol.

edit - BTW Grumsh I thought all the new content was great too, until I was finished with it in 4 days of casual play. Not worth the price of the box or subscription fee.

edit - Raids do NOT count as new content because even Blizzard admits only 4% of their millions of players get to see end game.

edit - Final nail in the coffin is typical Blizzard policy and the business model of fucking over some of your customers so they become jealous of the others and hang on until they are eventually buffed or out of spite just to see another class get rawdoged in the cornhole by blizzard devs. Locks are losing 1500-2000 DPS across all 3 talent trees because self healing is too powerful in pvp, and a clunky rotation mechanic slapped onto a talent was mandatory for all 3 trees and blizz doesn't like forcing players into anything oh no... so they are just removing the talent, which made up 1500-2000 of our dps.

Same old blizzard, can't get their heads out of their asses to balance a game. Cata is already completely changed since it launched. Shame on me for thinking I might get to enjoy what I paid for before it's taken away. That's the Blizzard way.

Grumsh
01-15-2011, 09:10 AM
That's just good ole Dotimer. Been around forever and lets you keep track of your cooldowns. My UI is a mess atm because I'm only playing on a casual basis. I vowed if I ever went back to WoW for any reason I wouldn't let it mess with real life, so I turn down a raid invite about every other night for a hockey game or friends lol.

edit - BTW Grumsh I thought all the new content was great too, until I was finished with it in 4 days of casual play. Not worth the price of the box or subscription fee.

edit - Raids do NOT count as new content because even Blizzard admits only 4% of their millions of players get to see end game.

Thanks, i'll have to DL that addon for my wifes Warlock. I am forcing myself to take it slowly, making sure I hit all the relevant instances for my level (almost 25 now). Thanks to MS I am now apparently an achievement whore that is slowing me down some too. Grey questing (the new Azshara goblin quests (see exorcist example) are fun, the "steal the power logger and kill the elite tree" quest-line was kinda fun too now that I think about it.

Which brings me to my only complaint so far, it appears they redid the world, but not the dungeons. Not a big deal, but wailing caverns was a major let down when I first entered expecting a whole new zone.

I do not see me even close to the raid game until either I A: claw my eyes out from having to redo Burning Crusade, and just go back to my old raid druid, or B: level my goblin hunter to 85. I see that being 2 months from now.

lockwoodx
01-15-2011, 09:11 AM
The blizzard development model for balancing the World of Warcraft goes like this:

Each class is represented by a toddler sitting on a play mat. The blizzard dev walks over to a toy chest and hands each of the toddlers an equal but different looking toy. The toddler who seems to be having the most fun with their toy becomes the envy of the others and 1 by 1 the other toddlers stop playing with their toys and begin to cry.

As soon as the dev hears the crying he gets up and takes away the popular toy and replaces it with a dull toy until the crying stops. Eventually the toddlers begin to cry again until another toy is removed and eventually all of the toys are dull. Some of the toddlers are better than the others, and they raid the toy box for more shiny toys, which starts more crying, and those toys are replaced with dull ones. If a toddler can easily take a toy away from another toddler, the bully's toy is taken away. Only RMP toddlers are allowed to take toys away from the other children.

Eventually all the toys become dull and the toddlers begin to nap. The dev takes this time to replace the toy box with an entire new one, and bill the parents the cost of an expansion.

lockwoodx
01-15-2011, 09:12 AM
Thanks, i'll have to DL that addon for my wifes Warlock. I am forcing myself to take it slowly, making sure I hit all the relevant instances for my level (almost 25 now). Thanks to MS I am now apparently an achievement whore that is slowing me down some too. Grey questing (the new Azshara goblin quests (see exorcist example) are fun, the "steal the power logger and kill the elite tree" quest-line was kinda fun too now that I think about it.

Which brings me to my only complaint so far, it appears they redid the world, but not the dungeons. Not a big deal, but wailing caverns was a major let down when I first entered expecting a whole new zone.

I do not see me even close to the raid game until either I A: claw my eyes out from having to redo Burning Crusade, and just go back to my old raid druid, or B: level my goblin hunter to 85. I see that being 2 months from now.

