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View Full Version : Cliffy B and Gears of War Interview


bapenguin
05-19-2006, 11:51 AM
Tonight on MTV2 at 10 Eastern will be a show about Gears of War. The special will cover the road leading up to E3. I got to have short phone interview today with Cliffy B to talk about the special as well as everything Gears of War.

You can read the full story Here (http://www.evilavatar.com/forums/showthread.php?p=284556#post284556).

askheaves
05-19-2006, 01:57 PM
Skip the interview, watch Wonder Showzen.

bean19
05-19-2006, 03:37 PM
I am going to watch this because I am very curious if it will be full of PR for the mainstream. . .

Every time I see Microsoft shelling out millions of dollars for these PR events, I find myself wishing they would have spent the money publishing another game title instead. Mistwalker is great and all, but the system is still RPG weak.

balamoor
05-19-2006, 09:56 PM
God that was like watching The Real World Game developer speical..seriously who gives a fuck about Cliffy B's Girlfriend?

You know every Time I see shit like this I thank my lucky stars that I went into Enterprise Software development....but I digress. The game looks killer it will be on my buy list along with Huxley and Chromehounds.

askheaves
05-19-2006, 10:07 PM
Freaking ewwwwww. I don't need to see CliffyB getting it on with a 19 year old.

Edit: Why do I hear the word "Chainsaw" every 30 seconds? Why would a heavily-armored warrior carry around a chainsaw when he has a machine gun and shotgun? That's beyond stupid and takes from the immersion.

askheaves
05-19-2006, 10:42 PM
Giving my brief impression of the show, it was entertaining watching the last 2 weeks before E3 and the crunch which went into getting a playable demo ready for the show. Kind of the stuff I live for. They went a bit light on the actual dev of the game and the 'techie' stuff and spent more time focused on the management and celebrity of the project, but it seemed a decent overview of the process... kind of a given for 2 weeks compressed to 22 minutes of footage.

Adds an element of humanity to the production of these games. I just cringe, however, every time CliffyB insists that the chainsaw bayonett be in the demo as if it's the selling point of the game. That's time which could have been spent giving your devs a good night's rest.

And, again, I don't care about the 19 year old CliffyB is dating. It seems like a side-story, tacked in, which--along with the 1 minute of him partying at some bar during crunch week--adds to the myth of his celebrity. Whatever.

balamoor
05-19-2006, 11:12 PM
I laughed out loud when the guy said, "Working at Epic is like a ongoing frat Party."

So you're a bunch of Spoiled Brats that can't hold their Liquor?
I fail to see the Cool in that statement.

askheaves
05-20-2006, 12:09 AM
I don't remember any frat party I ever ended up at which required me to work 10 hours/day plus at least 4 hours on Saturday. All I remember was drinking and watching ugly confident guys scoring with good looking girls, but passing out before anything fun happened (unless you count frat 'cheers' or singing Don McLean's American Pie as fun).

balamoor
05-20-2006, 05:03 AM
I don't remember any frat party I ever ended up at which required me to work 10 hours/day plus at least 4 hours on Saturday. All I remember was drinking and watching ugly confident guys scoring with good looking girls, but passing out before anything fun happened (unless you count frat 'cheers' or singing Don McLean's American Pie as fun).


And that’s lightweight development. When I interviewed with Mythic they were talking 15-18 hour days Six days a week. I have friends at Funcom that didn’t go home for two weeks at a time during AO's first dark months..

Jart
05-21-2006, 05:45 PM
60-70 hour weeks is the norm for game devs.

And Cliffyb is the biggest tool in game development. If he had some actual talent to back up all his "i'm so cool" talk it would be a different story, but he is like the human equivalent of a prerendered screenshot.

bean19
05-21-2006, 07:52 PM
60-70 hour weeks is the norm for game devs.

And Cliffyb is the biggest tool in game development. If he had some actual talent to back up all his "i'm so cool" talk it would be a different story, but he is like the human equivalent of a prerendered screenshot.

I've met him, and he really isn't the poser that his site makes him look like. This guy knows games. He just happens to belong to the odd phyllum of hipster nerd.

Do I think he's super cool? Well, no. But considering that everyone I've ever met who is "super cool" was a complete poser, my saying he isn't "super cool" is a compliment.

Everyone shits.