They redid some of the dungeons but you can't use the random finder to go to them until you've visited them in person. Blackrock caverns, deadmines, and shadowfang keep await you.

Grumsh
01-15-2011, 10:54 AM
They redid some of the dungeons but you can't use the random finder to go to them until you've visited them in person. Blackrock caverns, deadmines, and shadowfang keep await you.

Good to hear that I have some new experiences to look forward to. I actually had hopes that BRD would change since they redid ... (zone where crossroads is, I keep wanting to call it badlands but know thats not it). It's a long instance but you get tons of cloth to work first aid from all the Quillmane Boarmen and it's on the list tonite to clear.

Reference WoW class balancing, I know a lot of people get frustrated with it, but as someone who played EQ1 and EQ2, where they coined the term "Flavor of the month" class, WoW actually seems fairly well balanced and kept that way. EQ was terrible your class literally went from decent to broken almost on a monthly basis. Fun memories the time they broke warriors (THE tanking class) so they could not hold aggro period. It was so bad that there was a serverwide warrior sit out. Every single warrior on every server camped in the Nexus and refused to group. It took a couple hours of that for a server reset and a patch. Necro's soloing Raid mobs. Monks outtanking warriors. Shadowknights becoming the highest DPS class. Let's not forget the Beastlord Fiasco /facepalm. In all fairness Blizzard does a decent job, only game I think is more balanced is Runes of Magic.

Anenome
01-15-2011, 12:18 PM
I believe the balance problems are a structural weakness in WoW that another dev could exploit. But for the life of me I can't figure out a system that would create perfect parity no matter what and still allow diversity. Probably not possible.

Grumsh
01-15-2011, 01:34 PM
I believe the balance problems are a structural weakness in WoW that another dev could exploit. But for the life of me I can't figure out a system that would create perfect parity no matter what and still allow diversity. Probably not possible.

I do not believe it is possible in a miltiple aspect MMO. I am sure an MMO that only had PvE or only PvP or only Raid or on Solo or only Group content could balance, but parity in a game that incorporates all the above? I think it would be a journey of near futility (not impossible just not worth it).

stalazon
01-15-2011, 02:59 PM
I do not believe it is possible in a miltiple aspect MMO. I am sure an MMO that only had PvE or only PvP or only Raid or on Solo or only Group content could balance, but parity in a game that incorporates all the above? I think it would be a journey of near futility (not impossible just not worth it).

I never understood why they (and other MMO developers) don't simply make two rule-sets. One for PvP, one for PvE. That way any changes to one rule set doesn't completely fuck the class in the other environment.

Anenome
01-15-2011, 04:22 PM
Instead of two rule-sets, they created two armor sets with diff stats, one for pvp one for pve. Same outcome as two rule-sets, just different means.

Grumsh
01-17-2011, 01:09 PM
Instead of two rule-sets, they created two armor sets with diff stats, one for pvp one for pve. Same outcome as two rule-sets, just different means.

Except that doesn't work when it comes to player abilities. Rogue stun is a great example, in PvE who cares if you can chain lock down a mob. Yet do that in PvP and you have some peeved off players.

You basically do need 2 rule sets in reguards to abilities. That way you can have your toon be fun in PvP and PvE, yet no company has done so.. yet.

Anenome
01-17-2011, 03:40 PM
Enhance shammies are fish in a barrel to bastard stunlock rogues, gawd I hate that >:

Grumsh
01-17-2011, 04:22 PM
Another example of annoyance is how Paladin's used to be able to "turtle". Basically they could raise there survivability to obscene levels, while whittling down your hitpoints ever... sooo.... sloowwwwwlllyyy. It was so bad that at one point people just would avoid Paladins in fights, where to do otherwise was to invite true death by boredom.

Anyone remember how druids at one point were the absolute kings of Capture The Flag Battlegrounds?

I bet we could all make this a 40 page thread full of "remember when X class could do Y in Z situations, but was sucky at ABC?" in a amtter of hours if we really tried.

Anenome
01-17-2011, 04:35 PM
My main was a paladin. One time I ended up in 2v2 as prot, and my partner disconnected as the battle entered.

I thought I was doomed for sure, so many classes can destroy me. The trick was hoping they'd assume I was the healer and try to focus me down. Which largely failed 'cause I had 13k hp :P Though ranged was still pretty effective.

Anyway, the match ended up being two rogues. I laughed my head off as they kept me stunlocked and still killed themselves on my thorn aura or w/e :P

So, I got my revenge for my shammy. Just, the shammy is actually supposed to be pvp competitive, was my pvp charrie, and their weakness against stunlock was absolutely imbalanced. A rogue could take you from 100% to zero without taking damage and you had a half second window every six seconds to get off a very specific totem which might save you, but in practice 99% of shammies simply died >:

PopoWRX
01-17-2011, 04:49 PM
My main was a paladin. One time I ended up in 2v2 as prot, and my partner disconnected as the battle entered.

I thought I was doomed for sure, so many classes can destroy me. The trick was hoping they'd assume I was the healer and try to focus me down. Which largely failed 'cause I had 13k hp :P Though ranged was still pretty effective.

Anyway, the match ended up being two rogues. I laughed my head off as they kept me stunlocked and still killed themselves on my thorn aura or w/e :P

So, I got my revenge for my shammy. Just, the shammy is actually supposed to be pvp competitive, was my pvp charrie, and their weakness against stunlock was absolutely imbalanced. A rogue could take you from 100% to zero without taking damage and you had a half second window every six seconds to get off a very specific totem which might save you, but in practice 99% of shammies simply died >:

Pretty crazy how far HP pools have gotten. My priest is sitting at 107K Hp with Fort.

And yet mobs hit so dam hard. In Wrath I use to be able to just round mobs up and ae them to death. Now, I can barely handle 3 mobs.

Anenome
01-17-2011, 06:05 PM
Pretty crazy how far HP pools have gotten. My priest is sitting at 107K Hp with Fort.

And yet mobs hit so dam hard. In Wrath I use to be able to just round mobs up and ae them to death. Now, I can barely handle 3 mobs.
...@_@ wait what? What the fuck? That's a typo, right? There's no way modern WoW has people at 107k hp. What are tanks at, 250k? You have got to be pulling my leg.

Grumsh
01-17-2011, 07:42 PM
No joke Anenome, Cataclysm had to do some major things to redo the end game (healing had turned easy mode in Wrath from what I am told). To fix this at lvl 85 Warlocks have about 115k hps, Druids about 110k, Tanks about 135-140k. The change is that healing is a LOT tricker now bad healers go OOM and wipe raids and dungeons. Kind of challenging again.. for now.

Anenome
01-17-2011, 08:04 PM
Tanks should have proportionally much more HP than that, wth? Should be nearly double the clothies base, and even more raided up. Or did they give tanks a lot more DPS ability to compensate.

pwnophobia
01-18-2011, 05:23 AM
97K HP in really shitty PVE gear specced as destro:
(http://us.battle.net/wow/en/character/shadowmoon/locklolol/simple)

I have ~107k in my really shitty PVP gear specced as demo.

I have maybe 2 hours /played at 85 ;P.


Healing has been completely re-worked and is no longer face roll easy. A long those lines, PVP is no longer about super burst DPS and is more a sustained fight. Cata heroics are VERY hard and the regular dungeons don't give much either.

Anenome
01-18-2011, 01:56 PM
Must be fun to go back to old raids and melt face with numbers like that, sheesh.

Grumsh
01-19-2011, 10:53 AM
97K HP in really shitty PVE gear specced as destro:
(http://us.battle.net/wow/en/character/shadowmoon/locklolol/simple)

I have ~107k in my really shitty PVP gear specced as demo.

I have maybe 2 hours /played at 85 ;P.


Healing has been completely re-worked and is no longer face roll easy. A long those lines, PVP is no longer about super burst DPS and is more a sustained fight. Cata heroics are VERY hard and the regular dungeons don't give much either.

What Pwn said, and too add I was really just putting up stats of people who havent cleared the end-game yet. I have actually seen a Tank with 157k hps. Although Anenome don't forget WoW actually made mitigation matter, cloth wearers get absolutely trounced hard when hit, while Plate Wearers can actually take a few hits before I even need to tap a heal key.

Also I REALLY like the fact that 10 man and 25 man raids drop the exact same loot, just in different quantities. Why this wasn't done ages ago is beyond me. I would rather get 9 people with a brain together instead of 24 people which raises the chance of the idiot factor exponentially.

alldaygamer
01-24-2011, 01:11 PM
What Pwn said, and too add I was really just putting up stats of people who havent cleared the end-game yet. I have actually seen a Tank with 157k hps. Although Anenome don't forget WoW actually made mitigation matter, cloth wearers get absolutely trounced hard when hit, while Plate Wearers can actually take a few hits before I even need to tap a heal key.

Also I REALLY like the fact that 10 man and 25 man raids drop the exact same loot, just in different quantities. Why this wasn't done ages ago is beyond me. I would rather get 9 people with a brain together instead of 24 people which raises the chance of the idiot factor exponentially.

157 hp is actually lowish these days for a Cata geared tank, I can only imagine where classes will stand for the last tier, tanks should hit 300k easily.

Anenome
01-24-2011, 09:05 PM
tanks should hit 300k easily
That's more like it.

For a game that started out with weapons and armor giving +1 this or +2 that, the jump to Burning Crusade with its massive stat inflation was incredible, completely invalidating all armor previous. I remember buying a green helm of strength at 61 with like 90 strength on it, that was unheard of.

Now we're two expansions past that, and each time they've had to make the new expansions green armor so much better as to invalidate everything earned in the previous expansion.

So, my point is, at this rate, we'll have characters will literally over a million hp within two expansion >_>

I never thought it woulda been the stats that made WoW jump the shark, but that seems to be where it's headed.

How could they deal with this? Maybe by evolving or rounding damage to the nearest thousand >_> Everything with a 'k' behind it >_>

Grumsh
01-25-2011, 04:31 PM
That's more like it.

For a game that started out with weapons and armor giving +1 this or +2 that, the jump to Burning Crusade with its massive stat inflation was incredible, completely invalidating all armor previous. I remember buying a green helm of strength at 61 with like 90 strength on it, that was unheard of.

Now we're two expansions past that, and each time they've had to make the new expansions green armor so much better as to invalidate everything earned in the previous expansion.

So, my point is, at this rate, we'll have characters will literally over a million hp within two expansion >_>

I never thought it woulda been the stats that made WoW jump the shark, but that seems to be where it's headed.

How could they deal with this? Maybe by evolving or rounding damage to the nearest thousand >_> Everything with a 'k' behind it >_>

Power creep is what eventually kills all MMO's for its playerbase. No MMO has figured out how to avoid this and I think it is a healthy thing. Once the power gets to a certain level the game is getting pretty moldy around the edges and in need of being put out to pasture anyways. See EQ1 for a good example.

Anenome
01-25-2011, 11:50 PM
To be fair, you'd need millions of HP to be able to take on Kil'Jaeden >_>

Mr. Lake
01-26-2011, 01:25 AM
I cant wait for my mage to hit this in two years:

HP: 4107k
Mana: 2998k
Armor: 181k
SP: 858k
Res: 1021k
DPS: 972k

Anenome
01-26-2011, 01:40 AM
Aww, all that and you're still not doing over 1 million dps? fail.

Someone should plot the stat inflation we've seen after each expansion in order to achieve a realistic idea of where we'll actually be in two expansions :P

Grumsh
01-26-2011, 01:21 PM
Aww, all that and you're still not doing over 1 million dps? fail.

Someone should plot the stat inflation we've seen after each expansion in order to achieve a realistic idea of where we'll actually be in two expansions :P

Bold emphasis mine, answer, playing Codename:Titan.

pwnophobia
01-26-2011, 01:36 PM
The jump in stats worked for this expansion because they rounded everything off and didn't make spells do ridiculous damage. Now most everything is a slow battle of cooldowns and control.

The next expansion? It won't work quite as well....but I don't see people leaving this game any time soon.

Mr. Lake
01-26-2011, 02:14 PM
Aww, all that and you're still not doing over 1 million dps? fail.

The trade off is I can now CC 16 mobs at once. =P

Anenome
01-26-2011, 02:26 PM
The trade off is I can now CC 16 mobs at once. =P
>_> really? what, as a frost mage?

lockwoodx
01-26-2011, 02:48 PM
The jump in stats worked for this expansion because they rounded everything off and didn't make spells do ridiculous damage.

40k drain soul ticks in my sleep. 56k chaos bolts when the stars align. Demo aoe is up to 80k damage on BoT trash pre-nerf. lol spells are through the roof son. The jump in stats is an absolute failure so far or they would not be redesigning entire classes and their spell coefficients. Mastery isn't wanted, haste is still too good, you can never have enough crit, and you can be 5% off your hit now and be just fine. Total bedlam and people honestly don't even know how to gear anymore. They just slap anything on and wonder why they fail at random regulars, where on the other extreme people who know how to reforge properly are ignoring heroics because the loot isn't worth it compared to reforging archy and raid trash drops.

Caster's BiS weapons come from archaeology. How fucked up is that? lol

Anenome
01-26-2011, 02:50 PM
hit was never a sexy stat anyway, it's virtually invisible. I'd rather see crit brought up.

Mr. Lake
01-26-2011, 03:57 PM
>_> really? what, as a frost mage?
Nope, arcane has a new spell called "Arcane Herd" which is a mass sheep AoE (although I hear in the new 4th spec they added - Electric Mage - you can stun 20 mobs at once and applies static cling).

Reverend Meta
01-26-2011, 04:23 PM
4th spec they added? are you joking or is this serious?

And if you really want to see some fun numbers, run Recount after a big fight with lots of trash and look at the Tank's DPS.

Anenome
01-26-2011, 08:32 PM
Haha, that sounds hilarious. Though, what's that about a 4th spec? You can't be serious. I can't imagine the amount of work it would be to add a 4th spec to all the classes o_O?

Mr. Lake
01-26-2011, 09:43 PM
Haha, that sounds hilarious. Though, what's that about a 4th spec? You can't be serious. I can't imagine the amount of work it would be to add a 4th spec to all the classes o_O?

I had just assumed we were joking since my stat numbers from 2 years in the future were so bogus. But if you think it's really that hard to make a forth spec for every class then... BOOM, I just did.


Hunters now have BeastMaster as a tanking spec, and the new class allows for control of packs of animals called "Pride Leader".
Rogues can now specialize in healing party members during combat with a "Strategist" spec.
Shamans can ascend just like Twilight Hammer cultists and become an elemental tank, with emphasis on earth and fire traits.
Druids have both feral forms split into their own specs, DPS and Tanking.
Pallies get a high damage, low protection spec called "Martyr", which is mostly a PvP/DPS spec. Fewer judgements and more brute force attacks.
Warriors now have a spec that has more buffs with longer durations and act as support DPS for non-boss enemies.
Warlocks get "Hypocracy", where they specialize in forbidden healing magic that has temporary "side effect" buffs.
Mages now have "Electric" spec, where they do greater damage to non-living monsters (requires a reclassification of "machine" mobs) and accell at AoE DPS
Priests can transform into Angels and Tank.
Death Knights get a healing class that is now Blood, and Necromancy is a new regenrative Tanking class.


Yeah. That was easy.

Anenome
01-26-2011, 10:07 PM
Dang, you got me :P Haven't played in like 3 years, I'd believe just about anything at this point. But a 4th spec is impossible :P

pwnophobia
01-27-2011, 05:09 AM
40k drain soul ticks in my sleep. 56k chaos bolts when the stars align. Demo aoe is up to 80k damage on BoT trash pre-nerf. lol spells are through the roof son. The jump in stats is an absolute failure so far or they would not be redesigning entire classes and their spell coefficients. Mastery isn't wanted, haste is still too good, you can never have enough crit, and you can be 5% off your hit now and be just fine. Total bedlam and people honestly don't even know how to gear anymore. They just slap anything on and wonder why they fail at random regulars, where on the other extreme people who know how to reforge properly are ignoring heroics because the loot isn't worth it compared to reforging archy and raid trash drops.

Caster's BiS weapons come from archaeology. How fucked up is that? lol

I'm talking about PvP where a 25k crit is hard to get on someone with 2500 + resil. PvE is still easy mode with 10 people that can GET OUT OF THE FUCKING FIRE.

lockwoodx
01-28-2011, 05:49 AM
I'm talking about PvP where a 25k crit is hard to get on someone with 2500 + resil. PvE is still easy mode with 10 people that can GET OUT OF THE FUCKING FIRE.

PvP mode is even easier in wow because it's entirely based around interrupts and burst damage which is why I won't even bother with it in WoW. Warhammer spoiled me for life. I'm thankful my girl is getting tired of it too. It only took till January to get bored and she's one of those super softcore 8000+ achievement points kinda players who likes to do it all, but it's just more of the same to her too. Sorry blizz, this time you're only getting a sliver of my soul.

Kreigmstr
02-23-2011, 07:14 AM
Sorry. Little late to the discussion here. :D Right now 25 man's are easier than 10's. Mostly because more people gives you more room to make mistakes. 25 man also drops twice as much loot.

We're just starting heroic mode raids atm. These are our two MT's:

http://us.battle.net/wow/en/character/lightnings-blade/zenta/advanced
http://us.battle.net/wow/en/character/lightnings-blade/mnms/advanced

So you can see HP's aren't scaling rediculously fast in the expansion. There was some discussion pre-4.0 about the massive change in stats. HP were boosted because burst was out of control in PvP. They were forced into encounter design that called for bosses doing huge hits which made RNG to big a factor. Blizzard pretty much said that if the increased stat scaling doesnt work they aren't against scaling it back. But TBH right now it appears to be working. Burst isnt a major factor in pvp, healing is actually challenging, and bosses no longer have the ability to RNG 1 shot tanks but still put out very dangerous levels of damage.

The quest changes in old world are really nice. I have 6 80+ chars and believe me old world quests were pretty painful to do pre-4.0. There's a lot of cool stuff to check out. Goblin Rocketway in Azshara, Plants vs Zombies in Hillsbrad, Garrosh dropping failed general off a platform in Stonetalon to name a few. Xp bonus's have made it super easy to get through all the old content now.

I don't actually play as much as it sounds. :D My alts are all to cover the various tradeskills. They only need to be within 10 levels of max to cap tradeskills and i have until the next expansion to actually level them. So I can produce what i need without having to spend tons of money. Also makes it easy to make money early expansion. Right now I log in for 2 raid nights a week 8pm-11pm. I'm very middle of the road in guild moneywise and i have almost 100k. Drawback is the first few weeks of the patch took a lot of playtime.

Old raid content is pretty easymode. Last year during Wrath for fun my wife and i went back and duo'd most of MC. I play a DK and she plays a mage. People would go back and solo that stuff for the money it drops. Just recently there was a video posted of a DK soloing the first boss in Icecrown Citadel. :D

Anenome
02-23-2011, 01:59 PM
Old raid content is pretty easymode. Last year during Wrath for fun my wife and i went back and duo'd most of MC. I play a DK and she plays a mage. People would go back and solo that stuff for the money it drops. Just recently there was a video posted of a DK soloing the first boss in Icecrown Citadel.
If I was still playing, I'd totally do this. HP inflation would make tours of old-world raids super fun. But, didn't they remove Ahn Quiraj?

Mazzicc
02-23-2011, 03:11 PM
No, they removed ZG. All other raids and instances remain.

Anenome
02-23-2011, 03:32 PM
Ohhhhhhhhhhhhhhhhh. Why did they bother to remove ZG, that was a damn fun raid. Short and sweet. Man, had a lot of good times there.

Kreigmstr
03-02-2011, 12:52 PM
Farming old raids for gold has died down quite a bit. Blizz figured out that people were doing it and nerfed all the big gold drops. I was on some of my servers first foray's into MC and remember wiping repeatedly to the first 2 giants. Going in recently to duo them was pretty fun. :D

ZG,ZA are being recycled for 4.1. Just announced a few days ago that they are coming back as 5 mans. There was something mentioned about wanting to update the story on non-horde trolls. With the implication they may be trying to form a new troll empire.

I believe the AQ zones are still in, havnt checked myself. Though you can fly over the whole area now. I might go check on our next Throne of the Four Winds run.